#include "ofMain.h" #include "ofApp.h" //======================================================================== int main( ){ #ifdef FULLSCREEN ofSetupOpenGL(1080*FACTOR, 1920*FACTOR,OF_FULLSCREEN); #else ofSetupOpenGL(1080*FACTOR, 1920*FACTOR,OF_WINDOW); // <-------- setup the GL context #endif // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunApp( new ofApp()); }