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+\input texinfo @c -*- texinfo -*-
+
+@settitle General Documentation
+@titlepage
+@center @titlefont{General Documentation}
+@end titlepage
+
+@top
+
+@contents
+
+@chapter External libraries
+
+FFmpeg can be hooked up with a number of external libraries to add support
+for more formats. None of them are used by default, their use has to be
+explicitly requested by passing the appropriate flags to
+@command{./configure}.
+
+@section OpenJPEG
+
+FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
+@url{http://www.openjpeg.org/} to get the libraries and follow the installation
+instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
+@file{./configure}.
+
+
+@section OpenCORE and VisualOn libraries
+
+Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
+libraries provide encoders for a number of audio codecs.
+
+@float NOTE
+OpenCORE and VisualOn libraries are under the Apache License 2.0
+(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
+incompatible with the LGPL version 2.1 and GPL version 2. You have to
+upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
+GPL components, GPL version 3) to use it.
+@end float
+
+@subsection OpenCORE AMR
+
+FFmpeg can make use of the OpenCORE libraries for AMR-NB
+decoding/encoding and AMR-WB decoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the libraries.
+Then pass @code{--enable-libopencore-amrnb} and/or
+@code{--enable-libopencore-amrwb} to configure to enable them.
+
+@subsection VisualOn AAC encoder library
+
+FFmpeg can make use of the VisualOn AACenc library for AAC encoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libvo-aacenc} to configure to enable it.
+
+@subsection VisualOn AMR-WB encoder library
+
+FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
+
+@subsection Fraunhofer AAC library
+
+FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libfdk-aac} to configure to enable it.
+
+@section LAME
+
+FFmpeg can make use of the LAME library for MP3 encoding.
+
+Go to @url{http://lame.sourceforge.net/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libmp3lame} to configure to enable it.
+
+@section TwoLAME
+
+FFmpeg can make use of the TwoLAME library for MP2 encoding.
+
+Go to @url{http://www.twolame.org/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libtwolame} to configure to enable it.
+
+@section libvpx
+
+FFmpeg can make use of the libvpx library for VP8 encoding.
+
+Go to @url{http://www.webmproject.org/} and follow the instructions for
+installing the library. Then pass @code{--enable-libvpx} to configure to
+enable it.
+
+@section x264
+
+FFmpeg can make use of the x264 library for H.264 encoding.
+
+Go to @url{http://www.videolan.org/developers/x264.html} and follow the
+instructions for installing the library. Then pass @code{--enable-libx264} to
+configure to enable it.
+
+@float NOTE
+x264 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+@end float
+
+@section libilbc
+
+iLBC is a narrowband speech codec that has been made freely available
+by Google as part of the WebRTC project. libilbc is a packaging friendly
+copy of the iLBC codec. FFmpeg can make use of the libilbc library for
+iLBC encoding and decoding.
+
+Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
+installing the library. Then pass @code{--enable-libilbc} to configure to
+enable it.
+
+
+
+@chapter Supported File Formats, Codecs or Features
+
+You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
+
+@section File Formats
+
+FFmpeg supports the following file formats through the @code{libavformat}
+library:
+
+@multitable @columnfractions .4 .1 .1 .4
+@item Name @tab Encoding @tab Decoding @tab Comments
+@item 4xm @tab @tab X
+ @tab 4X Technologies format, used in some games.
+@item 8088flex TMV @tab @tab X
+@item ACT Voice @tab @tab X
+ @tab contains G.729 audio
+@item Adobe Filmstrip @tab X @tab X
+@item Audio IFF (AIFF) @tab X @tab X
+@item American Laser Games MM @tab @tab X
+ @tab Multimedia format used in games like Mad Dog McCree.
+@item 3GPP AMR @tab X @tab X
+@item Amazing Studio Packed Animation File @tab @tab X
+ @tab Multimedia format used in game Heart Of Darkness.
+@item Apple HTTP Live Streaming @tab @tab X
+@item Artworx Data Format @tab @tab X
+@item AFC @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
+@item ASF @tab X @tab X
+@item AST @tab X @tab X
+ @tab Audio format used on the Nintendo Wii.
+@item AVI @tab X @tab X
+@item AVISynth @tab @tab X
+@item AVR @tab @tab X
+ @tab Audio format used on Mac.
+@item AVS @tab @tab X
+ @tab Multimedia format used by the Creature Shock game.
+@item Beam Software SIFF @tab @tab X
+ @tab Audio and video format used in some games by Beam Software.
+@item Bethesda Softworks VID @tab @tab X
+ @tab Used in some games from Bethesda Softworks.
+@item Binary text @tab @tab X
+@item Bink @tab @tab X
+ @tab Multimedia format used by many games.
+@item Bitmap Brothers JV @tab @tab X
+ @tab Used in Z and Z95 games.
+@item Brute Force & Ignorance @tab @tab X
+ @tab Used in the game Flash Traffic: City of Angels.
+@item BRSTM @tab @tab X
+ @tab Audio format used on the Nintendo Wii.
+@item BWF @tab X @tab X
+@item CRI ADX @tab X @tab X
+ @tab Audio-only format used in console video games.
+@item Discworld II BMV @tab @tab X
+@item Interplay C93 @tab @tab X
+ @tab Used in the game Cyberia from Interplay.
+@item Delphine Software International CIN @tab @tab X
+ @tab Multimedia format used by Delphine Software games.
