You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully to the south. Next to the door of the building, there is a faded sign. ;What Now? ENTER ;You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. ;The safe door is closed. ;A huge grandfather clock stands against the wall. ;There are some old, ugly, dirty tennis shoes here. ;A Boy-Scout compass is lying nearby. ;There are several iron keys on the ground here. ;There is a shiny brass lamp nearby. It is off. ;There is tasty food here. ;There is a small bottle of water here. ;There is cloak made from a heavy metallic fabric here. ;What Now? ;GET LAMP AND EXAMINE IT ;The grandfather loudly chimes the quarter hour. It is 6:45. ;You are now carrying the brass lantern. ;The lamp runs on batteries and is currently turned off. ;What Now? EXAMINE CLOCK ;The grandfather clock is about eight feet tall. It ticks very noisily. ;It is 6:45 A.M. ;What Now? EXIT ;You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully to the south. Next to the door of the building, there is a faded sign. ;What Now? ;NORTH ;You are in open forest near both a valley and a road. ;What Now?;;What Now?;NORTH;;NORTH;Are you trying to get into the cave?;Please answer Yes or No:;;NO;;NO;You are in the midst of a thick woods.;The ground is damp with dew. The air is chilly and you shiver from the cold.; The only path leads south -;- back the way you came.;There are large trees here.;There are a lot of leaves on the ground all around you.;What Now?;;What Now?;;EXAMINE TREES;;EXAMINE TREES AND LEAVES;;The trees here are mostly large maples.;One of the trees has a heart carved on its trunk.;Inside the heart is carved:;"Dave + Ann = Love";and below the heart is the date:;"July 20, 1943.";Someone has also scratched the cryptic message:;"Turn Right First!";on the truck below the heart.;You wonder what that might mean.;The leaves are mostly from maple trees.;They are showing lots of fall colors.;Were you expecting something else, perhaps?;What Now?;;What Now?;NO;;NO;Don't be so negative!;What Now?;What Now?;SOUTH;;SOUTH;You are in open forest, with a deep valley to one side.;There is a piece of crumpled paper here.;What Now?;GET PAPER AND EXAMINE IT;You are now carrying the crumpled paper.;The paper appears to be some kind of map.;It is torn at the top of the paper.;What Now?;;What Now?;READ MAP;;READ MAP;What Now?;;What Now?;SOUTH;;SOUTH;You are standing at the end of a road before a small brick building.;Around you is a forest.;A small stream flows out of the building and down a gully to the south.;Next to the door of the building, there is a faded sign.;What Now?;;What Now?;ENTER;;ENTER;You are inside a small building, a well house for a large spring.;The stream bubbles up out of the ground;and flows out the side of the building;through a pair of 1 foot diameter sewer pipes.;The word "THURB" has been painted on one of the pipes.;;The word "THURB" has been painted on one of the pipes.; There is a doorway in the middle of the north wall.;A huge steel safe has been installed into the brick wall on the east wall.;The safe door is closed.; A huge grandfather clock stands against the wall.;There are some old, ugly, dirty tennis shoes here.;A Boy-Scout compass is lying nearby.;There are several iron keys on the ground here.;There is tasty food here.;There is a small bottle of water here.;There is cloak made from a heavy metallic fabric here.;What Now?;;What Now?;DROP PAPER;;DROP PAPER;You drop the crumpled paper.;What Now?;;What Now?;EXIT;;EXIT; ;You are standing at the end of a road before a small brick building.;Around you is a forest.;A small stream flows out of the building and down a gully to the south.;Next to the door of the building, there is a faded sign.;What Now?;;What Now?;WEST;;WEST;You have walked up a hill, still in the forest.;A road slopes down the side of the hill to the east.;There is a small brick building in the distance at the end of the road.;A path leads down into a large valley to the west.;What Now?;;What Now?;WEST;;WEST;You are standing amidst some trees on the eastern edge of a large valley.;The forest continues to the north, south and west, although;a deep stream bars any exit west.;There is a small path winding through the trees and up the hill to the east.;A small but wilted rose has been left here.;What Now?;;What Now?;GET ROSE AND EXAMINE IT;;GET ROSE AND EXAMINE IT;You are now carrying the small rose.;The rose is slowly wilting away.;What Now?;;What Now?;NORTH;;NORTH;You are lost amidst a thick mass of trees and bushes which block direct pathsforcing you to take long and probably circula;What Now?;;What Now?;GET APPLE AND EXAMINE IT;;GET APPLE AND EXAMINE IT;You are now carrying the red apple.;This is a nice big juicy red apple;not the type of apple that would be poisoned at all.;Your score just increase by 15 to 25;What Now?;;What Now?;WEST;;WEST;You are on the edge of the stream;hemmed close to the water by thick bushes;and clumps of reeds.;One or two gaps in the hedges allow you to squeeze;northward back into the main part of the forest.;Other paths allow you to walk west or east along the stream bank.;What Now?;;What Now?;WEST;;WEST;You are standing at the northern end of a small humpbacked bridge;a picturesque stone structure;coated in moss and creepers;which crosses the stream to the south of you.;Paths seem to converge here from the north, west and east.;What Now?;;What Now?;WEST;;WEST; << Stream >> You are standing beside a narrow stream, which tinkles eastward through the trees. You can travel through the trees in any direction save for south where the stream has cut a deep channel too wide to ford. What Now? WEST << Stream >> You are standing beside a small silvery stream which gurgles gently from a rocky hollow to the west, to run gently eastward between the trees which surround you. Tracks lead through the trees in all directions. What Now? WEST << Spring >> You are standing in a small rocky hollow on the edge of the western mountains. A single spring trickles from the rock here, running eastward out into the valley proper. Apart from east back into the valley, steep rocky cliffs bar all exits. A small stone pitcher has been placed here. What Now? EXAMINE PITCHER The pitcher has been carved out of a single piece of rock, probably granite. What Now? PUT ROSE IN PITCHER OK. You put the rose in the pitcher. What Now? PUT WATER IN PITCHER