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+ls srcpre reqs
+
+audio fro input or playback
+wave + fft + other
+
+
+
+create objects from the audio wavs or fft
+manipulate them with forces - the audio itself + transforms + fractals
+artifically create a low quality transform algorithm
+give them a lifetime - maybe auto to preserve frame rate
+animate them - line changing length, or growing into a geometic shape
+
+
+control the number and persistence of the (dots/sparks/chips)
+
+1st step: collect live audio data into 2 point arrays and draw it
+how do we deal with the screen size??
+
+we draw to the output windows size: points are in output window coords
+not resolution independednt:
+will probably need to fix this some time
+
+
+1st example: make a colourpolyline of centre, 256 points
+frame budget= 2k points, so make it have a life of 8 frames max
+ways to extend this- less lines, just points,
+
+a connected series of lines
+a constellation of dots
+a series of shapes that grow or change or interact
+
+are these necessarily different things?
+what do they have in common?
+- audio data that is stored over a few frames
+
+start with the dots one. \ No newline at end of file