#include "ofMain.h" #include "testApp.h" //======================================================================== int main( ){ //ofSetupOpenGL(4080,768, OF_WINDOW); // <-------- setup the GL context //ofSetupOpenGL(2400,450, OF_WINDOW); // <-------- setup the GL context ofSetupOpenGL(ofxFensterManager::get(),4080,768, OF_WINDOW); //2048,768 // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunFensterApp(new testApp); }