The pitcher is now full of cool water. As soon as water and the rose met, the rose seems to take on a whole new life. Its petals open wider and its color gets richer. Strangely enough, it even smells better. <-- The rose just needed some water to revive its beauty. What Now? GET ROSE AND EXAMINE IT You are now carrying the beautiful rose. The rose is in full bloom. It is a beautiful rich red color and smells wonderful. Your score just increase by 15 to 40. What Now? SMELL ROSE The rose smells wonderful. Your score just increase by 10 to 50. <-- You must stop to smell the roses -- especially since it is worth 10 points. What Now? EAST << Stream >> You are standing beside a small silvery stream which gurgles gently from a rocky hollow to the west, to run gently eastward between the trees which surround you. Tracks lead through the trees in all directions. ;What Now?;;What Now?;EAST;;EAST;You are standing beside a narrow stream;which tinkles eastward through the trees.;You can travel through the trees in any direction;save for south where the stream has cut a deep channel too wide to ford.;What Now?;;What Now?;EAST;;EAST;You are standing at the northern end of a small humpbacked bridge,;a picturesque stone structure,;coated in moss and creepers which crosses the stream to the south of you.;Paths seem to converge here from the north,;west and east.;What Now?;;What Now?;EAST;;EAST;You are on the edge of the stream,;hemmed close to the water by thick bushes,;and clumps of reeds.;One or two gaps in the hedges allow you to squeeze;northward back into the main part of the forest.;Other paths allow you to walk west or east along the stream bank.;What Now?;;What Now?;NORTH;;NORTH;You stand on the edge of the forest,;which extends south east and west as far as you can see.;To the north the trees give way to a grassy hill.;A narrow worn path leads north up the hill.;To the south the path through the forest is almost blocked by thick hedges,;but a few gaps enable you to squeeze through.;What Now?;;What Now?;NORTH;;NORTH;You stand on a path which leads south;down into the valley;and northward into a churchyard of some sort,;with a ruined church standing beside it.;What Now?;;What Now?;NORTH;;NORTH;You stand in what is apparently an old and disused churchyard.;Weeds and moss cover the crumbling gravestones and paths.;To the east is a huge ancient church,;now decaying and surrounded by bits of fallen stonework.;To the north the graveyard continues.;What Now?;;What Now?;EAST;;EAST;You stand in what must have once been a magnificent arched entrance,;with huge oak doors,;and a carved doorway fit for a palace.;Now however the doors lie;in rotting pieces on the floor,;and rain drips down the moss covered stonework.;What Now?;;What Now?;EAST;;EAST; << The Church >> You stand in the center of the now battered and dilapidated church. Water runs down the walls, dripping in pools onto the rotting remains of the pews. The church extends northward, and southward toward the altar. To the west is the exit. What Now? NORTH << North End Of Church >> You stand at the north end of the church, looking south down between the silent rows of rotting pews. Another doorway leads east into a small room. There are some wax candles here. What Now? EXAMINE CANDLES The candles are just that. Wax candles. Not long ones or fancy candles, just plain old regular candles. Every adventure game needs a light source of some kind. Why should this game be any different??? There are 5 candles. What Now? INVENTORY You are carrying the following: red apple beautiful rose brass lantern You are wearing the following: brown knapsack What Now? EXAMINE KNAPSACK The knapsack is about a foot square and is brown. It has a flap which can be opened and closed. What Now? OPEN KNAPSACK The brown knapsack is now open. What Now? EXAMINE IT The knapsack is about a foot square and is brown. It has a flap which can be opened and closed. There are some matches here. (in the knapsack) What Now? GET MATCHES AND EXAMINE THEM You are now carrying the wooden matches. The matches are just that. Wooden matches. Not long ones or fancy matches, just plain old regular matches. There are 10 matches. What Now? LIGHT CANDLE AND EXAMINE IT You light the candle which burns brightly. The candle is burning brightly. However, the wind is whistling through the room and the candle is unlikely to burn for too much longer. What Now? PRAY Prayer is good for the soul. You feel better, now. Your score just increase by 15 to 65. <-- Need to PRAY with a lighted candle What Now? PRAY <-- Only once, however. You're going to need a lot of prayer before this adventure is over. What Now? DROP MATCHES <-- Wont need again. You drop the wooden matches. What Now? DROP KNAPSACK <-- Wont need again. You drop the brown knapsack. What Now? SOUTH << The Church >> You stand in the center of the now battered and dilapidated church. Water runs down the walls, dripping in pools onto the rotting remains of the pews. The church extends northward, and southward toward the altar. To the west is the exit. What Now? SOUTH << By The Altar >> You are standing beside the altar, now barely recognizable, a smashed and aged pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of steps lead up to the east, probably to the church tower. The main church hall is north, and to the south you can go behind the altar. What Now? SOUTH << Behind The Altar >> You stand behind the altar looking northward along the length of the church which is a very sorry sight indeed, everything wooden is rotting, the stonework is moss covered, and gaping holes in the roof allow you to look skyward. A small silver cross on a silver chain lies sparkling before you! What Now? GET CROSS AND EXAMINE IT You are now carrying the silver cross. The cross is silver and hangs in the center of the chain which is also silver. Your score just increase by 15 to 80. What Now? WEAR CROSS You are now wearing the silver cross. <-- Wearing the cross protects you against Vampire bat attacks. What Now? NORTH << By The Altar >> You are standing beside the altar, now barely recognizable, a smashed and aged pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of steps lead up to the east, probably to the church tower. The main church hall is north, and to the south you can go behind the altar. What Now? EAST << Stairs >> You stand on a set of slippery stone steps which lead