+@item CD+G @tab @tab X
+ @tab Video format used by CD+G karaoke disks
+@item Commodore CDXL @tab @tab X
+ @tab Amiga CD video format
+@item Core Audio Format @tab X @tab X
+ @tab Apple Core Audio Format
+@item CRC testing format @tab X @tab
+@item Creative Voice @tab X @tab X
+ @tab Created for the Sound Blaster Pro.
+@item CRYO APC @tab @tab X
+ @tab Audio format used in some games by CRYO Interactive Entertainment.
+@item D-Cinema audio @tab X @tab X
+@item Deluxe Paint Animation @tab @tab X
+@item DFA @tab @tab X
+ @tab This format is used in Chronomaster game
+@item DV video @tab X @tab X
+@item DXA @tab @tab X
+ @tab This format is used in the non-Windows version of the Feeble Files
+ game and different game cutscenes repacked for use with ScummVM.
+@item Electronic Arts cdata @tab @tab X
+@item Electronic Arts Multimedia @tab @tab X
+ @tab Used in various EA games; files have extensions like WVE and UV2.
+@item Ensoniq Paris Audio File @tab @tab X
+@item FFM (FFserver live feed) @tab X @tab X
+@item Flash (SWF) @tab X @tab X
+@item Flash 9 (AVM2) @tab X @tab X
+ @tab Only embedded audio is decoded.
+@item FLI/FLC/FLX animation @tab @tab X
+ @tab .fli/.flc files
+@item Flash Video (FLV) @tab X @tab X
+ @tab Macromedia Flash video files
+@item framecrc testing format @tab X @tab
+@item FunCom ISS @tab @tab X
+ @tab Audio format used in various games from FunCom like The Longest Journey.
+@item G.723.1 @tab X @tab X
+@item G.729 BIT @tab X @tab X
+@item G.729 raw @tab @tab X
+@item GIF Animation @tab X @tab X
+@item GXF @tab X @tab X
+ @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
+ playout servers.
+@item iCEDraw File @tab @tab X
+@item ICO @tab X @tab X
+ @tab Microsoft Windows ICO
+@item id Quake II CIN video @tab @tab X
+@item id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
+@item IEC61937 encapsulation @tab X @tab X
+@item IFF @tab @tab X
+ @tab Interchange File Format
+@item iLBC @tab X @tab X
+@item Interplay MVE @tab @tab X
+ @tab Format used in various Interplay computer games.
+@item IV8 @tab @tab X
+ @tab A format generated by IndigoVision 8000 video server.
+@item IVF (On2) @tab X @tab X
+ @tab A format used by libvpx
+@item IRCAM @tab X @tab X
+@item LATM @tab X @tab X
+@item LMLM4 @tab @tab X
+ @tab Used by Linux Media Labs MPEG-4 PCI boards
+@item LOAS @tab @tab X
+ @tab contains LATM multiplexed AAC audio
+@item LVF @tab @tab X
+@item LXF @tab @tab X
+ @tab VR native stream format, used by Leitch/Harris' video servers.
+@item Matroska @tab X @tab X
+@item Matroska audio @tab X @tab
+@item FFmpeg metadata @tab X @tab X
+ @tab Metadata in text format.
+@item MAXIS XA @tab @tab X
+ @tab Used in Sim City 3000; file extension .xa.
+@item MD Studio @tab @tab X
+@item Metal Gear Solid: The Twin Snakes @tab @tab X
+@item Megalux Frame @tab @tab X
+ @tab Used by Megalux Ultimate Paint
+@item Mobotix .mxg @tab @tab X
+@item Monkey's Audio @tab @tab X
+@item Motion Pixels MVI @tab @tab X
+@item MOV/QuickTime/MP4 @tab X @tab X
+ @tab 3GP, 3GP2, PSP, iPod variants supported
+@item MP2 @tab X @tab X
+@item MP3 @tab X @tab X
+@item MPEG-1 System @tab X @tab X
+ @tab muxed audio and video, VCD format supported
+@item MPEG-PS (program stream) @tab X @tab X
+ @tab also known as @code{VOB} file, SVCD and DVD format supported
+@item MPEG-TS (transport stream) @tab X @tab X
+ @tab also known as DVB Transport Stream
+@item MPEG-4 @tab X @tab X
+ @tab MPEG-4 is a variant of QuickTime.
+@item MIME multipart JPEG @tab X @tab
+@item MSN TCP webcam @tab @tab X
+ @tab Used by MSN Messenger webcam streams.
+@item MTV @tab @tab X
+@item Musepack @tab @tab X
+@item Musepack SV8 @tab @tab X
+@item Material eXchange Format (MXF) @tab X @tab X
+ @tab SMPTE 377M, used by D-Cinema, broadcast industry.
+@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
+ @tab SMPTE 386M, D-10/IMX Mapping.
+@item NC camera feed @tab @tab X
+ @tab NC (AVIP NC4600) camera streams
+@item NIST SPeech HEader REsources @tab @tab X
+@item NTT TwinVQ (VQF) @tab @tab X
+ @tab Nippon Telegraph and Telephone Corporation TwinVQ.
+@item Nullsoft Streaming Video @tab @tab X
+@item NuppelVideo @tab @tab X
+@item NUT @tab X @tab X
+ @tab NUT Open Container Format
+@item Ogg @tab X @tab X
+@item Playstation Portable PMP @tab @tab X
+@item Portable Voice Format @tab @tab X
+@item TechnoTrend PVA @tab @tab X
+ @tab Used by TechnoTrend DVB PCI boards.
