#include "ofMain.h" #include "ofxXmlSettings.h" #include "ofxOpenNI.h" //a colour video particle class fpoint{ public: fpoint(float _x,float _y, float _z, unsigned char _r,unsigned char _g,unsigned char _b){ x=_x;y=_y;z=_z;r=_r;g=_g;b=_b;st=ofGetElapsedTimef(); } float x,y,z; float st; unsigned char r,g,b; bool draw(float life,float dx,float dy,float dz){ float l=ofGetElapsedTimef()-st; if (life>l) { glColor4ub(r,g,b,(unsigned char)255); // ((l/life)*255.0f)); glVertex3f(x-(pow(l,2)*dx),y-(pow(l,2)*dy),z-(pow(l,2)*dz)); return false; } else return true; } }; class fpointManager{ void add(float x,float y,float z,uint8_t r,uint8_t g,uint8_t b){ if (pointPool.size()) {//take 1st dead particle else {}//make a new one } void draw(int life,float dx,float dy,float dz){ if (p.draw(life,dx,dy,dz)) } vector points; set pointPool; }; class syncOniPlayer{ public: syncOniPlayer() { drawable=false; } ~syncOniPlayer(){ stop(); } void addPlayer(string name); void play(); void update(); void pause(); int getCurrentFrame(); int getNumParticles(); void drawWindows(); void drawCloud(int step); void drawPoints(float birth,float life,float dx,float dy, float dz); void stop(); string audio; private: vector players; vector filenames; ofSoundPlayer soundplayer; bool drawable; list points; }; //======================================== class oniManager{ public: void init(const char* filename); void startPlayer(int num); int getNumClips(); int getNumParticles(); void update(); void drawWindows(); void drawCloud(int step); void drawPoints(float size,float birth,float life,float dx,float dy, float dz); void previous(); void next(); int playing; ofxXmlSettings XML; vector players; };