#include "viewpoint.h" void viewpoint::setup(float w, float h, float x, float y) { window=ofRectangle(w,h,x,y); distortFactor=0.0; renderFBO.allocate(window.width,window.height,GL_RGB); //todo: load/save from xml fov=17.25; aspect=1.79; near=1; far=20; camera.setParent(target); camera.setPosition(0,0,200); vars=new keyVar[8]; //void set(char _keyInc,char _keyDec,float _val,float _speed,float _accel,float accelTime); vars[0].set('w','s',17.25,0.5,2.0,3.0); vars[1].set('g','d',0.0,0.2,3.0,3.0); vars[2].set('r','v',0.0,0.2,3.0,3.0); vars[3].set('t','c',0.0,0.2,3.0,3.0); vars[4].set('u','n',0.0,1.0,3.0,3.0); vars[5].set('j','h',0.0,1.0,3.0,3.0); vars[6].set('o','l',0.0,0.2,3.0,3.0); vars[7].set('q','a',0,0.1,2.0,3.0); } //-------------------------------------------------------------- void viewpoint::begin(){ camera.begin(); camera.setFov(vars[0].getVal()); target.setPosition(vars[1].getVal(),vars[2].getVal(),vars[3].getVal()); target.rotate(vars[4].getInc(),1,0,0); target.rotate(vars[5].getInc(),0,1,0); camera.move(0,0,vars[6].getInc()); renderFBO.begin(); ofClear(0,0,0); } //-------------------------------------------------------------- void viewpoint::end(){ renderFBO.end(); camera.end(); glPushMatrix(); bindTexture(renderFBO); //draw a grid //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); ofNoFill(); ofSetLineWidth(1.0); //ofSetColor(I_fade1,I_fade1,I_fade1); int gridX=50; int gridY=50; int xStep=ofGetWidth()/2; int yStep=ofGetHeight()/2; ofTranslate(ofGetWidth()/2,ofGetHeight()/2); for (float i = -1; i < 1.001; i+=(2.0f/gridY)){ glBegin(GL_QUAD_STRIP); ofPoint p0; ofPoint p1; for (float j = -1; j < 1.001; j+=(2.0f/gridX)){ p0=distort(ofPoint(j,i-(2.0f/gridY)),distortFactor); p1=distort(ofPoint(j,i),distortFactor); glTexCoord2f((j+1)*0.5,((i-(2.0f/gridY))+1)*0.5); glVertex3f(p0.x*xStep,p0.y*yStep,0); glTexCoord2f((j+1)*0.5,(i+1)*0.5); glVertex3f(p1.x*xStep,p1.y*yStep,0); } glEnd(); } ofFill(); glPopMatrix(); unbindTexture(renderFBO); } //-------------------------------------------------------------- void viewpoint::keyPressed(int key){ for (int i=0;i<8;i++) vars[i].keyPressed(key); } //-------------------------------------------------------------- void viewpoint::keyReleased(int key){ for (int i=0;i<8;i++) vars[i].keyReleased(key); }