#pragma once #include "ofMain.h" #include "ofxSvg.h" #include "lineTransformer.h" #include "colourPolyline.h" class glyph{ public: glyph(char c,float w,vector lines){ glyph(c,w,lines,ofColor(0,0,0)); } glyph(string s,float w,vector lines){ glyph(s,w,lines,ofColor(0,0,0)); } glyph(char c,float w,vector lines,ofColor col){ string str(1, c); glyph(str,w,lines,col); } glyph(string str,float w,vector lines,ofColor col){ chr=str; width=w; outline=lines; colour=col; } void draw(float x, float y){ ofSetColor(colour); ofPushMatrix(); ofTranslate(x,y); for (auto& v:outline) v.draw(); ofPopMatrix(); } void randomiseColour(){ colour=ofColor::fromHsb(ofRandom(255.0),225,255); } string chr; float width; vector outline; ofColor colour; }; class glyphWord{ public: glyphWord(){amount=1.0f;} vector glyphs; float amount; }; class glyphbanner{ ofXml SVGFont; vector words; vector outlines; ofVec2f centre; float lastUpdateTime; float playhead; float enspace; vector palette; struct { vector balanced={ ofColor::fromHex(0xE27D60), ofColor::fromHex(0x085DCB), ofColor::fromHex(0xE8A87C), ofColor::fromHex(0xC38D9E), ofColor::fromHex(0x41B3A3) }; vector uneasy={ ofColor::fromHex(0x2154B9), ofColor::fromHex(0xC45A62), ofColor::fromHex(0x95A28A), ofColor::fromHex(0x98546D), ofColor::fromHex(0xE9DADA), ofColor::fromHex(0x9FF3E9), ofColor::fromHex(0xD07B37), ofColor::fromHex(0x741710), ofColor::fromHex(0x102ADC), ofColor::fromHex(0x9FA1AC) }; vector als23={ ofColor::fromHex(0x00A8FF), ofColor::fromHex(0xFFB700), ofColor::fromHex(0xFF3082) }; }palettes; vector split(string s) { size_t pos_start = 0, pos_end; string token; vector res; while ((pos_end = s.find (" ", pos_start)) != string::npos) { token = s.substr (pos_start, pos_end - pos_start); pos_start = pos_end + 1; res.push_back (token); } res.push_back (s.substr (pos_start)); return res; } public: glyphbanner(){ palette=palettes.als23; }; void init(string message){ createWords(message,true); lastUpdateTime=ofGetElapsedTimef(); playhead=0.0f; } int length(){ int l=0; for (auto& w:words) { l+=w.glyphs.size(); } return l+max(0,(int)words.size()-1); } float width(){ float _w=0.0f; for (auto& w:words) { for (auto& g:w.glyphs) _w+=g.width; } return _w+max((float)(words.size()-1)*enspace,0.0f); } int glyphCount(){ int c=0; for (auto& w:words){ c+=w.glyphs.size(); } return c; } string text(){ string s; for (auto& w:words) { for (auto& g:w.glyphs) s+=g.chr; } return s; } void loadFont(filesystem::path path){ if( SVGFont.load(path) ){ vector w=words; clear(); createWords(w); enspace=getGlyph(" ").width; ofLog()<<"loaded "< m=split(message); for (auto& word: m){ glyphWord w; int pos=0; for (auto& c: word){ string uniglyph = ofUTF8Substring(word, pos, 1); if (c<0){ ofLog()<<"got unicode glyph, "<231 hue sat 0->255 brightness 255 ofColor::fromHsb(ofRandom(119)+112,ofRandom(255),255) )); pos++; } words.push_back(w); } //ofLog()<<"created "< _words){ clear(); for (auto& _w:_words) { glyphWord w; for (auto& g: _w.glyphs){ w.glyphs.push_back(getGlyph(g.chr,g.colour)); } words.push_back(w); } } glyph getGlyph(string c,ofColor col=ofColor(255,255,255)){ vector shapes; ofPolyline shape; string elementPath; /* [notice ] getGlyph placed ? for missing char -61 (?) [notice ] getGlyph placed ? for missing char -119 (?) [notice ] getGlyph placed ? for missing char -61 (?) [notice ] getGlyph placed ? for missing char -70 (?) [notice ] getGlyph placed ? for missing char -61 (?) [notice ] getGlyph placed ? for missing char -95 (?) hack to add unicode support for these chars if (c==-61){ elementPath = '/svg/defs/font/glyph[@unicode="Ĕ"]'; //Ebreve //this doesn't actually display the accent ofLog()<<"getGlyph substituted 'Ĕ' for missing char -61"; } if (c==-119||c==-70||c==-95){ elementPath = '/svg/defs/font/glyph[@unicode="È"]'; //Egrave //this doesn't actually find anything ofLog()<<"getGlyph substituted 'È' for missing char -119"; } ofUTF8Substring(const std::string & utf8, size_t pos, size_t len); else { */ elementPath = "/svg/defs/font/glyph[@unicode='"+ofToString(c)+"']"; //} /* if(SVGFont.findFirst(elementPath) == 0 ){ elementPath = "/svg/defs/font/glyph[@unicode='?']"; ofLog()<<"getGlyph placed ? for missing char "< splitGlyphPath = ofSplitString(xmlElement.getAttribute("d").getValue(), " ");//glyph path data in SVG looks like this: "M 139 -9.45 L 230 18.9 L 299 22.1 L 227 25.2" for(int i=0; iwords[theword].glyphs.size()){ theletter-=words[theword].glyphs.size(); theword++; } float playfraction=playhead-int(playhead); //segment=(((float)theletter+words[theword].glyphs.size()+playhead-int(playhead))/words[theword].glyphs.size()); segment=(((float)theletter+playfraction-1)/words[theword].glyphs.size()); } //calculate params for word/letter anim for (int i=0;i& getOutlines(float s=1.0f){ outlines.clear(); float p=(-width())/2; for (auto& w:words){ for (auto& g:w.glyphs){ if (w.amount>0.0f){ for (auto& o:g.outline){ auto q=o; q.scale(s,-s); q.translate(glm::vec3(p*s,-ofGetHeight()/3,0)); outlines.push_back(colourPolyline(q,g.colour*w.amount)); } } p+=g.width; } p+=enspace; } return outlines; } };