+@item QCP @tab @tab X
+@item raw ADTS (AAC) @tab X @tab X
+@item raw AC-3 @tab X @tab X
+@item raw Chinese AVS video @tab X @tab X
+@item raw CRI ADX @tab X @tab X
+@item raw Dirac @tab X @tab X
+@item raw DNxHD @tab X @tab X
+@item raw DTS @tab X @tab X
+@item raw DTS-HD @tab @tab X
+@item raw E-AC-3 @tab X @tab X
+@item raw FLAC @tab X @tab X
+@item raw GSM @tab @tab X
+@item raw H.261 @tab X @tab X
+@item raw H.263 @tab X @tab X
+@item raw H.264 @tab X @tab X
+@item raw Ingenient MJPEG @tab @tab X
+@item raw MJPEG @tab X @tab X
+@item raw MLP @tab @tab X
+@item raw MPEG @tab @tab X
+@item raw MPEG-1 @tab @tab X
+@item raw MPEG-2 @tab @tab X
+@item raw MPEG-4 @tab X @tab X
+@item raw NULL @tab X @tab
+@item raw video @tab X @tab X
+@item raw id RoQ @tab X @tab
+@item raw Shorten @tab @tab X
+@item raw TAK @tab @tab X
+@item raw TrueHD @tab X @tab X
+@item raw VC-1 @tab @tab X
+@item raw PCM A-law @tab X @tab X
+@item raw PCM mu-law @tab X @tab X
+@item raw PCM signed 8 bit @tab X @tab X
+@item raw PCM signed 16 bit big-endian @tab X @tab X
+@item raw PCM signed 16 bit little-endian @tab X @tab X
+@item raw PCM signed 24 bit big-endian @tab X @tab X
+@item raw PCM signed 24 bit little-endian @tab X @tab X
+@item raw PCM signed 32 bit big-endian @tab X @tab X
+@item raw PCM signed 32 bit little-endian @tab X @tab X
+@item raw PCM unsigned 8 bit @tab X @tab X
+@item raw PCM unsigned 16 bit big-endian @tab X @tab X
+@item raw PCM unsigned 16 bit little-endian @tab X @tab X
+@item raw PCM unsigned 24 bit big-endian @tab X @tab X
+@item raw PCM unsigned 24 bit little-endian @tab X @tab X
+@item raw PCM unsigned 32 bit big-endian @tab X @tab X
+@item raw PCM unsigned 32 bit little-endian @tab X @tab X
+@item raw PCM floating-point 32 bit big-endian @tab X @tab X
+@item raw PCM floating-point 32 bit little-endian @tab X @tab X
+@item raw PCM floating-point 64 bit big-endian @tab X @tab X
+@item raw PCM floating-point 64 bit little-endian @tab X @tab X
+@item RDT @tab @tab X
+@item REDCODE R3D @tab @tab X
+ @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
+@item RealMedia @tab X @tab X
+@item Redirector @tab @tab X
+@item Renderware TeXture Dictionary @tab @tab X
+@item RL2 @tab @tab X
+ @tab Audio and video format used in some games by Entertainment Software Partners.
+@item RPL/ARMovie @tab @tab X
+@item Lego Mindstorms RSO @tab X @tab X
+@item RTMP @tab X @tab X
+ @tab Output is performed by publishing stream to RTMP server
+@item RTP @tab X @tab X
+@item RTSP @tab X @tab X
+@item SAP @tab X @tab X
+@item SBG @tab @tab X
+@item SDP @tab @tab X
+@item Sega FILM/CPK @tab @tab X
+ @tab Used in many Sega Saturn console games.
+@item Silicon Graphics Movie @tab @tab X
+@item Sierra SOL @tab @tab X
+ @tab .sol files used in Sierra Online games.
+@item Sierra VMD @tab @tab X
+ @tab Used in Sierra CD-ROM games.
+@item Smacker @tab @tab X
+ @tab Multimedia format used by many games.
+@item SMJPEG @tab X @tab X
+ @tab Used in certain Loki game ports.
+@item Smush @tab @tab X
+ @tab Multimedia format used in some LucasArts games.
+@item Sony OpenMG (OMA) @tab X @tab X
+ @tab Audio format used in Sony Sonic Stage and Sony Vegas.
+@item Sony PlayStation STR @tab @tab X
+@item Sony Wave64 (W64) @tab X @tab X
+@item SoX native format @tab X @tab X
+@item SUN AU format @tab X @tab X
+@item Text files @tab @tab X
+@item THP @tab @tab X
+ @tab Used on the Nintendo GameCube.
+@item Tiertex Limited SEQ @tab @tab X
+ @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
+@item True Audio @tab @tab X
+@item VC-1 test bitstream @tab X @tab X
+@item Vivo @tab @tab X
+@item WAV @tab X @tab X
+@item WavPack @tab X @tab X
+@item WebM @tab X @tab X
+@item Windows Televison (WTV) @tab X @tab X
+@item Wing Commander III movie @tab @tab X
+ @tab Multimedia format used in Origin's Wing Commander III computer game.
+@item Westwood Studios audio @tab @tab X
+ @tab Multimedia format used in Westwood Studios games.
+@item Westwood Studios VQA @tab @tab X
+ @tab Multimedia format used in Westwood Studios games.
+@item XMV @tab @tab X
+ @tab Microsoft video container used in Xbox games.
+@item xWMA @tab @tab X
+ @tab Microsoft audio container used by XAudio 2.
