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+\input texinfo @c -*- texinfo -*-
+
+@settitle Developer Documentation
+@titlepage
+@center @titlefont{Developer Documentation}
+@end titlepage
+
+@top
+
+@contents
+
+@chapter Developers Guide
+
+@section API
+@itemize @bullet
+@item libavcodec is the library containing the codecs (both encoding and
+decoding). Look at @file{doc/examples/decoding_encoding.c} to see how to use
+it.
+
+@item libavformat is the library containing the file format handling (mux and
+demux code for several formats). Look at @file{ffplay.c} to use it in a
+player. See @file{doc/examples/muxing.c} to use it to generate audio or video
+streams.
+
+@end itemize
+
+@section Integrating libavcodec or libavformat in your program
+
+You can integrate all the source code of the libraries to link them
+statically to avoid any version problem. All you need is to provide a
+'config.mak' and a 'config.h' in the parent directory. See the defines
+generated by ./configure to understand what is needed.
+
+You can use libavcodec or libavformat in your commercial program, but
+@emph{any patch you make must be published}. The best way to proceed is
+to send your patches to the FFmpeg mailing list.
+
+@section Contributing
+
+There are 3 ways by which code gets into ffmpeg.
+@itemize @bullet
+@item Submitting Patches to the main developer mailing list
+ see @ref{Submitting patches} for details.
+@item Directly committing changes to the main tree.
+@item Committing changes to a git clone, for example on github.com or
+ gitorious.org. And asking us to merge these changes.
+@end itemize
+
+Whichever way, changes should be reviewed by the maintainer of the code
+before they are committed. And they should follow the @ref{Coding Rules}.
+The developer making the commit and the author are responsible for their changes
+and should try to fix issues their commit causes.
+
+@anchor{Coding Rules}
+@section Coding Rules
+
+@subsection Code formatting conventions
+
+There are the following guidelines regarding the indentation in files:
+@itemize @bullet
+@item
+Indent size is 4.
+@item
+The TAB character is forbidden outside of Makefiles as is any
+form of trailing whitespace. Commits containing either will be
+rejected by the git repository.
+@item
+You should try to limit your code lines to 80 characters; however, do so if
+and only if this improves readability.
+@end itemize
+The presentation is one inspired by 'indent -i4 -kr -nut'.
+
+The main priority in FFmpeg is simplicity and small code size in order to
+minimize the bug count.
+
+@subsection Comments
+Use the JavaDoc/Doxygen format (see examples below) so that code documentation
+can be generated automatically. All nontrivial functions should have a comment
+above them explaining what the function does, even if it is just one sentence.
+All structures and their member variables should be documented, too.
+
+Avoid Qt-style and similar Doxygen syntax with @code{!} in it, i.e. replace
+@code{//!} with @code{///} and similar. Also @@ syntax should be employed
+for markup commands, i.e. use @code{@@param} and not @code{\param}.
+
+@example
+/**
+ * @@file
+ * MPEG codec.
+ * @@author ...
+ */
+
+/**
+ * Summary sentence.
+ * more text ...
+ * ...
+ */
+typedef struct Foobar@{
+ int var1; /**< var1 description */
+ int var2; ///< var2 description
+ /** var3 description */
+ int var3;
+@} Foobar;
+
+/**
+ * Summary sentence.
+ * more text ...
+ * ...
+ * @@param my_parameter description of my_parameter
+ * @@return return value description
+ */
+int myfunc(int my_parameter)
+...
+@end example
+
+@subsection C language features
+
+FFmpeg is programmed in the ISO C90 language with a few additional
+features from ISO C99, namely:
+@itemize @bullet
+@item
+the @samp{inline} keyword;
+@item
+@samp{//} comments;
+@item
+designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
+@item
+compound literals (@samp{x = (struct s) @{ 17, 23 @};})
+@end itemize
+
+These features are supported by all compilers we care about, so we will not
+accept patches to remove their use unless they absolutely do not impair
+clarity and performance.
+
+All code must compile with recent versions of GCC and a number of other
+currently supported compilers. To ensure compatibility, please do not use
+additional C99 features or GCC extensions. Especially watch out for:
+@itemize @bullet
+@item
+mixing statements and declarations;
+@item
+@samp{long long} (use @samp{int64_t} instead);
+@item
+@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
+@item
+GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
+@end itemize
+
+@subsection Naming conventions
+All names should be composed with underscores (_), not CamelCase. For example,
+@samp{avfilter_get_video_buffer} is an acceptable function name and
+@samp{AVFilterGetVideo} is not. The exception from this are type names, like
+for example structs and enums; they should always be in the CamelCase
+
+There are the following conventions for naming variables and functions:
+@itemize @bullet
+@item
+For local variables no prefix is required.
+@item
+For variables and functions declared as @code{static} no prefix is required.
+@item
+For variables and functions used internally by a library an @code{ff_}
+prefix should be used, e.g. @samp{ff_w64_demuxer}.