both downwards and upward from here. Doorways lead south into a small room and west into the main church hall. What Now? UP A sudden draft blows out your candle. <-- Candle only stays lit inside Church. << The Stairs >> You are climbing a set of steep, slippery stairs that lead up into the church tower. Water runs down the steps, collecting in mossy pools, where the cracks and dips in the stonework allow it. The steps turn from stone to wood up above, and look very dodgy. To the west a doorway leads out into the pulpit. What Now? WEST << The Pulpit >> You stand in the rotting remains of what was the pulpit, looking north along the length of the church hall, a sorry sight indeed, and also gazing up through the holes in the roof, skyward. There is a large wooden sign nailed to the pulpit. Its paint is flaked and faded. A doorway leads east onto some stairs. What Now? READ SIGN The paint is cracked and faded and the letters are difficult to read. However, it appears to be a long list of commandments. There are many, many, many more than ten. Your eyes scan the list and fall randomly on a commandment near the bottom of the list. You just make it out... COMMANDMENT #12592 Oh ye who write Adventure Games that torment the player with stupid puzzles: Dost thou know the magnitude of thy sin before the gods? Yea, verily, thou shalt be ground between two stones. Shall the angry gods cast thy body into the whirlpool? Surely, thy eye shall be put out with a sharp stick! Even unto the ends of the earth shalt thou wander and unto the land of the dead shalt thou be sent at last. Surely thou shalt repent of thy low cunning. You smile and nod your head in agreement and approval. <-- A little "foreshadowing" of things to come! Your score just increase by 10 to 90. What Now? EAST << The Stairs >> You are climbing a set of steep, slippery stairs that lead up into the church tower. Water runs down the steps, collecting in mossy pools, where the cracks and dips in the stonework allow it. The steps turn from stone to wood up above, and look very dodgy. To the west a doorway leads out into the pulpit. What Now? DOWN << Stairs >> You stand on a set of slippery stone steps which lead both downwards and upward from here. Doorways lead south into a small room and west into the main church hall. What Now? SOUTH << Bell Ringers' Room >> You are standing in a small stone room, which is both wet and cold. The wooden roof above you has holes in it through which ropes hang, presumably for the church bells. A single doorway leads north. What Now? EXAMINE ROPES The ropes are pulled to ring the church bells. What Now? PULL ROPES Ding! Dong! Your score just increase by 10 to 100.<-- Ringing the bells is worth 10 points. What Now? RING BELLS <-- Only once, however. Ding! Dong! What Now? CLIMB ROPES You climb up the rope to the room above, where you find... << The Bells, The Bells!! >> You stand in a large chamber packed with bells. There is a doorway to the north. The bell ropes hang down through holes in the floor. A golden weathercock has been left here, somewhat out of order. What Now? GET COCK AND EXAMINE IT You are now carrying the golden weathercock. The weathercock is made of solid gold. It is meant to show which way the wind is blowing. This one looks like it is broken. Your score just increase by 15 to 115. What Now? CLIMB ROPES You climb down the rope to the room below, where you find... << Bell Ringers' Room >> You are standing in a small stone room, which is both wet and cold. The wooden roof above you has holes in it through which ropes hang, presumably for the church bells. A single doorway leads north. What Now? NORTH << Stairs >> You stand on a set of slippery stone steps which lead both downwards and upward from here. Doorways lead south into a small room and west into the main church hall. What Now? DOWN << The Crypt >> You stand in the crypt. The room is damp and dismal and smells moldy. It is a creepy and sinister place. You can't help but give a little shudder either from the cold or from fear. A staircase leads up and back out of the crypt. You see a very grimy, dirty urn. A large closed coffin sits against one wall. There are quite a few moldy bones scattered on the floor. There is a small skull nearby. There are cobwebs everywhere. What Now? EXAMINE SKULL AND BONES The skull is rather small and ugly. The back of the skull looks like it has been crushed. The head bone is connected to the neck bone. The neck bone is connected to the back bone. The back bone is connected to the front bone. etc. etc. ... What Now? GET URN AND EXAMINE IT You are now carrying the dirty urn. The urn is encrusted with what looks like decades of grime and dirt. There appears to be some writing on the side. What Now? READ URN The urn is too dirty to make out the words. What Now? OPEN COFFIN You manage to slide the coffin lid off and discover a stairway inside the coffin leading down into the darkness below. What Now? DOWN << Cavern >> You are in a cavern with iridescent glowing walls. A stairway leads up. There is an opening in the wall to the east. There is a long ladder here. What Now? GET LADDER AND EXAMINE IT You are now carrying the long ladder. The ladder is made out of wood and is about 10 feet long. It is quite heavy. What Now? UP You climb the stairs only to discover that someone has closed the coffin lid. You push and push, but you can't budge it. You are trapped! <-- The player must throw something into the chasm in order to escape. << Cavern >> You are in a cavern with iridescent glowing walls. A stairway leads up. There is an opening in the wall to the east. What Now? EAST For some reason, you can't see anything here. What Now? LIGHT LAMP You hear the flapping of many wings. Bats!! A shiver of fear shocks your very being. <-- Wearing the cross protects you against Vampire bats. Your lamp is now shining brightly! What Now? LOOK << Odd room >> You are in an odd-shaped room with a strange smell. It is dark and musty. There are openings to the west and to the south. There is a brass plaque mounted on the north wall of the room. Several giant vampire bats are flying about the room. What Now? EXAMINE BATS The bats are each about a foot across. Their wings make a real racket as they flap around the room. What Now? SOUTH << North ledge >> You are on a ledge overlooking a deep and wide chasm. It is too wide to jump. Peering down