#include "viewpoint.h" #define DEBUG 0 void viewpoint::setup(int ln,float w, float h, float x, float y) { lightNum=ln; window=ofRectangle(w,h,x,y); distortFactor=0.0; renderFBO.allocate(window.width,window.height,GL_RGB); //todo: load/save from xml fov=17.25; aspect=1.79; near=1; far=20; //camera.setParent(target); vars=new keyVar[8]; //void set(char _keyInc,char _keyDec,float _val,float _speed,float _accel,float accelTime); vars[0].set('w','s',17.25,0.5,2.0,3.0); vars[1].set('g','d',0.0,100,3.0,3.0); vars[2].set('r','v',112,100,3.0,3.0); vars[3].set('t','c',0.0,100,3.0,3.0); vars[4].set('u','n',0.0,1.0,3.0,3.0); vars[5].set('j','h',0.0,1.0,3.0,3.0); vars[6].set('o','l',1000.0,200,3.0,3.0); vars[7].set('q','a',0,0.0001,2.0,3.0); //camera.setPosition(0,0,vars[6].getVal()); } //-------------------------------------------------------------- void viewpoint::setLight(){ target.setPosition(vars[1].getVal(),vars[2].getVal(),vars[3].getVal()); /* target.rotate(vars[4].getInc(),1,0,0); target.rotate(vars[5].getInc(),0,1,0); camera.setPosition(0,0,vars[6].getVal()); */ camera.orbit(vars[5].getVal(), vars[4].getVal(), vars[6].getVal(), target); camera.lookAt(target,ofVec3f(0,1,0)); ofVec3f lp=camera.getGlobalPosition(); GLfloat lightPosition[] = {lp.x, lp.y, lp.z,1}; GLfloat lightColour[] = {0.99, 0.99, 0.99, 0.5}; glLightfv(lightNum, GL_POSITION, lightPosition); glLightfv(lightNum, GL_DIFFUSE, lightColour); glEnable(lightNum); } //-------------------------------------------------------------- void viewpoint::begin(){ renderFBO.begin(); ofClear(0,0,0); //ofPushView(); camera.begin(); camera.setFov(vars[0].getVal()); } //-------------------------------------------------------------- void viewpoint::end(){ camera.end(); //ofPopView(); renderFBO.end(); ofPushMatrix(); bindTexture(renderFBO); //draw a grid //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); ofNoFill(); ofSetLineWidth(1.0); //ofSetColor(I_fade1,I_fade1,I_fade1); int gridX=50; int gridY=50; int xStep=ofGetWidth()/2; int yStep=ofGetHeight()/2; ofTranslate(ofGetWidth()/2,ofGetHeight()/2); for (float i = -1; i < 1.001; i+=(2.0f/gridY)){ glBegin(GL_QUAD_STRIP); ofPoint p0; ofPoint p1; for (float j = -1; j < 1.001; j+=(2.0f/gridX)){ p0=distort(ofPoint(j,i-(2.0f/gridY)),vars[7].getVal()); p1=distort(ofPoint(j,i),vars[7].getVal()); glTexCoord2f((j+1)*0.5,((i-(2.0f/gridY))+1)*0.5); glVertex3f(p0.x*xStep,p0.y*yStep,-0.1); glTexCoord2f((j+1)*0.5,(i+1)*0.5); glVertex3f(p1.x*xStep,p1.y*yStep,-0.1); } glEnd(); // } ofFill(); unbindTexture(renderFBO); ofPopMatrix(); //ofSetHexColor(0xFFFFFF); //ofDrawBitmapString("camera: "+ofToString(camera.getX(), 2)+","+ofToString(camera.getY(), 2)+","+ofToString(camera.getZ(), 2), 10, ofGetHeight()-30); //ofDrawBitmapString("light: "+ofToString(camera.getX(), 2)+","+ofToString(camera.getY(), 2)+","+ofToString(camera.getZ(), 2), 10, ofGetHeight()-30); } //-------------------------------------------------------------- void viewpoint::keyPressed(int key){ for (int i=0;i<8;i++) vars[i].keyPressed(key); if (DEBUG) printf("fov: %f distort: %f\n",vars[0].getVal(),vars[7].getVal()); } //-------------------------------------------------------------- void viewpoint::keyReleased(int key){ for (int i=0;i<8;i++) vars[i].keyReleased(key); }