#include "ofApp.h" #include "glew.h" #include "pluginpanel.h" //-------------------------------------------------------------- void ofApp::setup(){ ofSetFrameRate(60); plugingui.setup("chaos","",10,10); testsettings.setup("test","",10,160); } void ofApp::update(){ plugingui.update(); } void ofApp::draw(){ ofBackground(0); ofSetColor(255); ofNoFill(); plugingui.draw(); testsettings.draw(); //seed the pipeline of drawing for the chaos algorithm /* n-> delete n-1 -> chaos -> n n-2 -> chaos -> n-1 . . . 1 -> chaos -> 2 new frame -> chaos -> 1 */ } void ofApp::exit() { } void ofApp::keyPressed(ofKeyEventArgs &args){ } void ofApp::keyReleased(ofKeyEventArgs &args){ } void ofApp::mouseMoved(int x, int y ){ } void ofApp::mouseDragged(int x, int y, int button){ } void ofApp::mousePressed(int x, int y, int button){ } void ofApp::mouseReleased(int x, int y, int button){ } void ofApp::mouseEntered(int x, int y){ } void ofApp::mouseExited(int x, int y){ } void ofApp::windowResized(int w, int h){ } void ofApp::dragEvent(ofDragInfo dragInfo){ }