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#version 150 // OF default uniforms and attributes uniform mat4 modelViewProjectionMatrix; uniform vec4 globalColor; in vec4 position; in vec2 texcoord; in vec4 color; // App uniforms and attributes out vec2 vTexCoord; out vec4 vColor; void main(void) { vTexCoord = texcoord; vColor = globalColor; gl_Position = modelViewProjectionMatrix * position; }