basically - find a way of drawing based on something that will pick out the violins sounds clearly at times - draw repeated on each screen (in a variety of colours?) or draw across the lot have a way of altering the brushes etc have a fair amount of control - decay etc on a feedback engine - lifted from dunks maybe switch from 4/8 canvases to 1 have a way of doing stuff thats pretty simple/ stark - 4 vertical sound lines generate rhythm somehow that jumps between the screens - maybe the 'division trick' with randomised connections a little control panel how to draw? 1, 4 or 8 screens mirroring the same (ish) thing - define coords in code slow changes - peridiodicity ie scaling, colour changes - each window has a random number which interprets time/ colour change control - overall brightness start with dunks app as a template ------------------------------------- draw a number of viewports pass the same parameters to each they each interpret in a slightly different way the windows can vary in aspects - certain parameters are constrained to the dimensions (ie position of waveform drawing) and certain parameters aren't (shape of strokes). certain parameters can randomise where is the finale etc a paletted noise function is a no-brainer - just draw random levels in the new colour - noise function has freq (+scale)? fadeout make the palettes try to make freq affect phase to avoid glitching volume affect draw value phase offset for drawing fade value phase offset affect scroll angle onset randomise phase retain palettes no fill option http://design-seeds.com/index.php/search