+@item
+For variables and functions used internally across multiple libraries, use
+@code{avpriv_}. For example, @samp{avpriv_aac_parse_header}.
+@item
+Each library has its own prefix for public symbols, in addition to the
+commonly used @code{av_} (@code{avformat_} for libavformat,
+@code{avcodec_} for libavcodec, @code{swr_} for libswresample, etc).
+Check the existing code and choose names accordingly.
+Note that some symbols without these prefixes are also exported for
+retro-compatibility reasons. These exceptions are declared in the
+@code{lib<name>/lib<name>.v} files.
+@end itemize
+
+Furthermore, name space reserved for the system should not be invaded.
+Identifiers ending in @code{_t} are reserved by
+@url{http://pubs.opengroup.org/onlinepubs/007904975/functions/xsh_chap02_02.html#tag_02_02_02, POSIX}.
+Also avoid names starting with @code{__} or @code{_} followed by an uppercase
+letter as they are reserved by the C standard. Names starting with @code{_}
+are reserved at the file level and may not be used for externally visible
+symbols. If in doubt, just avoid names starting with @code{_} altogether.
+
+@subsection Miscellaneous conventions
+@itemize @bullet
+@item
+fprintf and printf are forbidden in libavformat and libavcodec,
+please use av_log() instead.
+@item
+Casts should be used only when necessary. Unneeded parentheses
+should also be avoided if they don't make the code easier to understand.
+@end itemize
+
+@subsection Editor configuration
+In order to configure Vim to follow FFmpeg formatting conventions, paste
+the following snippet into your @file{.vimrc}:
+@example
+" indentation rules for FFmpeg: 4 spaces, no tabs
+set expandtab
+set shiftwidth=4
+set softtabstop=4
+set cindent
+set cinoptions=(0
+" Allow tabs in Makefiles.
+autocmd FileType make,automake set noexpandtab shiftwidth=8 softtabstop=8
+" Trailing whitespace and tabs are forbidden, so highlight them.
+highlight ForbiddenWhitespace ctermbg=red guibg=red
+match ForbiddenWhitespace /\s\+$\|\t/
+" Do not highlight spaces at the end of line while typing on that line.
+autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@@<!$/
+@end example
+
+For Emacs, add these roughly equivalent lines to your @file{.emacs.d/init.el}:
+@example
+(c-add-style "ffmpeg"
+ '("k&r"
+ (c-basic-offset . 4)
+ (indent-tabs-mode . nil)
+ (show-trailing-whitespace . t)
+ (c-offsets-alist
+ (statement-cont . (c-lineup-assignments +)))
+ )
+ )
+(setq c-default-style "ffmpeg")
+@end example
+
+@section Development Policy
+
+@enumerate
+@item
+ Contributions should be licensed under the
+ @uref{http://www.gnu.org/licenses/lgpl-2.1.html, LGPL 2.1},
+ including an "or any later version" clause, or, if you prefer
+ a gift-style license, the
+ @uref{http://www.isc.org/software/license/, ISC} or
+ @uref{http://mit-license.org/, MIT} license.
+ @uref{http://www.gnu.org/licenses/gpl-2.0.html, GPL 2} including
+ an "or any later version" clause is also acceptable, but LGPL is
+ preferred.
+@item
+ You must not commit code which breaks FFmpeg! (Meaning unfinished but
+ enabled code which breaks compilation or compiles but does not work or
+ breaks the regression tests)
+ You can commit unfinished stuff (for testing etc), but it must be disabled
+ (#ifdef etc) by default so it does not interfere with other developers'
+ work.
+@item
+ The commit message should have a short first line in the form of
+ a @samp{topic: short description} as a header, separated by a newline
+ from the body consisting of an explanation of why the change is necessary.
+ If the commit fixes a known bug on the bug tracker, the commit message
+ should include its bug ID. Referring to the issue on the bug tracker does
+ not exempt you from writing an excerpt of the bug in the commit message.
+@item
+ You do not have to over-test things. If it works for you, and you think it
+ should work for others, then commit. If your code has problems
+ (portability, triggers compiler bugs, unusual environment etc) they will be
+ reported and eventually fixed.
+@item
+ Do not commit unrelated changes together, split them into self-contained
+ pieces. Also do not forget that if part B depends on part A, but A does not
+ depend on B, then A can and should be committed first and separate from B.
+ Keeping changes well split into self-contained parts makes reviewing and
+ understanding them on the commit log mailing list easier. This also helps
+ in case of debugging later on.
+ Also if you have doubts about splitting or not splitting, do not hesitate to
+ ask/discuss it on the developer mailing list.
+@item
+ Do not change behavior of the programs (renaming options etc) or public
+ API or ABI without first discussing it on the ffmpeg-devel mailing list.
+ Do not remove functionality from the code. Just improve!
+
+ Note: Redundant code can be removed.
