#pragma once /* #include "ofMain.h" #define STRINGIFY(e) #e class ofxGpuRemapBlend{ private: ofShader lutShader; ofTexture lut; string vertexShader; string fragmentShader; ofImage lutImage; float blendAmt; public: ofxGpuRemapBlend(blendAmt=1;); ~ofxGpuRemapBlend(); void load(ofTexture lutTexture); void load(ofImage lutImage); void load(string path); void setBlend(float amt); void begin(); void end(); }; */