#include "ofMain.h" #include "testApp.h" #include "ofAppGlutWindow.h" //======================================================================== int main( ){ ofAppGlutWindow window; ofSetupOpenGL(&window, 720,400, OF_WINDOW ); // <-------- setup the GL context printf("%ix%i on screen %ix%i\n",ofGetWidth(),ofGetHeight(),ofGetScreenWidth(),ofGetScreenHeight()); // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunApp( new testApp()); }