#include "testApp.h" #include "morphmesh.h" //-------------------------------------------------------------- void testApp::setup(){ } //-------------------------------------------------------------- void testApp::update(){ } //-------------------------------------------------------------- void testApp::draw(){ ofBackground(0,0,0); } //-------------------------------------------------------------- void testApp::keyPressed(int key){ switch (key){ case 'a': break; case 'z': break; } } //-------------------------------------------------------------- void testApp::keyReleased(int key){ } //-------------------------------------------------------------- void testApp::mouseMoved(int x, int y ){ } //-------------------------------------------------------------- void testApp::mouseDragged(int x, int y, int button){ } //-------------------------------------------------------------- void testApp::mousePressed(int x, int y, int button){ } void testApp::mouseReleased(int x, int y, int button){ } //-------------------------------------------------------------- void testApp::windowResized(int w, int h){ } //-------------------------------------------------------------- void testApp::gotMessage(ofMessage msg){ } //-------------------------------------------------------------- void testApp::dragEvent(ofDragInfo dragInfo){ }