#include "Asterisk.h" //there is no notification that there is someone in the queue //but there is a status message you can check periodically... std::vector &split(const std::string &s, char delim, std::vector &elems) { std::stringstream ss(s); std::string item; while(std::getline(ss, item, delim)) { elems.push_back(item); } return elems; } Asterisk::Asterisk() { } void Asterisk::setup(string passcode){ udpConnection.Create(); udpConnection.Bind(5000); udpConnection.SetNonBlocking(true); cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"database put GAME passcode "+passcode+"\"'"); state=WAITING; //for acknowledge isPlaying=false; } void Asterisk::startGame(){ if (!isPlaying&&queued) { cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"devstate change Custom:GAME NOT_INUSE\"'"); printf("Asterisk: attempting to dequeue\n"); state=WAITING; } } void Asterisk::endGame(string score){ printf("Asterisk: request hangup %s\n",playerCode.c_str()); if (isPlaying) { cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"database put GAME statuscode "+score+"\"'"); string emsg="ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"hangup request "+playerCode+"\"'"; cmd(emsg); printf("Asterisk: hanging up %s\n",playerCode.c_str()); state=WAITING; isPlaying=false; } } void Asterisk::cmd(string s) { file = popen(s.c_str(), "re"); filenum=fileno(file); fcntl(filenum, F_SETFL, O_NONBLOCK); } /* gameQ has 1 calls (max unlimited) in 'rrmemory' strategy (8s holdtime, 50s talktime), W:0, C:38, A:26, SL:36.8% within 0s Members: Game AGI (Local/9999@default) with penalty 1 (In use) has taken 31 calls (last was 5333 secs ago) Callers: 1. SIP/sip_proxy-00000045 (wait: 0:06, prio: 0) */ void Asterisk::requestStatus(){ cmd("ssh 80.93.22.22 'sudo /usr/sbin/asterisk -rx \"queue show gameQ\"'"); state=WAITING; } int Asterisk::update(){ //capture stdin response from popen if (state==WAITING||state==STARTING||state==IDLE) { char buf[1000]; ssize_t r = read(filenum, buf, 1000); //if (r == -1 && errno == EAGAIN) //no data yet //else if (r > 0) { pclose(file); string msg=string(buf); state=IDLE; //received data is always a command ACKNOWLEDGEMENT if (msg.compare(0,8,"Changing")==0) { printf("player dequeued\n"); isPlaying=true; } else if (msg.compare(0,5,"gameQ")==0) { vector lines; split(msg,'\n',lines); queued=0; for (int i=4;i3) { //printf("status msg: %s\n",msg.c_str()); if (msg.substr(0,5)=="Local") { state=PLAYING; playerCode=msg.substr(0,msg.length()-1); printf("Asterisk: game started: code %s\n",playerCode.c_str()); return 1000; } return 0; } else { return ofToInt(msg); } } else return 0; } Asterisk::~Asterisk() { pclose(file); //dtor }