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/*
* viewpoint.h
* 3dnav
*
* Created by Tim Redfern on 20/12/2011.
* one projector's viewpoint
*
*/
#include "ofMain.h"
#include "mapUtils.h"
#include "keyVar.h"
class viewpoint {
public:
void setup(map<string,string>&settings);
double getSetting(const string& setting);
void begin();
void end(bool showStats=false);
void begin2d();
void end2d();
void setDefaults();
void keyPressed(int key);
void keyReleased(int key);
void setLight();
ofFbo renderFBO;
float distortFactor;
bool vertigo;
float getWidth(){ return ofGetWidth()*w; };
float getHeight(){ return ofGetHeight()*h; };
float getX(){ return ofGetWidth()*x; };
float getY(){ return ofGetHeight()*y; };
private:
ofRectangle window;
double fov,aspect,near,far;
ofCamera camera;
ofNode target;
keyVar* vars;
//int lightNum;
//GLfloat lightColour[];
//GLfloat* getLightPosition;
//ofLight light;
float x,y,w,h;
};
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