into the chasm, you can just barely see the bottom far below. There is only one exit from the room and it is an opening to the north. You see a narrow ledge on the other side of the chasm. What Now? EXAMINE LEDGE The ledge juts out over the chasm. However, it is still too far away to jump. You don't see how you get across to the ledge. What Now? EXAMINE CHASM You peer across the chasm and can just make out the other side through the thick white mist. The chasm is too wide to jump. You drop a small rock over the edge into the mist and it is quite a while before you hear it hit bottom. What Now? HELP Maybe you should try to throw something useful across the chasm! What Now? THROW LADDER OVER CHASM The ladder disappears into the chasm. What Now? HELP You shouldn't believe everything you read in Adventure Games -- even the HELP messages! Your score just increase by 10 to 125. <-- Asking for HELP after throwing something into the chasm is worth 10 points. What Now? NORTH << Odd room >> You are in an odd-shaped room with a strange smell. It is dark and musty. There are openings to the west and to the south. There is a brass plaque mounted on the north wall of the room. Several giant vampire bats are flying about the room. What Now? WEST << Cavern >> You are in a cavern with iridescent glowing walls. A stairway leads up. There is an opening in the wall to the east. What Now? UP << The Crypt >> You stand in the crypt. The room is damp and dismal and smells moldy. It is a creepy and sinister place. You can't help but give a little shudder either from the cold or from fear. A staircase leads up and back out of the crypt. There are quite a few moldy bones scattered on the floor. There is a small skull nearby. There are cobwebs everywhere. The open coffin reveals a set of stairs leading down. What Now? EXTINGUISH LIGHT Your lamp is now off. What Now? UP << Stairs >> You stand on a set of slippery stone steps which lead both downwards and upward from here. Doorways lead south into a small room and west into the main church hall. What Now? WEST << By The Altar >> You are standing beside the altar, now barely recognizable, a smashed and aged pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of steps lead up to the east, probably to the church tower. The main church hall is north, and to the south you can go behind the altar. What Now? NORTH << The Church >> You stand in the center of the now battered and dilapidated church. Water runs down the walls, dripping in pools onto the rotting remains of the pews. The church extends northward, and southward toward the altar. To the west is the exit. What Now? WEST << Arched Entry >> You stand in what must have once been a magnificent arched entrance, with huge oak doors, and a carved doorway fit for a palace. Now however the doors lie in rotting pieces on the floor, and rain drips down the moss covered stonework. What Now? WEST << Churchyard >> You stand in what is apparently an old and disused churchyard. Weeds and moss cover the crumbling gravestones and paths. To the east is a huge ancient church, now decaying and surrounded by bits of fallen stonework. To the north the graveyard continues. What Now? SOUTH << On Path >> You stand on a path which leads south -- down into the valley and northward into a churchyard of some sort, with a ruined church standing beside it. What Now? SOUTH << Forests Edge >> You stand on the edge of the forest, which extends south east and west as far as you can see. To the north the trees give way to a grassy hill. A narrow worn path leads north up the hill. To the south the path through the forest is almost blocked by thick hedges, but a few gaps enable you to squeeze through. What Now? SOUTH << Stream Edge >> You are on the edge of the stream, hemmed close to the water by thick bushes, and clumps of reeds. One or two gaps in the hedges allow you to squeeze northward back into the main part of the forest. Other paths allow you to walk west or east along the stream bank. What Now? EAST << Thick Forest >> You are lost amidst a thick mass of trees and bushes which block direct paths forcing you to take long and probably circular routes in your attempts to get past them. What Now? SOUTH << Eastern Side Of Valley >> You are standing amidst some trees on the eastern edge of a large valley. The forest continues to the north, south and west, although a deep stream bars any exit west. There is a small path winding through the trees and up the hill to the east. What Now? EAST << Hill by road >> You have walked up a hill, still in the forest. A road slopes down the side of the hill to the east. There is a small brick building in the distance at the end of the road. A path leads down into a large valley to the west. What Now? EAST << End of road >> You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully to the south. Next to the door of the building, there is a faded sign. What Now? EXAMINE URN The urn is encrusted with what looks like decades of grime and dirt. There appears to be some writing on the side. What Now? OPEN URN The dirty urn is now open. What Now? EXAMINE IT The urn is encrusted with what looks like decades of grime and dirt. There appears to be some writing on the side. You see some gray ashes. (in the urn) What Now? GET ASHES AND EXAMINE THEM You are now carrying the gray ashes. The ashes are gray and you suspect they are the remains some dear departed soul. What Now? DROP THEM You drop the gray ashes. <-- Wont need again. What Now? WASH URN As you wash the grime and accumulated years of dirt off of the urn, you discover that the urn is actually made of gold and encrusted with gems and precious stones. Your score just increase by 15 to 140. What Now? EXAMINE IT The urn is encrusted with gems and precious stones. There is some writing on the side. What Now? READ URN Engraved in fancy letters on the side of the urn: Last remains of an unknown adventurer, who lost his life in Humongous Cave. What Now? ENTER << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe door is closed. A huge grandfather clock stands against the wall. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There are several iron keys on the ground here. There is tasty food here. There is a small bottle of water here. There is cloak made from a heavy metallic fabric here. There is a piece of crumpled paper here. What Now? INVENTORY You are carrying the following: beautiful rose red apple jeweled urn golden weathercock brass lantern You are wearing the following: silver cross What Now? DROP ALL Sorry, but you must drop things one-at-a-time, here! <-- All "treasures" must be dropped inside the building (i.e., here) or inside the safe that you will find later in the cave. What Now? DROP ROSE As you drop the treasure, a voice booms out: "Well done! You have collected 1 treasure(s) so far out of a total of 37." As the rose hits the floor, it disappears in a puff of blue smoke! What Now? DROP APPLE As you drop the treasure, a voice booms out: "Well done! You have collected 2 treasure(s) so far out of a total of 37." As the apple hits the floor, it disappears in a puff of blue smoke! What Now? DROP URN As you drop the treasure, a voice booms out: "Well done! You have collected 3 treasure(s) so far out of a total of 37." As the urn hits the floor, it disappears in a puff of blue smoke! What Now? DROP COCK As you drop the treasure, a voice booms out: "Well done! You have collected 4 treasure(s) so far out of a total of 37." As the weathercock hits the floor, it disappears in a puff of blue smoke! What Now? DROP CROSS As you drop the treasure, a voice booms out: "Well done! You have collected 5 treasure(s) so far out of a total of 37." As the cross hits the floor, it disappears in a puff of blue smoke! < ---------------- CAMPAIGN 2 -- Below The Building ------------------------> What Now? NORTH << Tool room >> You are in a small, low-ceilinged room with the words "Witt Company Tool Room - Melenkurion division" carved into one of the walls. A doorway exits to the south from here. There is a long-handled shovel here. There are a pair of suction cups here. What Now? GET CUPS AND EXAMINE THEM You are now carrying the suction cups. The suction cups are connected to a metal bar with a handle to hold them. These are the kind of suction cups that are used to hold on to something flat such as a large glass window. A window washer on a high-rise building might use these to hold himself on to the glass by giving the command "ATTACH SUCTION CUPS TO WINDOW." These could come in handy if you have to wash some windows. What Now? SOUTH << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe door is closed. A huge grandfather clock stands against the wall. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There are several iron keys on the ground here. There is tasty food here. There is a small bottle of water here. There is cloak made from a heavy metallic fabric here. There is a piece of crumpled paper here. What Now? EXAMINE SAFE The safe takes up most of the east wall of the room. There is a combination knob in the center of the safe's door, while to the left of the knob about eight inches away, is a short handle which is pointing toward the combination knob. You play with the knob and try to turn the handle, but it is no use. The safe is locked and you are unable to unlock it. <-- Remember the date 7-20-43 carved in the tree! What Now? TURN KNOB WHICH DIRECTION (LEFT OR RIGHT) ? RIGHT What number (from 0 to 99) ? 7 Strange! Nothing happened. At least, nothing obvious happened. What Now? TURN KNOB WHICH DIRECTION (LEFT OR RIGHT) ? LEFT What number (from 0 to 99) ? 20 Strange! Nothing happened. At least, nothing obvious happened. What Now? TURN KNOB WHICH DIRECTION (LEFT OR RIGHT) ? RIGHT What number (from 0 to 99) ? 43 You suddenly hear a loud CLICK! What Now? OPEN SAFE You pull the handle with all your strength and the large door slowly swings open revealing the contents of the vault. You see..... A stone stairway leads down. Your score just increase by 15 to 155. <-- Opening the safe with the correct combination is worth 15 points. What Now? DOWN You climb down the steep stairway in the safe. << Southern end of long hall >> You are at the southern end of a long hall. A stairway leads up into the darkness. There is a curtain over the open doorway to the south. The door to the north is closed. It is made of thick steel and looks like it could survive a nuclear blast. Next to the steel door is a small slot. What Now? SOUTH << Programmer's Den >> You are in a strange room with exits to both the north and south. Both exits have curtains draw over them. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty JOLT Cola bottles. The cryptic anagram "D + A = L" is inscribed throughout the room. The south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. What Now? NORTH A bearded programmer steps out from the shadows and says, "Since you didn't try to steal any of my stuff, I'll give you a special plastic card and reveal a secret password. Use the password wisely and enjoy your stay in HUMONGOUS CAVE, my son." With that, the programmer vanishes, leaving a few 0 and 1 bits that briefly form the word: TURBO << Southern end of long hall >> You are at the southern end of a long hall. A stairway leads up into the darkness. There is a curtain over the open doorway to the south. The door to the north is closed. It is made of thick steel and looks like it could survive a nuclear blast. Next to the steel door is a small slot. What Now? EXAMINE CARD The plastic card is about 2 by 4 inches. It has a number of holes in it at one end. At the other end, is printed "INSERT THIS END" and there is an arrow pointing toward the end with the holes. It looks like one of those electronic access cards that hotels use rather than normal metal keys. What Now? EXAMINE SLOT The door is solid steel. You must open it by using some kind of access card -- because above the slot is a small sign that says "INSERT ACCESS CARD FOR ADMITTANCE." What Now? INSERT CARD IN SLOT You insert the card into the slot. A very loud buzzing sound comes from the door and then the door swings open and you enter the room to find ... << Computer Center >> You are in a large computer center with a raised floor and recessed lights in the ceiling. Large mainframes are everywhere. There are exits to the north and south. There is a sign on the east wall. An ancient IBM PC-XT is on a small table in the corner. What Now? EXAMINE MAINFRAMES The mainframe computers here are all the latest and greatest, including Cray's, CDC's, IBM's, DEC's, etc. There is an incredible amount of computing power in this room. What Now? EXAMINE PC-XT The computer is an ancient IBM PC-XT. It has a CGA monitor, 512K of memory, a 10 meg hard drive