+@item eXtended BINary text (XBIN) @tab @tab X
+@item YUV4MPEG pipe @tab X @tab X
+@item Psygnosis YOP @tab @tab X
+@end multitable
+
+@code{X} means that encoding (resp. decoding) is supported.
+
+@section Image Formats
+
+FFmpeg can read and write images for each frame of a video sequence. The
+following image formats are supported:
+
+@multitable @columnfractions .4 .1 .1 .4
+@item Name @tab Encoding @tab Decoding @tab Comments
+@item .Y.U.V @tab X @tab X
+ @tab one raw file per component
+@item animated GIF @tab X @tab X
+ @tab Only uncompressed GIFs are generated.
+@item BMP @tab X @tab X
+ @tab Microsoft BMP image
+@item PIX @tab @tab X
+ @tab PIX is an image format used in the Argonaut BRender engine.
+@item DPX @tab X @tab X
+ @tab Digital Picture Exchange
+@item EXR @tab @tab X
+ @tab OpenEXR
+@item JPEG @tab X @tab X
+ @tab Progressive JPEG is not supported.
+@item JPEG 2000 @tab X @tab X
+@item JPEG-LS @tab X @tab X
+@item LJPEG @tab X @tab
+ @tab Lossless JPEG
+@item PAM @tab X @tab X
+ @tab PAM is a PNM extension with alpha support.
+@item PBM @tab X @tab X
+ @tab Portable BitMap image
+@item PCX @tab X @tab X
+ @tab PC Paintbrush
+@item PGM @tab X @tab X
+ @tab Portable GrayMap image
+@item PGMYUV @tab X @tab X
+ @tab PGM with U and V components in YUV 4:2:0
+@item PIC @tab @tab X
+ @tab Pictor/PC Paint
+@item PNG @tab X @tab X
+@item PPM @tab X @tab X
+ @tab Portable PixelMap image
+@item PTX @tab @tab X
+ @tab V.Flash PTX format
+@item SGI @tab X @tab X
+ @tab SGI RGB image format
+@item Sun Rasterfile @tab X @tab X
+ @tab Sun RAS image format
+@item TIFF @tab X @tab X
+ @tab YUV, JPEG and some extension is not supported yet.
+@item Truevision Targa @tab X @tab X
+ @tab Targa (.TGA) image format
+@item XBM @tab X @tab X
+ @tab X BitMap image format
+@item XFace @tab X @tab X
+ @tab X-Face image format
+@item XWD @tab X @tab X
+ @tab X Window Dump image format
+@end multitable
+
+@code{X} means that encoding (resp. decoding) is supported.
+
+@code{E} means that support is provided through an external library.
+
+@section Video Codecs
+
+@multitable @columnfractions .4 .1 .1 .4
+@item Name @tab Encoding @tab Decoding @tab Comments
+@item 4X Movie @tab @tab X
+ @tab Used in certain computer games.
+@item 8088flex TMV @tab @tab X
+@item A64 multicolor @tab X @tab
+ @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
+@item Amazing Studio PAF Video @tab @tab X
+@item American Laser Games MM @tab @tab X
+ @tab Used in games like Mad Dog McCree.
+@item AMV Video @tab X @tab X
+ @tab Used in Chinese MP3 players.
+@item ANSI/ASCII art @tab @tab X
+@item Apple MJPEG-B @tab @tab X
+@item Apple ProRes @tab X @tab X
+@item Apple QuickDraw @tab @tab X
+ @tab fourcc: qdrw
+@item Asus v1 @tab X @tab X
+ @tab fourcc: ASV1
+@item Asus v2 @tab X @tab X
+ @tab fourcc: ASV2
+@item ATI VCR1 @tab @tab X
+ @tab fourcc: VCR1
+@item ATI VCR2 @tab @tab X
+ @tab fourcc: VCR2
+@item Auravision Aura @tab @tab X
+@item Auravision Aura 2 @tab @tab X
+@item Autodesk Animator Flic video @tab @tab X
+@item Autodesk RLE @tab @tab X
+ @tab fourcc: AASC
+@item Avid 1:1 10-bit RGB Packer @tab X @tab X
+ @tab fourcc: AVrp
+@item AVS (Audio Video Standard) video @tab @tab X
+ @tab Video encoding used by the Creature Shock game.
+@item AYUV @tab X @tab X
+ @tab Microsoft uncompressed packed 4:4:4:4
+@item Beam Software VB @tab @tab X
+@item Bethesda VID video @tab @tab X
+ @tab Used in some games from Bethesda Softworks.
+@item Bink Video @tab @tab X
+@item Bitmap Brothers JV video @tab @tab X
+@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
+@item Brute Force & Ignorance @tab @tab X
+ @tab Used in the game Flash Traffic: City of Angels.
+@item C93 video @tab @tab X
+ @tab Codec used in Cyberia game.
+@item CamStudio @tab @tab X
+ @tab fourcc: CSCD
+@item CD+G @tab @tab X
+ @tab Video codec for CD+G karaoke disks
+@item CDXL @tab @tab X
+ @tab Amiga CD video codec
+@item Chinese AVS video @tab E @tab X
+ @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
+@item Delphine Software International CIN video @tab @tab X
+ @tab Codec used in Delphine Software International games.
