#pragma once #include "ofMain.h" #include "lineTransformer.h" #include "ofxNDI.h" #include "ofxGui.h" class ofApp: public ofBaseApp { public: void setup(); void update(); void draw(); void exit(); void keyPressed(ofKeyEventArgs &keyargs); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void mouseEntered(int x, int y); void mouseExited(int x, int y); void windowResized(int w, int h); void dragEvent(ofDragInfo dragInfo); void updateOutput(ofEventArgs & args); void drawOutput(ofEventArgs & args); void outputKeyPressed(ofKeyEventArgs & args); void outputMouseDragged(ofMouseEventArgs & args); void outputMousePressed(ofMouseEventArgs & args); void outputMouseReleased(ofMouseEventArgs & args); void outputWindowResized(ofResizeEventArgs &resizeargs); bool commandPressed; glm::vec2 warpframe[4]; int select_warpframe; bool bDrawFrame; ofxPanel gui; //======================================== //ofxNDI ofxNDIreceiver ndiReceiver; ofImage ndiImage; char senderName[256]; int nSenders; unsigned int senderWidth; unsigned int senderHeight; bool bNDIreceiver; // For received frame fps calculations double startTime, lastTime, frameTime, frameRate, fps; //====== gui ofxIntSlider NDIthreshold; ofxIntSlider NDIsimplify; ofxToggle NDIuseColour; ofxIntSlider NDIcolR; ofxIntSlider NDIcolG; ofxIntSlider NDIcolB; };