and a floppy disk drive. What Now? EXAMINE FLOOR The raised floor is made from special tiles about two feet square. What Now? ATTACH SUCTION CUPS TO FLOOR You attach the suction cups to the floor tiles and lift up. A tile comes up making a hole in the floor. Your score just increase by 15 to 170. What Now? LOOK << Computer Center >> You are in a large computer center with a raised floor and recessed lights in the ceiling. Large mainframes are everywhere. There are exits to the north and south. There is a sign on the east wall. There is a hole in the floor where one of the tiles has been removed. An ancient IBM PC-XT is on a small table in the corner. What Now? DOWN For some reason, you can't see anything here. What Now? LIGHT LAMP Your lamp is now shining brightly! What Now? LOOK << Beneath Computer Center >> You are in a small room below the computer center. Near the ceiling there are all sorts of wires and cables. There is also a small hole in the ceiling which you can just reach. To the west is a crawlway leading into the darkness. What Now? WEST << Small Barren Room >> You are in a small barren room. This room has even more wires than the room you were just in. There is a crawlway leading into the darkness to the east. What Now? EXAMINE WIRES The wires and cables are obviously used to connect the computers in the room above. You discover something bright and ticking among the wires. What Now? LOOK << Small Barren Room >> You are in a small barren room. This room has even more wires than the room you were just in. There is a crawlway leading into the darkness to the east. There is a beautiful old gold watch on a matching gold chain here. What Now? GET WATCH As you get the watch, you notice the time ... The time is currently 10:37 A.M. Your score just increase by 15 to 185. What Now? EAST << Beneath Computer Center >> You are in a small room below the computer center. Near the ceiling there are all sorts of wires and cables. There is also a small hole in the ceiling which you can just reach. To the west is a crawlway leading into the darkness. What Now? UP << Computer Center >> You are in a large computer center with a raised floor and recessed lights in the ceiling. Large mainframes are everywhere. There are exits to the north and south. There is a sign on the east wall. There is a hole in the floor where one of the tiles has been removed. An ancient IBM PC-XT is on a small table in the corner. What Now? DROP CUPS <-- Wont need again. You drop the suction cups. What Now? READ SIGN The sign reads: "Expiratory Distribution of Partially Ignited Hydrocarbons into the Immediate Atmosphere Strictly Disallowed". Below these words is a picture of a burning cigarette with a red circle and a red line drawn through it. What Now? NORTH << Air-Conditioned Room >> You are in a small barren room. There is an exit south to the computer center. The room is very, very cold because of the cold air blasting thru the air-conditioning duct in the east wall. What Now? EXAMINE DUCT The air-conditioning duct is near the bottom of the east wall. It is covered by a metal grate. Very COLD air is blowing through it. You are going to freeze if you stay here much longer. What Now? GET DUCT You manage to remove the grate covering the duct. Like a true adventurer, you then let your imagination get the better of your good sense and you crawl into the duct. You crawl about a hundred feet further into the duct before you pause to rest at a place where the duct turns to the south. The air is still blasting away in the duct and you are very, very cold! Your score just increase by 10 to 195. <-- Removing duct is worth 10 points. << At Turn In duct >> You are at a elbow-turn in the duct. The duct extends to the west and to the south. You can not see any light in either direction. It is very cold here! What Now? SOUTH You crawl south along the duct for about an hour -- at least, it seems like an hour. << In The Duct >> You are in the middle of an extremely long duct. It extends forever to the north and to the south. It is very cold! Other than being cold, this place is pretty boring. What Now? SOUTH After a brief pause for rest, you set off to the south and crawl for a while longer. << In The Duct >> You are in the middle of an extremely long duct. It extends forever to the north and to the south. It is very cold! You are going to freeze if you don't get out of here soon. What Now? SOUTH After a brief pause for rest, you set off to the south and crawl for a while longer. << In The Duct >> You are in the middle of an extremely long duct. Cold air is blasting at you from the south. It is very cold! The duct extends forever to the north. To the south, you can see a faint light. What Now? SOUTH After a brief pause for rest, you set off to the south and crawl for a while longer. << End Of The Duct >> You at the mouth of a small opening overlooking a large windy cavern. To the north is a duct that extends as far as you can see. The duct is only about three feet high, so you will need to crawl if you go north. You can also climb down or go south to enter the windy cavern. It is very cold here! What Now? SOUTH << Windy cavern >> You in a large cavern. The cavern has a large hole in the ceiling high above your head. The hole is too far above you to exit that way. An incredibly strong wind blows through the hole in the ceiling. The wind is very, very cold and you will freeze if you don't leave here soon. Passages lead off to the west and to the south. There is a small opening about four feet above the ground in the north end of the cavern. What Now? WEST << Paneled passage >> You in a oak-paneled hallway. The hall extends to the east and to the west. A strong wind is blowing from the east. It is very cold! What Now? WEST << Witt's Private Office >> You are in the private office of Mr. Ralph Witt. There is a hallway to the east. It is very cold because of the air that blows through the hallway. There is a large heavy door in the middle of the west wall. There are the usual office-type pieces of furniture: Along the wall is an old file cabinet. In the corner, there is a wooden coat rack. A nice heavy parka is here. ( on the coat rack ) There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) Witt's large oak desk sits in the center of the floor. There is a cushy swivel chair. ( behind the desk ) There is a pile of mail here. There is a Compaq 