#include "player.h" player::player() { //ctor } player::~player() { //dtor } void player::setPosition(ofVec3f _pos) { position.set(_pos); } ofVec3f player::getPosition() { return position; } void player::update(ofxCvBlob blob) { outline=ofPolyline(blob.pts); tessellateToMesh(outline,OF_POLY_WINDING_NONZERO,billboard,true); for (int i=0;i