From f714b852416caeaa20c91c9b0336a7d067e28ddb Mon Sep 17 00:00:00 2001 From: Comment Date: Sun, 16 Jun 2013 15:17:38 +0100 Subject: unsuccessful attempt to wrap oni player --- 04_playobjects/src/main.cpp | 17 ++++ 04_playobjects/src/testApp.cpp | 183 +++++++++++++++++++++++++++++++++++++++++ 04_playobjects/src/testApp.h | 106 ++++++++++++++++++++++++ 3 files changed, 306 insertions(+) create mode 100644 04_playobjects/src/main.cpp create mode 100644 04_playobjects/src/testApp.cpp create mode 100644 04_playobjects/src/testApp.h (limited to '04_playobjects/src') diff --git a/04_playobjects/src/main.cpp b/04_playobjects/src/main.cpp new file mode 100644 index 0000000..f0d25bb --- /dev/null +++ b/04_playobjects/src/main.cpp @@ -0,0 +1,17 @@ + +#include "testApp.h" +#include "ofMain.h" +#include "ofAppGlutWindow.h" + +//======================================================================== +int main( ){ + + ofAppGlutWindow window; + ofSetupOpenGL(&window, 1200,800, OF_WINDOW); // <-------- setup the GL context + + // this kicks off the running of my app + // can be OF_WINDOW or OF_FULLSCREEN + // pass in width and height too: + ofRunApp( new testApp()); + +} diff --git a/04_playobjects/src/testApp.cpp b/04_playobjects/src/testApp.cpp new file mode 100644 index 0000000..5683e1f --- /dev/null +++ b/04_playobjects/src/testApp.cpp @@ -0,0 +1,183 @@ +#include "testApp.h" + +//-------------------------------------------------------------- +void testApp::setup() { + + ofSetLogLevel(OF_LOG_NOTICE); + + verdana.loadFont(ofToDataPath("verdana.ttf"), 10); + + playing=0; + numDevices=2; + + string filename="test.xml"; //"TRSS_nesbitt_recordings.xml"; + + if( !XML.loadFile(filename) ){ + printf("unable to load recordings, check data/ folder\n"); + }else{ + if(XML.pushTag("TRSS")) { + int num=XML.getNumTags("rec"); + if(num) { + for (int i=0;i data; + string audio; +}; + +//in order to play diffferent clips it seems necessary to have a player per clip +class syncOniPlayer{ + public: + ~syncOniPlayer(){ + for (int i=0;istop(); + delete players[i]; + } + } + void addPlayer(string name){ + //ofxOpenNI *o=new ofxOpenNI; + //o->setupFromONI(name,true); + //o->setPaused(true); + //players.push_back(o); + players.push_back(new ofxOpenNI); + players[players.size()-1]->setupFromONI(name,true); + players[players.size()-1]->setPaused(true); + //players[players.size()-1]->setSpeed(0.0f); + //players[players.size()-1]->setup(true); + //players[players.size()-1]->start(); + //players[players.size()-1]->startPlayer(name); + } + void play(){ + for (int i=0;isetPaused(false); + //players[players.size()-1]->setSpeed(1.0f); + } + } + void update(){ + for (int i=0;iupdate(); + } + } + void pause(){ + for (int i=0;isetSpeed(0.0f); + players[i]->setPaused(true); + } + } + void draw(){ + for (int i=0;idrawDepth(50, 0,520,390); + players[i]->drawImage(600, 0,520,390); + } + } + string audio; + private: + vector players; + +}; + +//however creating losts of ofxOpenNI doesn't seem viable +//we know we want to play seperate clips +//however we know that when we stop and start a player it comes back single threaded + +class testApp : public ofBaseApp{ + +public: + void setup(); + void update(); + void draw(); + void exit(); + + void keyPressed (int key); + void keyReleased(int key); + void mouseMoved(int x, int y ); + void mouseDragged(int x, int y, int button); + void mousePressed(int x, int y, int button); + void mouseReleased(int x, int y, int button); + void windowResized(int w, int h); + + void startPlayers(int which); + + int numDevices; + ofxOpenNI openNIPlayers[MAX_DEVICES]; + + int playing; + + ofTrueTypeFont verdana; + + ofxXmlSettings XML; + + vector players; + + ofSoundPlayer soundplayer; + + int offset; + +}; + +#endif -- cgit v1.2.3