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#pragma once

#include "ofMain.h"

//#include "ofxNDI.h"
#include "ofxGui.h"
#include "ofxXmlSettings.h"
#include "ofxOpenCv.h"
#include "ofxSVG.h"
#include "ofxClipper.h"
#include "ofxMidi.h"	

#include "ofxHelios.h"
#include "lineTransformer.h"
#include "lineSegmenter.h"

#include "ofxGist.h"
//This is included only as a way of getting buffer out of loaded sound.
//There are many other ways you can do that.
//This player includes a version of kissFFT. You can remove the one included in Gist.
//https://github.com/borg/ofxOpenALSoundPlayer
#include "ofxOpenALSoundPlayer.h"
//Slightly modified to add a dynamic getVariable method to be able to plot based on
//gist feature list
//https://github.com/local-projects/ofxHistoryPlot
#include "ofxHistoryPlot.h"
#include "Audioplotter.h"

/*
doing the show

projection mapping * drawing
draw shapes into the space and save them in sets
use them to draw lines, expand and contract outline
use them to mask geometric and random drawn styles
have some kind of audioreactivity
an interface flexible enough to enable making a show on the fly

plugin architecture for vector generators and effects

polylines in
polylines out
masking
audio 

*/

enum Source{
	TEST,
//	NDI,
	Player,
	SVG_outlines,
	SVG_segmenters,
	Audio,
	Source_end
};





class ofApp: public ofBaseApp, public ofxMidiListener {

	public:
		void setup();
		void update();
		void draw();
		void exit();

		void keyPressed(ofKeyEventArgs &keyargs);
		void keyReleased(ofKeyEventArgs & args);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void mouseEntered(int x, int y);
		void mouseExited(int x, int y);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);

		void newMidiMessage(ofxMidiMessage& eventArgs);
	
		void updateOutput(ofEventArgs & args);
		void drawOutput(ofEventArgs & args);
		void outputKeyPressed(ofKeyEventArgs & args);
		void outputKeyReleased(ofKeyEventArgs & args);
		void outputMouseDragged(ofMouseEventArgs & args);
		void outputMousePressed(ofMouseEventArgs & args);
		void outputMouseReleased(ofMouseEventArgs & args);
		void outputWindowResized(ofResizeEventArgs &resizeargs);	

		void select_random_shapes(float duration);

		void default_settings();
		void save_settings();

		bool commandPressed;

		glm::vec2 warpframe[4];
		int select_warpframe;
		bool bDrawFrame;


		ofxHelios laser;

		int source;

		//======================================== //audio

		ofxGist gist;
        void onNoteOn(GistEvent &e);
        void onNoteOff(GistEvent &e);

        ofSoundStream soundStream;
        ofxOpenALSoundPlayer player;

        void processAudio(float * input, int bufferSize, int nChannels);
        void audioIn(float * input, int bufferSize, int nChannels);

        void loadSong(string str);

        int bufferSize;
        int sampleRate;

        vector<float>fftSmoothed;
        vector <float> left;
        vector <float> right;
        vector <float> centre;

        Audioplotter plotter;

       //======== audio gui

        ofxPanel audiogui;
	    ofParameter<bool> useMic;
        ofParameter<bool> useFft;
        ofParameter<float> scalePlot;
        ofParameter<float> decayPlot;

        void useMicChanged();

        //======= audio response gui

        ofxPanel responsegui;
        ofParameter<float> onset_threshold;
        ofParameter<bool> use_onset;
        ofParameter<int> onset_duration;

        int onset_frame;
        int onset_number;

        //======== chaos gui

        chaosPanel chaosgui;


        // best architecture for the chaos plugin?
        // how to use it on an arbitrary set of data
  		// should it be a part of the audio plotter?

		//======================================== //thresholding

		ofxCvColorImage			colorImg;
        ofxCvGrayscaleImage 	grayImage;
        ofxCvContourFinder 	contourFinder;

		//======================================== //ofxNDI
/*
		ofxNDIreceiver ndiReceiver;
		ofImage ndiImage;
		char senderName[256];
		int nSenders;
		unsigned int senderWidth;
		unsigned int senderHeight;
		bool bNDIreceiver;

		// For received frame fps calculations
		double startTime, lastTime, frameTime, frameRate, fps;
*/
		//====== drawing gui

		ofxPanel drawgui;

		ofxToggle	 contour_adaptive;
		ofxIntSlider contour_threshold;
		ofxFloatSlider contour_adaptive_window;
		ofxFloatSlider contour_simplify;
		ofxToggle	 contour_useColour;
		ofxIntSlider laser_R;
		ofxIntSlider laser_G;
		ofxIntSlider laser_B;

		//====== video

		ofxFloatSlider video_speed;

		//svg gui
		ofxToggle	 shapes_randomise;
		ofxFloatSlider shapes_amount;
		ofxFloatSlider shapes_duration;
		ofxToggle use_mask;
		ofxToggle invert_mask;

		//segmenter
		ofxToggle use_segmenter;
		ofxToggle colour_segmenter;
		ofxFloatSlider segmenter_speed;
		ofxFloatSlider segmenter_length;
		ofxIntSlider segmenter_number;

		//transforms
		ofxToggle use_rotate;
		ofxFloatSlider xf_rotate;
		ofxToggle use_scale;
		ofxFloatSlider xf_scale_speed;
		ofxFloatSlider xf_scale_min;
		ofxFloatSlider xf_scale_max;


		//======= laser gui

		ofxPanel lasergui;
		ofParameter<bool> laser_power;
        ofParameter<int> laser_intensity;
        ofParameter<int> laser_points;
        ofParameter<int> laser_subdivide;
        ofParameter<int> laser_blank_num;
        ofParameter<float> laser_max_angle;

		//======================================= //MIDI

		ofxMidiIn midiIn;
		ofxMidiMessage midiMessage;

		//======================================= //video player

		ofVideoPlayer 		movie;

		//======================================= //SVG player

		ofxSVG svg;
		vector <colourLineSegmenter> segmenters;
		vector <float> shape_selection_durations;

		set <int> shape_selection;
		int framecounter;
		float phase,prev_time; //to calculate phase
		float rotate_amt;
		float scale_phase,scale_amt;

		//======================================= //Mask clipping

		ofPolyline safety_frame;

		vector <ofPolyline> mask;
		ofx::Clipper clipper;

		//======================================= //positioning interface

		bool bShowPositionInterface;
		bool bOutputSelected;
		ofPoint outputSelectionPoint;
		ofPoint outputPosition;
		ofPoint outputOffset;
		float outputScale;
		float outputOffsetScale;

		//======================================= //saving settings

		ofxXmlSettings XML;



};