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-rw-r--r--gaunt01/src/morphmesh.h20
1 files changed, 17 insertions, 3 deletions
diff --git a/gaunt01/src/morphmesh.h b/gaunt01/src/morphmesh.h
index 76a6063..ca1231c 100644
--- a/gaunt01/src/morphmesh.h
+++ b/gaunt01/src/morphmesh.h
@@ -18,6 +18,21 @@ Multiple meshes are loaded as morph targets
Coords are absolute
+
+--managing movement sequences
+--cycles can refer to targets by name
+--high level controller objects can refer to animation sequences by name
+--this makes it impossible for a re-odering to banjax everything
+
+cycles have a start time, and they either loop or act as a transition
+
+Working out the morphs is a question of:
+-working out which cycles are active based on behaviours
+-adding their morph targets into the current vector of targets
+
+behaviours are triggered by things like spotting people or avoiding the wall.
+These could be parameterised on top of the rest?
+
*/
@@ -31,7 +46,6 @@ class sequence
};
-
class morphmesh : public ofMesh
{
public:
@@ -42,11 +56,11 @@ class morphmesh : public ofMesh
bool isLoaded();
void draw();
void draw(int target);
- void draw(const vector<int>& targets, const vector<float>& weights);
+ void draw(const vector<string>& targets, const vector<float>& weights);
int getNumTargets();
protected:
private:
- vector< vector<ofVec3f> > morphs;
+ map< string,vector<ofVec3f> > morphs;
bool loaded;
};