+@item Discworld II BMV Video @tab @tab X
+@item Canopus Lossless Codec @tab @tab X
+@item Cinepak @tab @tab X
+@item Cirrus Logic AccuPak @tab X @tab X
+ @tab fourcc: CLJR
+@item CPiA Video Format @tab @tab X
+@item Creative YUV (CYUV) @tab @tab X
+@item DFA @tab @tab X
+ @tab Codec used in Chronomaster game.
+@item Dirac @tab E @tab X
+ @tab supported through external library libschroedinger
+@item Deluxe Paint Animation @tab @tab X
+@item DNxHD @tab X @tab X
+ @tab aka SMPTE VC3
+@item Duck TrueMotion 1.0 @tab @tab X
+ @tab fourcc: DUCK
+@item Duck TrueMotion 2.0 @tab @tab X
+ @tab fourcc: TM20
+@item DV (Digital Video) @tab X @tab X
+@item Dxtory capture format @tab @tab X
+@item Feeble Files/ScummVM DXA @tab @tab X
+ @tab Codec originally used in Feeble Files game.
+@item Electronic Arts CMV video @tab @tab X
+ @tab Used in NHL 95 game.
+@item Electronic Arts Madcow video @tab @tab X
+@item Electronic Arts TGV video @tab @tab X
+@item Electronic Arts TGQ video @tab @tab X
+@item Electronic Arts TQI video @tab @tab X
+@item Escape 124 @tab @tab X
+@item Escape 130 @tab @tab X
+@item FFmpeg video codec #1 @tab X @tab X
+ @tab lossless codec (fourcc: FFV1)
+@item Flash Screen Video v1 @tab X @tab X
+ @tab fourcc: FSV1
+@item Flash Screen Video v2 @tab X @tab X
+@item Flash Video (FLV) @tab X @tab X
+ @tab Sorenson H.263 used in Flash
+@item Forward Uncompressed @tab @tab X
+@item Fraps @tab @tab X
+@item H.261 @tab X @tab X
+@item H.263 / H.263-1996 @tab X @tab X
+@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
+@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
+ @tab encoding supported through external library libx264
+@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
+@item HuffYUV @tab X @tab X
+@item HuffYUV FFmpeg variant @tab X @tab X
+@item IBM Ultimotion @tab @tab X
+ @tab fourcc: ULTI
+@item id Cinematic video @tab @tab X
+ @tab Used in Quake II.
+@item id RoQ video @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2, other computer games.
+@item IFF ILBM @tab @tab X
+ @tab IFF interleaved bitmap
+@item IFF ByteRun1 @tab @tab X
+ @tab IFF run length encoded bitmap
+@item Intel H.263 @tab @tab X
+@item Intel Indeo 2 @tab @tab X
+@item Intel Indeo 3 @tab @tab X
+@item Intel Indeo 4 @tab @tab X
+@item Intel Indeo 5 @tab @tab X
+@item Interplay C93 @tab @tab X
+ @tab Used in the game Cyberia from Interplay.
+@item Interplay MVE video @tab @tab X
+ @tab Used in Interplay .MVE files.
+@item J2K @tab X @tab X
+@item Karl Morton's video codec @tab @tab X
+ @tab Codec used in Worms games.
+@item Kega Game Video (KGV1) @tab @tab X
+ @tab Kega emulator screen capture codec.
+@item Lagarith @tab @tab X
+@item LCL (LossLess Codec Library) MSZH @tab @tab X
+@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
+@item LOCO @tab @tab X
+@item LucasArts Smush @tab @tab X
+ @tab Used in LucasArts games.
+@item lossless MJPEG @tab X @tab X
+@item Microsoft ATC Screen @tab @tab X
+ @tab Also known as Microsoft Screen 3.
+@item Microsoft Expression Encoder Screen @tab @tab X
+ @tab Also known as Microsoft Titanium Screen 2.
+@item Microsoft RLE @tab @tab X
+@item Microsoft Screen 1 @tab @tab X
+ @tab Also known as Windows Media Video V7 Screen.
+@item Microsoft Screen 2 @tab @tab X
+ @tab Also known as Windows Media Video V9 Screen.
+@item Microsoft Video 1 @tab @tab X
+@item Mimic @tab @tab X
+ @tab Used in MSN Messenger Webcam streams.
+@item Miro VideoXL @tab @tab X
+ @tab fourcc: VIXL
+@item MJPEG (Motion JPEG) @tab X @tab X
+@item Mobotix MxPEG video @tab @tab X
+@item Motion Pixels video @tab @tab X
+@item MPEG-1 video @tab X @tab X
+@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
+@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
+@item MPEG-2 video @tab X @tab X
+@item MPEG-4 part 2 @tab X @tab X
+ @tab libxvidcore can be used alternatively for encoding.
+@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
+@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
+@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
+@item Nintendo Gamecube THP video @tab @tab X
+@item NuppelVideo/RTjpeg @tab @tab X
+ @tab Video encoding used in NuppelVideo files.
