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#pragma once

#include "ofMain.h"
#include "ofxOpenCv.h"
#include "audioGlitcher.h"


class ofApp : public ofBaseApp {
public:
	
	void setup();
	void update();
	void draw();
	void exit();
	
	void keyPressed(int key);
	void mouseDragged(int x, int y, int button);
	void mousePressed(int x, int y, int button);
	void mouseReleased(int x, int y, int button);
	void windowResized(int w, int h);

	void audioIn(float * input, int bufferSize, int nChannels); 

	audioGlitcher glitch;

	//ofSoundStream soundStream;
	vector<float> samples;

	int frame;

};