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+/*
+projection calibration interface
+tjr dec 2011
+
+1- ideal KB interface to move around & calibrate camera
+2- automatically save settings, key to reset
+
+logically
+ -rotate cam frame of reference
+ -move cam xyz WRT frame of reference
+ -don't do lookat
+
+speed interface detects each key on-off & applies key acceleration
+have to track how many frames each key has been pressed for
+
+1- this is a case for a class
+2- can key presses overlap?
+3- class deals with keys in pairs as you can't move something simultaneously in 2 dirs
+*/
+
+#pragma once
+
+#define CALIBRATE 1
+#define DISPLAY 2
+#define GRAB 3
+#define NOTHING 4
+
+
+#include "ofMain.h"
+#include "ofEvents.h"
+#include "ofxXmlSettings.h"
+//#include "ofx3DModelLoader.h"
+
+#include "mapUtils.h"
+#include "viewpoint.h"
+
+
+class ofApp : public ofBaseApp{
+
+ public:
+ ~ofApp();
+ void setup();
+ void update();
+ void draw();
+ void exit();
+
+ void loadSettings(string filename);
+ void saveSettings(string filename);
+ void keyPressed (int key);
+ void keyReleased(int key);
+
+ ofxXmlSettings XML;
+
+ vector<viewpoint> views;
+ int activeView;
+ bool fullscreen;
+
+ ofImage xhair;
+
+};