+@item On2 VP3 @tab @tab X
+ @tab still experimental
+@item On2 VP5 @tab @tab X
+ @tab fourcc: VP50
+@item On2 VP6 @tab @tab X
+ @tab fourcc: VP60,VP61,VP62
+@item VP8 @tab E @tab X
+ @tab fourcc: VP80, encoding supported through external library libvpx
+@item Pinnacle TARGA CineWave YUV16 @tab @tab X
+ @tab fourcc: Y216
+@item Prores @tab @tab X
+ @tab fourcc: apch,apcn,apcs,apco
+@item Q-team QPEG @tab @tab X
+ @tab fourccs: QPEG, Q1.0, Q1.1
+@item QuickTime 8BPS video @tab @tab X
+@item QuickTime Animation (RLE) video @tab X @tab X
+ @tab fourcc: 'rle '
+@item QuickTime Graphics (SMC) @tab @tab X
+ @tab fourcc: 'smc '
+@item QuickTime video (RPZA) @tab @tab X
+ @tab fourcc: rpza
+@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
+@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
+@item Raw Video @tab X @tab X
+@item RealVideo 1.0 @tab X @tab X
+@item RealVideo 2.0 @tab X @tab X
+@item RealVideo 3.0 @tab @tab X
+ @tab still far from ideal
+@item RealVideo 4.0 @tab @tab X
+@item Renderware TXD (TeXture Dictionary) @tab @tab X
+ @tab Texture dictionaries used by the Renderware Engine.
+@item RL2 video @tab @tab X
+ @tab used in some games by Entertainment Software Partners
+@item SGI RLE 8-bit @tab @tab X
+@item Sierra VMD video @tab @tab X
+ @tab Used in Sierra VMD files.
+@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
+@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
+@item Smacker video @tab @tab X
+ @tab Video encoding used in Smacker.
+@item SMPTE VC-1 @tab @tab X
+@item Snow @tab X @tab X
+ @tab experimental wavelet codec (fourcc: SNOW)
+@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
+@item Sorenson Vector Quantizer 1 @tab X @tab X
+ @tab fourcc: SVQ1
+@item Sorenson Vector Quantizer 3 @tab @tab X
+ @tab fourcc: SVQ3
+@item Sunplus JPEG (SP5X) @tab @tab X
+ @tab fourcc: SP5X
+@item TechSmith Screen Capture Codec @tab @tab X
+ @tab fourcc: TSCC
+@item TechSmith Screen Capture Codec 2 @tab @tab X
+ @tab fourcc: TSC2
+@item Theora @tab E @tab X
+ @tab encoding supported through external library libtheora
+@item Tiertex Limited SEQ video @tab @tab X
+ @tab Codec used in DOS CD-ROM FlashBack game.
+@item Ut Video @tab X @tab X
+@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
+@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
+@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
+@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
+@item VBLE Lossless Codec @tab @tab X
+@item VMware Screen Codec / VMware Video @tab @tab X
+ @tab Codec used in videos captured by VMware.
+@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
+@item Windows Media Image @tab @tab X
+@item Windows Media Video 7 @tab X @tab X
+@item Windows Media Video 8 @tab X @tab X
+@item Windows Media Video 9 @tab @tab X
+ @tab not completely working
+@item Wing Commander III / Xan @tab @tab X
+ @tab Used in Wing Commander III .MVE files.
+@item Wing Commander IV / Xan @tab @tab X
+ @tab Used in Wing Commander IV.
+@item Winnov WNV1 @tab @tab X
+@item WMV7 @tab X @tab X
+@item YAMAHA SMAF @tab X @tab X
+@item Psygnosis YOP Video @tab @tab X
+@item yuv4 @tab X @tab X
+ @tab libquicktime uncompressed packed 4:2:0
+@item ZeroCodec Lossless Video @tab @tab X
+@item ZLIB @tab X @tab X
+ @tab part of LCL, encoder experimental
+@item Zip Motion Blocks Video @tab X @tab X
+ @tab Encoder works only in PAL8.
+@end multitable
+
+@code{X} means that encoding (resp. decoding) is supported.
+
+@code{E} means that support is provided through an external library.
+
+@section Audio Codecs
+
+@multitable @columnfractions .4 .1 .1 .4
+@item Name @tab Encoding @tab Decoding @tab Comments
+@item 8SVX exponential @tab @tab X
+@item 8SVX fibonacci @tab @tab X
+@item AAC+ @tab E @tab X
+ @tab encoding supported through external library libaacplus
+@item AAC @tab E @tab X
+ @tab encoding supported through external library libfaac and libvo-aacenc
+@item AC-3 @tab IX @tab X
+@item ADPCM 4X Movie @tab @tab X
+@item ADPCM CDROM XA @tab @tab X
+@item ADPCM Creative Technology @tab @tab X
+ @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
+@item ADPCM Electronic Arts @tab @tab X
+ @tab Used in various EA titles.
+@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
+ @tab Used in Sim City 3000.
+@item ADPCM Electronic Arts R1 @tab @tab X
+@item ADPCM Electronic Arts R2 @tab @tab X
+@item ADPCM Electronic Arts R3 @tab @tab X
+@item ADPCM Electronic Arts XAS @tab @tab X
+@item ADPCM G.722 @tab X @tab X
+@item ADPCM G.726 @tab X @tab X
+@item ADPCM IMA AMV @tab @tab X
+ @tab Used in AMV files
+@item ADPCM IMA Electronic Arts EACS @tab @tab X
+@item ADPCM IMA Electronic Arts SEAD @tab @tab X
+@item ADPCM IMA Funcom @tab @tab X
+@item ADPCM IMA QuickTime @tab X @tab X
+@item ADPCM IMA Loki SDL MJPEG @tab @tab X
+@item ADPCM IMA WAV @tab X @tab X
+@item ADPCM IMA Westwood @tab @tab X
+@item ADPCM ISS IMA @tab @tab X
+ @tab Used in FunCom games.
