From 7bd13a723d9e118b32e47cd73fa8d7c2534918e2 Mon Sep 17 00:00:00 2001 From: Tim Redfern Date: Thu, 17 May 2012 22:46:02 +0100 Subject: initial commit --- src/testApp.cpp | 141 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 141 insertions(+) create mode 100644 src/testApp.cpp (limited to 'src/testApp.cpp') diff --git a/src/testApp.cpp b/src/testApp.cpp new file mode 100644 index 0000000..8aa0e05 --- /dev/null +++ b/src/testApp.cpp @@ -0,0 +1,141 @@ +#include "testApp.h" + +/* +openBTS visualisation + +ALL units relative to screen size in H or W + + +*/ + +void testApp::setup(){ + + printf("setup: %ix%i on screen %ix%i\n",ofGetWidth(),ofGetHeight(),ofGetScreenWidth(),ofGetScreenHeight()); + + int windowMode = ofGetWindowMode(); + if(windowMode == OF_FULLSCREEN){ + this->windowWidth = ofGetScreenWidth(); + this->windowHeight = ofGetScreenHeight(); + } + else if(windowMode == OF_WINDOW){ + this->windowWidth = ofGetWidth(); + this->windowHeight = ofGetHeight(); + } + + //Q Why is it that if you put a camera at (0,0,-100) looking at (0,0,0) and an object at (0,0,0) the camera isn't pointing at the object? + //A Because ortho is different + /* + camera.enableOrtho(); + camera.setPosition(-windowWidth/2,-windowHeight*4.1f,windowWidth); + //camera.lookAt(ofVec3f(-windowWidth/2,-windowHeight,0),ofVec3f(0, 1, 0)); + camera.rotate(70,1,0,0); + camera.cacheMatrices(); //stop error messages + */ + + ofSetFrameRate(30); + + ofSetCircleResolution(windowWidth); + ofEnableSmoothing(); + + camera.setPosition(0,windowHeight*10,windowHeight); + camera.lookAt(ofVec3f(0,0,-windowHeight*.5),ofVec3f(0, 0, 1)); + camera.setFov(6.5); + + lines = new ofPoint[25]; + for (int i=0;i<25;i++) { + float a=ofRandom(TWO_PI); + float r=ofRandom(windowWidth/2); + float l=ofRandom(windowHeight); + lines[i]=ofPoint(cos(a)*r,sin(a)*r,-l); + } + +} + + +//-------------------------------------------------------------- +void testApp::update(){ + + +} + +//-------------------------------------------------------------- +void testApp::draw(){ + + glDisable(GL_LIGHTING); + ofBackground(0,0,0); + + camera.begin(); + + //ofSphere(0,0,0,10); + + glDisable(GL_DEPTH_TEST); + ofSetHexColor(0xff7fff); + glDisable(GL_BLEND); + + ofPushMatrix(); + ofNoFill(); + for (float f=0;f