#include "player.h" player::player() { isCaught=false; } player::~player() { //dtor } void player::setWorldPosition(ofVec3f _pos) { worldPosition.set(_pos); } void player::setScreenPosition(ofVec2f _pos) { screenPosition.set(_pos); } ofVec3f player::getWorldPosition() { return worldPosition; } ofVec2f player::getScreenPosition() { return screenPosition; } ofVec3f player::getCaughtPos(){ return caughtPos; } void player::update(ofxCvBlob blob) { outline=ofPolyline(blob.pts); tessellateToMesh(outline,OF_POLY_WINDING_NONZERO,billboard,true); for (int i=0;i