| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-04-19 | cleaning up | Tim Redfern | |
| 2012-04-19 | working border | Tim Redfern | |
| 2012-04-19 | bird chasing players | Tim Redfern | |
| 2012-04-18 | trapdoor splashes etc | Tim Redfern | |
| 2012-04-16 | player class | Tim Redfern | |
| 2012-04-12 | bird shadow | Tim Redfern | |
| 2012-04-10 | integrating | Tim Redfern | |
| 2012-04-10 | sequence blending working | Tim Redfern | |
| 2012-04-06 | working track interpolation | Tim Redfern | |
| 2012-04-06 | changed morphmesh to use associative keys for targets | Tim Redfern | |
| 2012-04-05 | starting to implement bird | Tim Redfern | |
| 2012-04-05 | starting to implement bird | Tim Redfern | |
| 2012-04-03 | blobs tesselated into textured polys | Tim Redfern | |
| 2012-04-01 | nearly working trap door | Tim Redfern | |
| 2012-03-31 | with windows project | git@eclectronics.org | |
| 2012-03-31 | with windows project | git@eclectronics.org | |
| 2012-03-31 | nearly working trap door | Tim Redfern | |
| 2012-03-31 | implementing trap door | Tim Redfern | |
| 2012-03-28 | rayhit still iffy. starting morpher | Tim Redfern | |
| 2012-03-21 | ofxRay confusion | Tim Redfern | |
| 2012-03-21 | initial commit | Tim Redfern | |
| 2012-03-21 | initial commit | Tim Redfern | |