486 sitting on the desk (no office should be without one). What Now? WEAR PARKA <-- Needed to keep from freezing to death! You are now wearing the heavy parka. What Now? EXAMINE PARKA The parka looks very warm. It's stuffed with the finest eider down. It has a very heavy zipper with a large pocket on either side. You can't be sure, but you suspect there is no pocket lint in either pocket. The pockets open and close. There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) What Now? EXAMINE POCKET Which "POCKET", the RIGHT POCKET or the LEFT POCKET? THE RIGHT POCKET Pockets are funny. It's hard to tell whether they're left or right. If it's your jacket and you're wearing it, this would be the right pocket. If it was someone else's jacket and they were wearing it while you were examining it, well not only would it be the left pocket but you'd probably get your face slapped. What Now? OPEN RIGHT POCKET The right pocket is now open. What Now? OPEN LEFT POCKET The left pocket is now open. Your score just increase by 15 to 210. What Now? EXAMINE PARKA The parka looks very warm. It's stuffed with the finest eider down. It has a very heavy zipper with a large pocket on either side. You can't be sure, but you suspect there is no pocket lint in either pocket. The pockets open and close. There is a pocket on the right side of the parka. (in the parka) There is a giant rabbit's foot here. (in the pocket) And, strangely enough, a pocket on the left side also. (in the parka) There is a gold key here. (in the pocket) What Now? GET KEY AND EXAMINE IT You are now carrying the gold key. It's one of those old fashioned keys that looks sort of like a 'K'. It is made of the finest gold and has the initials R.W. engraved delicately on one side. What Now? GET FOOT AND EXAMINE IT You are now carrying the rabbit's foot. The foot looks like it came from a mighty BIG rabbit. I would sure hate to run into the sucker who belongs with this foot! What Now? GET MAIL AND EXAMINE IT You are now carrying the mail pile. The 'pile' of mail looks more like a man-made mountain. What Now? READ MAIL Every envelope is addressed to Ralph Witt. Have you forgotten the "Adventurer's Oath" you took to be a goodie two shoes and to not do anything illegal in this game? Remember, it is a federal offense to open other people's mail. What Now? RUB RABBIT'S FOOT You rub the rabbit's foot for a while, but nothing happens. What Now? LOOK << Witt's Private Office >> You are in the private office of Mr. Ralph Witt. There is a hallway to the east. It is very cold because of the air that blows through the hallway. There is a large heavy door in the middle of the west wall. There are the usual office-type pieces of furniture: Along the wall is an old file cabinet. In the corner, there is a wooden coat rack. Witt's large oak desk sits in the center of the floor. There is a cushy swivel chair. ( behind the desk ) There is a Compaq 486 sitting on the desk (no office should be without one). What Now? EXAMINE CHAIR It's one of those cushy swivel chairs. Sitting in it would be hazardous to the completion of your task. It looks far too comfortable. What Now? EXAMINE COMPAQ This is one of those new 100 MegaHertz screamers with the latest in laser storage devices. Witt is obviously a POWER user. The monitor actually looks more like a hologram. There is a 3D view of the cave with many lines running from location to location. What Now? READ IT The cave is obviously a very confusing place with locations connected to other places with little or no rhyme or reason. Witt is deranged and so is his cave. What Now? EXAMINE DESK The drawer is in the center of the desk. It has an ornate gold lock. What Now? UNLOCK DESK WITH KEY You have now unlocked the oak desk, using the key. What Now? OPEN DRAWER The oak desk is now open. What Now? LOOK << Witt's Private Office >> You are in the private office of Mr. Ralph Witt. There is a hallway to the east. It is very cold because of the air that blows through the hallway. There is a large heavy door in the middle of the west wall. There are the usual office-type pieces of furniture: Along the wall is an old file cabinet. In the corner, there is a wooden coat rack. Witt's large oak desk sits in the center of the floor. There is a diary here. It is quite old. (in the desk) There is a cushy swivel chair. ( behind the desk ) There is a Compaq 486 sitting on the desk (no office should be without one). What Now? GET DIARY You are now carrying the old diary. What Now? EXAMINE IT The diary is ancient. The leather is dry and cracked and the paper is yellow and very brittle. It is full of pithy little insights on life and adventures. What Now? READ DIARY This game was created using the Adventure Game Toolkit. A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT -- etc., etc., etc... What Now? READ DIARY Time is just nature's way of keeping everything from happening at once. What Now? AGAIN Trolls like eggs! <-- The diary has some hints. Like this one. What Now? AGAIN No problem is so formidable that you can't just run away from it. What Now? AGAIN You've got to kiss a lot of ugly frogs before you find your handsome prince (or princess). <-- The diary has some hints. Like this one. What Now? SIT IN CHAIR Sitting down would be hazardous to the completion of your adventure. You have an urgent mission to perform and you had best get on with it. What Now? EAST << Paneled passage >> You in a oak-paneled hallway. The hall extends to the east and to the west. A strong wind is blowing from the east. It is very cold! What Now? EAST << Windy cavern >> You in a large cavern. The cavern has a large hole in the ceiling high above your head. The hole is too far above you to exit that way. An incredibly strong wind blows through the hole in the ceiling. The wind is very, very cold and you will freeze if you don't leave here soon. Passages lead off to the west and to the south. There is a small opening about four feet above the ground in the north end of the cavern. Your score just increase by 15 to 225. What Now? INVENTORY You are carrying the following: rabbit's foot gold key old diary rare stamps <-- Mail changed into rare stamps gold watch plastic card brass lantern You are wearing the following: heavy parka There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) What Now? EXAMINE STAMPS The envelopes are all stamped with very rare