+@item ADPCM IMA Dialogic @tab @tab X
+@item ADPCM IMA Duck DK3 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item ADPCM IMA Duck DK4 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item ADPCM Microsoft @tab X @tab X
+@item ADPCM MS IMA @tab X @tab X
+@item ADPCM Nintendo Gamecube AFC @tab @tab X
+@item ADPCM Nintendo Gamecube THP @tab @tab X
+@item ADPCM QT IMA @tab X @tab X
+@item ADPCM SEGA CRI ADX @tab X @tab X
+ @tab Used in Sega Dreamcast games.
+@item ADPCM Shockwave Flash @tab X @tab X
+@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
+@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
+@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
+@item ADPCM Westwood Studios IMA @tab @tab X
+ @tab Used in Westwood Studios games like Command and Conquer.
+@item ADPCM Yamaha @tab X @tab X
+@item AMR-NB @tab E @tab X
+ @tab encoding supported through external library libopencore-amrnb
+@item AMR-WB @tab E @tab X
+ @tab encoding supported through external library libvo-amrwbenc
+@item Amazing Studio PAF Audio @tab @tab X
+@item Apple lossless audio @tab X @tab X
+ @tab QuickTime fourcc 'alac'
+@item Atrac 1 @tab @tab X
+@item Atrac 3 @tab @tab X
+@item Bink Audio @tab @tab X
+ @tab Used in Bink and Smacker files in many games.
+@item CELT @tab @tab E
+ @tab decoding supported through external library libcelt
+@item Delphine Software International CIN audio @tab @tab X
+ @tab Codec used in Delphine Software International games.
+@item Discworld II BMV Audio @tab @tab X
+@item COOK @tab @tab X
+ @tab All versions except 5.1 are supported.
+@item DCA (DTS Coherent Acoustics) @tab X @tab X
+@item DPCM id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
+@item DPCM Interplay @tab @tab X
+ @tab Used in various Interplay computer games.
+@item DPCM Sierra Online @tab @tab X
+ @tab Used in Sierra Online game audio files.
+@item DPCM Sol @tab @tab X
+@item DPCM Xan @tab @tab X
+ @tab Used in Origin's Wing Commander IV AVI files.
+@item DSP Group TrueSpeech @tab @tab X
+@item DV audio @tab @tab X
+@item Enhanced AC-3 @tab X @tab X
+@item EVRC (Enhanced Variable Rate Codec) @tab @tab X
+@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
+@item G.723.1 @tab X @tab X
+@item G.729 @tab @tab X
+@item GSM @tab E @tab X
+ @tab encoding supported through external library libgsm
+@item GSM Microsoft variant @tab E @tab X
+ @tab encoding supported through external library libgsm
+@item IAC (Indeo Audio Coder) @tab @tab X
+@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
+ @tab encoding and decoding supported through external library libilbc
+@item IMC (Intel Music Coder) @tab @tab X
+@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
+@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
+@item MLP (Meridian Lossless Packing) @tab @tab X
+ @tab Used in DVD-Audio discs.
+@item Monkey's Audio @tab @tab X
+ @tab Only versions 3.97-3.99 are supported.
+@item MP1 (MPEG audio layer 1) @tab @tab IX
+@item MP2 (MPEG audio layer 2) @tab IX @tab IX
+ @tab libtwolame can be used alternatively for encoding.
+@item MP3 (MPEG audio layer 3) @tab E @tab IX
+ @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
+@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
+@item Musepack SV7 @tab @tab X
+@item Musepack SV8 @tab @tab X
+@item Nellymoser Asao @tab X @tab X
+@item Opus @tab E @tab E
+ @tab supported through external library libopus
+@item PCM A-law @tab X @tab X
+@item PCM mu-law @tab X @tab X
+@item PCM signed 8-bit planar @tab X @tab X
+@item PCM signed 16-bit big-endian planar @tab X @tab X
+@item PCM signed 16-bit little-endian planar @tab X @tab X
+@item PCM signed 24-bit little-endian planar @tab X @tab X
+@item PCM signed 32-bit little-endian planar @tab X @tab X
+@item PCM 32-bit floating point big-endian @tab X @tab X
+@item PCM 32-bit floating point little-endian @tab X @tab X
+@item PCM 64-bit floating point big-endian @tab X @tab X
+@item PCM 64-bit floating point little-endian @tab X @tab X
+@item PCM D-Cinema audio signed 24-bit @tab X @tab X
+@item PCM signed 8-bit @tab X @tab X
+@item PCM signed 16-bit big-endian @tab X @tab X
+@item PCM signed 16-bit little-endian @tab X @tab X
+@item PCM signed 24-bit big-endian @tab X @tab X
+@item PCM signed 24-bit little-endian @tab X @tab X
+@item PCM signed 32-bit big-endian @tab X @tab X
+@item PCM signed 32-bit little-endian @tab X @tab X
+@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
+@item PCM unsigned 8-bit @tab X @tab X
+@item PCM unsigned 16-bit big-endian @tab X @tab X
+@item PCM unsigned 16-bit little-endian @tab X @tab X
+@item PCM unsigned 24-bit big-endian @tab X @tab X
+@item PCM unsigned 24-bit little-endian @tab X @tab X
+@item PCM unsigned 32-bit big-endian @tab X @tab X
+@item PCM unsigned 32-bit little-endian @tab X @tab X
+@item PCM Zork @tab @tab X
+@item QCELP / PureVoice @tab @tab X
+@item QDesign Music Codec 2 @tab @tab X
+ @tab There are still some distortions.
