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#include "ofMain.h"
#include "ofxAChaoslib.h"
#include "lineTransformer.h"
class AChaosplugin{
public:
AChaosBase* plugin;
vector <REAL> params;
string name;
AChaosplugin(AChaosBase* _plugin,string _name,vector <REAL> _params={0,0,0,0,0,0}){
plugin=_plugin;
params=_params;
name=_name;
}
};
class Chaos{
public:
vector <AChaosplugin> plugins;
vector <vector <REAL>> params;
Chaos(){
plugins.push_back(AChaosplugin(new AChaosBaker(),"Baker"));
plugins.push_back(AChaosplugin(new AChaosClifford(),"Clifford"));
plugins.push_back(AChaosplugin(new AChaosCollatz(),"Collatz"));
plugins.push_back(AChaosplugin(new AChaosDuffing(),"Duffing"));
plugins.push_back(AChaosplugin(new AChaosGinger(),"Ginger"));
plugins.push_back(AChaosplugin(new AChaosHenon(),"Henon"));
}
};
/*
vector <string> names = {
"Baker",
"Clifford",
"Collatz",
"Duffing",
"Ginger",
"Henon",
"HenonF",
"HenonHeilles",
"HenonPhase",
"Ikeda",
"Jong",
"Logistic",
"Logistic1",
"Lorenz",
"LorenzEuler",
"Lyapunov",
"NavierStokes",
"NavierStokesEuler",
"Rossler",
"Stein",
"Stein1",
"Torus",
"Verhulst"
};
}
*/
class Audioplotter{
//store and draw a numbr of audio samples
//how best to handle transforms - maybe pass in a transform to be added to 2nd and subsequent
//how best to handle length of history data - fixed number that can be set, or line budget?
public:
Audioplotter(int _size=1,bool _joined=true,bool _bars=false,int _width=2){
setup(_size,_joined,_bars,_width);
}
void setup(int _size=1,bool _joined=true,bool _bars=false,int _width=2){
history_size=_size;
joined=_joined;
bars=_bars;
width=_width;
startColour=ofColor(255,255,255);
endColour=ofColor(0,0,0);
attractor.setup();
}
colourPolyline compute_chaos(colourPolyline& poly,float colourFade=1.0f);
vector <colourPolyline> output(float scale=1.0f,float decay=-1.0f);
void addpoints(vector <float> &audio);
void blankframe();
int numpoints();
ofParameter<bool> random;
ofParameter<bool> joined;
ofParameter<bool> bars;
ofParameter<bool> mirror;
ofParameter<int> width;
ofParameter<int> history_size;
ofParameter<int> num_points;
//feedback transformation
ofParameter<ofVec2f> translate;
ofParameter<float> rotate;
ofParameter<ofVec2f> scale;
ofParameter<ofColor> startColour;
ofParameter<ofColor> endColour;
ofParameter<bool> usechaos;
ofParameter<float> chaosamount;
ofParameter<float> chaosscale;
ofParameter<float> chaos_a;
ofParameter<float> chaos_b;
ofParameter<float> chaos_k;
ofParameter<float> chaos_p;
private:
vector < vector<colourPolyline>> data;
AChaosIkeda attractor;
};
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