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authorTim Redfern <tim@eclectronics.org>2013-08-26 15:10:18 +0100
committerTim Redfern <tim@eclectronics.org>2013-08-26 15:10:18 +0100
commit150c9823e71a161e97003849cf8b2f55b21520bd (patch)
tree3559c840cf403d1386708b2591d58f928c7b160d /ffmpeg1/doc/multithreading.txt
parentb4b1e2630c95d5e6014463f7608d59dc2322a3b8 (diff)
adding ffmpeg specific version
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+FFmpeg multithreading methods
+==============================================
+
+FFmpeg provides two methods for multithreading codecs.
+
+Slice threading decodes multiple parts of a frame at the same time, using
+AVCodecContext execute() and execute2().
+
+Frame threading decodes multiple frames at the same time.
+It accepts N future frames and delays decoded pictures by N-1 frames.
+The later frames are decoded in separate threads while the user is
+displaying the current one.
+
+Restrictions on clients
+==============================================
+
+Slice threading -
+* The client's draw_horiz_band() must be thread-safe according to the comment
+ in avcodec.h.
+
+Frame threading -
+* Restrictions with slice threading also apply.
+* For best performance, the client should set thread_safe_callbacks if it
+ provides a thread-safe get_buffer() callback.
+* There is one frame of delay added for every thread beyond the first one.
+ Clients must be able to handle this; the pkt_dts and pkt_pts fields in
+ AVFrame will work as usual.
+
+Restrictions on codec implementations
+==============================================
+
+Slice threading -
+ None except that there must be something worth executing in parallel.
+
+Frame threading -
+* Codecs can only accept entire pictures per packet.
+* Codecs similar to ffv1, whose streams don't reset across frames,
+ will not work because their bitstreams cannot be decoded in parallel.
+
+* The contents of buffers must not be read before ff_thread_await_progress()
+ has been called on them. reget_buffer() and buffer age optimizations no longer work.
+* The contents of buffers must not be written to after ff_thread_report_progress()
+ has been called on them. This includes draw_edges().
+
+Porting codecs to frame threading
+==============================================
+
+Find all context variables that are needed by the next frame. Move all
+code changing them, as well as code calling get_buffer(), up to before
+the decode process starts. Call ff_thread_finish_setup() afterwards. If
+some code can't be moved, have update_thread_context() run it in the next
+thread.
+
+If the codec allocates writable tables in its init(), add an init_thread_copy()
+which re-allocates them for other threads.
+
+Add CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little
+speed gain at this point but it should work.
+
+If there are inter-frame dependencies, so the codec calls
+ff_thread_report/await_progress(), set AVCodecInternal.allocate_progress. The
+frames must then be freed with ff_thread_release_buffer().
+Otherwise leave it at zero and decode directly into the user-supplied frames.
+
+Call ff_thread_report_progress() after some part of the current picture has decoded.
+A good place to put this is where draw_horiz_band() is called - add this if it isn't
+called anywhere, as it's useful too and the implementation is trivial when you're
+doing this. Note that draw_edges() needs to be called before reporting progress.
+
+Before accessing a reference frame or its MVs, call ff_thread_await_progress().