#pragma once #define CALIBRATE 1 #define DISPLAY 2 #include "ofMain.h" #include "ofx3DModelLoader.h" #include "keyVar.h" class testApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed (int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void windowResized(int w, int h); void dragEvent(ofDragInfo dragInfo); void gotMessage(ofMessage msg); void bindTexture(ofBaseHasTexture &t); void unbindTexture(ofBaseHasTexture &t); void drawBox(); ofVideoPlayer texture; double fov,aspect,near,far; ofCamera camera; ofNode target; keyVar* vars; };