+@item RealAudio 1.0 (14.4K) @tab X @tab X
+ @tab Real 14400 bit/s codec
+@item RealAudio 2.0 (28.8K) @tab @tab X
+ @tab Real 28800 bit/s codec
+@item RealAudio 3.0 (dnet) @tab IX @tab X
+ @tab Real low bitrate AC-3 codec
+@item RealAudio Lossless @tab @tab X
+@item RealAudio SIPR / ACELP.NET @tab @tab X
+@item Shorten @tab @tab X
+@item Sierra VMD audio @tab @tab X
+ @tab Used in Sierra VMD files.
+@item Smacker audio @tab @tab X
+@item SMPTE 302M AES3 audio @tab @tab X
+@item Sonic @tab X @tab X
+ @tab experimental codec
+@item Sonic lossless @tab X @tab X
+ @tab experimental codec
+@item Speex @tab E @tab E
+ @tab supported through external library libspeex
+@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
+@item True Audio (TTA) @tab @tab X
+@item TrueHD @tab @tab X
+ @tab Used in HD-DVD and Blu-Ray discs.
+@item TwinVQ (VQF flavor) @tab @tab X
+@item VIMA @tab @tab X
+ @tab Used in LucasArts SMUSH animations.
+@item Vorbis @tab E @tab X
+ @tab A native but very primitive encoder exists.
+@item WavPack @tab @tab X
+@item Westwood Audio (SND1) @tab @tab X
+@item Windows Media Audio 1 @tab X @tab X
+@item Windows Media Audio 2 @tab X @tab X
+@item Windows Media Audio Lossless @tab @tab X
+@item Windows Media Audio Pro @tab @tab X
+@item Windows Media Audio Voice @tab @tab X
+@end multitable
+
+@code{X} means that encoding (resp. decoding) is supported.
+
+@code{E} means that support is provided through an external library.
+
+@code{I} means that an integer-only version is available, too (ensures high
+performance on systems without hardware floating point support).
+
+@section Subtitle Formats
+
+@multitable @columnfractions .4 .1 .1 .1 .1
+@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
+@item 3GPP Timed Text @tab @tab @tab X @tab X
+@item AQTitle @tab @tab X @tab @tab X
+@item DVB @tab X @tab X @tab X @tab X
+@item DVD @tab X @tab X @tab X @tab X
+@item JACOsub @tab X @tab X @tab @tab X
+@item MicroDVD @tab X @tab X @tab @tab X
+@item MPL2 @tab @tab X @tab @tab X
+@item MPsub (MPlayer) @tab @tab X @tab @tab X
+@item PGS @tab @tab @tab @tab X
+@item PJS (Phoenix) @tab @tab X @tab @tab X
+@item RealText @tab @tab X @tab @tab X
+@item SAMI @tab @tab X @tab @tab X
+@item SSA/ASS @tab X @tab X @tab X @tab X
+@item SubRip (SRT) @tab X @tab X @tab X @tab X
+@item SubViewer v1 @tab @tab X @tab @tab X
+@item SubViewer @tab @tab X @tab @tab X
+@item TED Talks captions @tab @tab X @tab @tab X
+@item VobSub (IDX+SUB) @tab @tab X @tab @tab X
+@item VPlayer @tab @tab X @tab @tab X
+@item WebVTT @tab @tab X @tab @tab X
+@item XSUB @tab @tab @tab X @tab X
+@end multitable
+
+@code{X} means that the feature is supported.
+
+@section Network Protocols
+
+@multitable @columnfractions .4 .1
+@item Name @tab Support
+@item file @tab X
+@item Gopher @tab X
+@item HLS @tab X
+@item HTTP @tab X
+@item HTTPS @tab X
+@item MMSH @tab X
+@item MMST @tab X
+@item pipe @tab X
+@item RTMP @tab X
+@item RTMPE @tab X
+@item RTMPS @tab X
+@item RTMPT @tab X
+@item RTMPTE @tab X
+@item RTMPTS @tab X
+@item RTP @tab X
+@item SCTP @tab X
+@item TCP @tab X
+@item TLS @tab X
+@item UDP @tab X
+@end multitable
+
+@code{X} means that the protocol is supported.
+
+@code{E} means that support is provided through an external library.
+
+
+@section Input/Output Devices
+
+@multitable @columnfractions .4 .1 .1
+@item Name @tab Input @tab Output
+@item ALSA @tab X @tab X
+@item BKTR @tab X @tab
+@item caca @tab @tab X
+@item DV1394 @tab X @tab
+@item Lavfi virtual device @tab X @tab
+@item Linux framebuffer @tab X @tab
+@item JACK @tab X @tab
+@item LIBCDIO @tab X
+@item LIBDC1394 @tab X @tab
+@item OpenAL @tab X
+@item OSS @tab X @tab X
+@item Pulseaudio @tab X @tab
+@item SDL @tab @tab X
+@item Video4Linux2 @tab X @tab
+@item VfW capture @tab X @tab
+@item X11 grabbing @tab X @tab
+@end multitable
+
+@code{X} means that input/output is supported.
+
+@section Timecode
+
+@multitable @columnfractions .4 .1 .1
+@item Codec/format @tab Read @tab Write
+@item AVI @tab X @tab X
+@item DV @tab X @tab X
+@item GXF @tab X @tab X
+@item MOV @tab X @tab X
+@item MPEG1/2 @tab X @tab X
+@item MXF @tab X @tab X
+@end multitable
+
+@bye