stamps. Specifically, the stamps are all part of a special commemorative series honoring the "Greatest Adventurers of All Time." You are pleased to see your face (beaming brightly) on a pretty blue stamp. Under your pictures is a caption that proclaims you as the "(Almost) Conqueror of Humongous Cave." What Now? NORTH << End Of The Duct >> You at the mouth of a small opening overlooking a large windy cavern. To the north is a duct that extends as far as you can see. The duct is only about three feet high, so you will need to crawl if you go north. You can also climb down or go south to enter the windy cavern. It is very cold here! What Now? NORTH You crawl into the duct and continue to crawl north for a very long time. The cold, cold wind blows through the duct from the cavern to your south. << In The Duct >> You are in the middle of an extremely long duct. Cold air is blasting at you from the south. It is very cold! The duct extends forever to the north. To the south, you can see a faint light. What Now? NORTH After a brief pause for rest, you set off to the north and crawl for a while longer. << In The Duct >> You are in the middle of an extremely long duct. It extends forever to the north and to the south. It is very cold! You are going to freeze if you don't get out of here soon. What Now? NORTH After a brief pause for rest, you set off to the north and crawl for a while longer. << In The Duct >> You are in the middle of an extremely long duct. It extends forever to the north and to the south. It is very cold! Other than being cold, this place is pretty boring. What Now? NORTH After a brief pause for rest, you set off to the north and crawl for a while longer. << At Turn In duct >> You are at a elbow-turn in the duct. The duct extends to the west and to the south. You can not see any light in either direction. It is very cold here! What Now? WEST << Air-Conditioned Room >> You are in a small barren room. There is an exit south to the computer center. The room is very, very cold because of the cold air blasting thru the air-conditioning duct in the east wall. There is a metal air-conditioning grate on the floor. What Now? EXTINGUISH LAMP <-- Conserve your lamp's batteries whenever possible! Your lamp is now off. What Now? SOUTH << Computer Center >> You are in a large computer center with a raised floor and recessed lights in the ceiling. Large mainframes are everywhere. There are exits to the north and south. There is a sign on the east wall. There are a pair of suction cups here. There is a hole in the floor where one of the tiles has been removed. An ancient IBM PC-XT is on a small table in the corner. What Now? SOUTH << Southern end of long hall >> You are at the southern end of a long hall. A stairway leads up into the darkness. There is a curtain over the open doorway to the south. The door to the north is closed. It is made of thick steel and looks like it could survive a nuclear blast. Next to the steel door is a small slot. What Now? UP You climb up the stairs and enter the room above through the open safe door. << Inside building >> You are inside a small building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one of the pipes. There is a doorway in the middle of the north wall. A huge steel safe has been installed into the brick wall on the east wall. The safe's door is wide open! A stone stairway leads down. (in the safe) A huge grandfather clock stands against the wall. There are some old, ugly, dirty tennis shoes here. A Boy-Scout compass is lying nearby. There are several iron keys on the ground here. There is tasty food here. There is a small bottle of water here. There is cloak made from a heavy metallic fabric here. There is a piece of crumpled paper here. What Now? INVENTORY You are carrying the following: rabbit's foot gold key old diary rare stamps <-- pile of mail turned into rare stamps gold watch plastic card brass lantern You are wearing the following: heavy parka There is a pocket on the right side of the parka. (in the parka) And, strangely enough, a pocket on the left side also. (in the parka) What Now? EXAMINE STAMPS The envelopes are all stamped with very rare stamps. Specifically, the stamps are all part of a special commemorative series honoring the "Greatest Adventurers of All Time." You are pleased to see your face (beaming brightly) on a pretty blue stamp. Under your pictures is a caption that proclaims you as the "(Almost) Conqueror of Humongous Cave." What Now? DROP FOOT You drop the rabbit's foot. What Now? DROP PARKA <-- Wont need again. You drop the heavy parka. What Now? DROP GOLD KEY As you drop the treasure, a voice booms out: "Well done! You have collected 6 treasure(s) so far out of a total of 37." As the key hits the floor, it disappears in a puff of blue smoke! What Now? DROP CARD You drop the plastic card. What Now? DROP STAMPS As you drop the treasure, a voice booms out: "Well done! You have collected 7 treasure(s) so far out of a total of 37." As the stamps hits the floor, it disappears in a puff of blue smoke! What Now? DROP DIARY <-- Wont need again. You drop the old diary. What Now? EXAMINE WATCH The watch is an old style pocket watch. It has a matching gold chain. The time is currently 11:55 A.M. What Now? DROP IT As you drop the treasure, a voice booms out: "Well done! You have collected 8 treasure(s) so far out of a total of 37." As the watch hits the floor, it disappears in a puff of blue smoke! What Now? GET KEY You are now carrying the iron keys. What Now? EXAMINE CLOAK The cloak is made from a heavy metallic fabric. It is big enough that it would cover your entire body from head to foot. The manufacturer's label is sewn to the inside of the cloak. What Now? READ LABEL -------------------------------- | Made of Turbo Gore-tex | | Wash in warm water | |------------------------------| | Produced by David Malmberg | | | | Based on original design | | by Woods, Crowther & Platt | -------------------------------- What Now? WEAR CLOAK You are now wearing the metallic cloak. <-- The cloak will protect you from dwarf attacks and other unpleasant accidents. You should wear it whenever you are in the cave if you wish to minimize your risk of accidental death. What Now? EXIT << End of road >> You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully to the south. You see some gray ashes. Next to the door of the building, there is a faded sign.