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-rwxr-xr-xofAsterisk/src/Asterisk.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/ofAsterisk/src/Asterisk.cpp b/ofAsterisk/src/Asterisk.cpp
new file mode 100755
index 0000000..ae85269
--- /dev/null
+++ b/ofAsterisk/src/Asterisk.cpp
@@ -0,0 +1,86 @@
+#include "Asterisk.h"
+
+
+//there is no notification that there is someone in the queue
+//but there is a status message you can check periodically...
+
+Asterisk::Asterisk()
+{
+ udpConnection.Create();
+ udpConnection.Bind(5000);
+ udpConnection.SetNonBlocking(true);
+ cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"database put GAME passcode 1234\"'");
+ state=WAITING;
+ printf("Asterisk: created socket and connected to server\n");
+}
+
+void Asterisk::startGame(){
+ if (state!=PLAYING) {
+ cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"devstate change Custom:GAME NOT_INUSE\"'");
+ printf("Asterisk: attempting to dequeue\n");
+ state=STARTING;
+ }
+}
+void Asterisk::endGame(string score){
+ if (state==PLAYING) {
+ cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"database put GAME statuscode "+score+"\"'");
+ string emsg="ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"hangup request "+playerCode+"\"'";
+ printf("%s\n",emsg.c_str());
+ cmd(emsg);
+ printf("Asterisk: hanging up %s\n",playerCode.c_str());
+ state=WAITING;
+ }
+}
+void Asterisk::cmd(string s) {
+ file = popen(s.c_str(), "r");
+ int filenum=fileno(file);
+ //fcntl(filenum, F_SETFL, O_NONBLOCK); //doesn't seem to work, still pauses
+ //pclose(file); //discard the pipe THIS IS BLOCKING
+}
+
+int Asterisk::update(){
+ //how to capture stdin response from popen
+ /*
+ if (state==WAITING||state==STARTING) {
+ char buf[100];
+ ssize_t r = read(filenum, buf, 100);
+ //if (r == -1 && errno == EAGAIN)
+ //no data yet
+ //else
+ if (r > 0)
+ //received data
+ printf("%s\n",buf);
+ pclose(file);
+ state=IDLE;
+ ///else
+ //pipe closed
+ }
+ */
+ //check messages and pipes, returns new keypresses
+ char udpMessage[10000];
+ udpConnection.Receive(udpMessage,10000);
+ string msg=udpMessage;
+ if(msg!=""){
+ printf("Asterisk: %s\n",msg.c_str());
+ if (msg.length()>3) {
+ //printf("status msg: %s\n",msg.c_str());
+ if (msg.substr(0,5)=="Local") {
+ state=PLAYING;
+ playerCode=msg.substr(0,msg.length()-1);
+ printf("Asterisk: game started: code %s\n",playerCode.c_str());
+ return 1000;
+ }
+ return 0;
+ }
+ else {
+ return ofToInt(msg);
+ }
+ }
+ else return 0;
+}
+
+Asterisk::~Asterisk()
+{
+ pclose(file);
+ //dtor
+}