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#include "ofMain.h"
#include "ofApp.h"
//========================================================================
int main( ){
int width=(1920*FACTOR*sin(ROTATION))+(1080*FACTOR*cos(ROTATION));
int height=(1920*FACTOR*cos(ROTATION))+(1080*FACTOR*sin(ROTATION));
#ifdef FULLSCREEN
ofSetupOpenGL(width,height,OF_FULLSCREEN);
#else
ofSetupOpenGL(width,height,OF_WINDOW);
#endif
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new ofApp());
}
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