#pragma once #include "ofMain.h" #include #define SAMPLERATE 48000 #define min(a,b) (ai?writePoint-i:size-(i-writePoint)];} float& operator [] (int i) {return data[writePoint>i?writePoint-i:size-(i-writePoint)];} private: size_t size; float *data; int writePoint; }; class ofApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void windowResized(int w, int h); void dragEvent(ofDragInfo dragInfo); void gotMessage(ofMessage msg); void audioIn(float * input, int bufferSize, int nChannels); ofSoundStream soundStream; int blockSize; int sampleRate; int frameHead; //last sample drawn //baudvine::RingBuf buffer; Buffer buffer; float hScale; float vScale; };