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#pragma once
#include "ofMain.h"
class lineTransformer {
public:
lineTransformer(){
}
void static drawWarpFrame(glm::vec2 warpframe[4]);
void static gaussianElimination(float * input, int n);
glm::mat4 static getPerspectiveTransformMatrix(const glm::vec2 src[4], const glm::vec2 dst[4]);
ofPolyline static polyLineTransform(const ofPolyline& poly, ofMatrix4x4 xform);
ofPolyline static makePolygon(int num,float diam);
void static drawPoly(ofPolyline poly,float x,float y);
};
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