+@item
+ Do not commit changes to the build system (Makefiles, configure script)
+ which change behavior, defaults etc, without asking first. The same
+ applies to compiler warning fixes, trivial looking fixes and to code
+ maintained by other developers. We usually have a reason for doing things
+ the way we do. Send your changes as patches to the ffmpeg-devel mailing
+ list, and if the code maintainers say OK, you may commit. This does not
+ apply to files you wrote and/or maintain.
+@item
+ We refuse source indentation and other cosmetic changes if they are mixed
+ with functional changes, such commits will be rejected and removed. Every
+ developer has his own indentation style, you should not change it. Of course
+ if you (re)write something, you can use your own style, even though we would
+ prefer if the indentation throughout FFmpeg was consistent (Many projects
+ force a given indentation style - we do not.). If you really need to make
+ indentation changes (try to avoid this), separate them strictly from real
+ changes.
+
+ NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
+ then either do NOT change the indentation of the inner part within (do not
+ move it to the right)! or do so in a separate commit
+@item
+ Always fill out the commit log message. Describe in a few lines what you
+ changed and why. You can refer to mailing list postings if you fix a
+ particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
+ Recommended format:
+ area changed: Short 1 line description
+
+ details describing what and why and giving references.
+@item
+ Make sure the author of the commit is set correctly. (see git commit --author)
+ If you apply a patch, send an
+ answer to ffmpeg-devel (or wherever you got the patch from) saying that
+ you applied the patch.
+@item
+ When applying patches that have been discussed (at length) on the mailing
+ list, reference the thread in the log message.
+@item
+ Do NOT commit to code actively maintained by others without permission.
+ Send a patch to ffmpeg-devel instead. If no one answers within a reasonable
+ timeframe (12h for build failures and security fixes, 3 days small changes,
+ 1 week for big patches) then commit your patch if you think it is OK.
+ Also note, the maintainer can simply ask for more time to review!
+@item
+ Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
+ are sent there and reviewed by all the other developers. Bugs and possible
+ improvements or general questions regarding commits are discussed there. We
+ expect you to react if problems with your code are uncovered.
+@item
+ Update the documentation if you change behavior or add features. If you are
+ unsure how best to do this, send a patch to ffmpeg-devel, the documentation
+ maintainer(s) will review and commit your stuff.
+@item
+ Try to keep important discussions and requests (also) on the public
+ developer mailing list, so that all developers can benefit from them.
+@item
+ Never write to unallocated memory, never write over the end of arrays,
+ always check values read from some untrusted source before using them
+ as array index or other risky things.
+@item
+ Remember to check if you need to bump versions for the specific libav*
+ parts (libavutil, libavcodec, libavformat) you are changing. You need
+ to change the version integer.
+ Incrementing the first component means no backward compatibility to
+ previous versions (e.g. removal of a function from the public API).
+ Incrementing the second component means backward compatible change
+ (e.g. addition of a function to the public API or extension of an
+ existing data structure).
+ Incrementing the third component means a noteworthy binary compatible
+ change (e.g. encoder bug fix that matters for the decoder). The third
+ component always starts at 100 to distinguish FFmpeg from Libav.
+@item
+ Compiler warnings indicate potential bugs or code with bad style. If a type of
+ warning always points to correct and clean code, that warning should
+ be disabled, not the code changed.
+ Thus the remaining warnings can either be bugs or correct code.
+ If it is a bug, the bug has to be fixed. If it is not, the code should
+ be changed to not generate a warning unless that causes a slowdown
+ or obfuscates the code.
+@item
+ If you add a new file, give it a proper license header. Do not copy and
+ paste it from a random place, use an existing file as template.
+@end enumerate
+
+We think our rules are not too hard. If you have comments, contact us.
+
+@anchor{Submitting patches}
+@section Submitting patches
+
+First, read the @ref{Coding Rules} above if you did not yet, in particular
+the rules regarding patch submission.
+
+When you submit your patch, please use @code{git format-patch} or
+@code{git send-email}. We cannot read other diffs :-)
+
+Also please do not submit a patch which contains several unrelated changes.
+Split it into separate, self-contained pieces. This does not mean splitting
+file by file. Instead, make the patch as small as possible while still
+keeping it as a logical unit that contains an individual change, even
+if it spans multiple files. This makes reviewing your patches much easier
+for us and greatly increases your chances of getting your patch applied.
+
+Use the patcheck tool of FFmpeg to check your patch.
+The tool is located in the tools directory.
+
+Run the @ref{Regression tests} before submitting a patch in order to verify
+it does not cause unexpected problems.
+
+It also helps quite a bit if you tell us what the patch does (for example
+'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
+and has no lrint()')
+
+Also please if you send several patches, send each patch as a separate mail,
+do not attach several unrelated patches to the same mail.
+
+Patches should be posted to the
+@uref{http://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel, ffmpeg-devel}
+mailing list. Use @code{git send-email} when possible since it will properly
+send patches without requiring extra care. If you cannot, then send patches
+as base64-encoded attachments, so your patch is not trashed during
+transmission.
+
+Your patch will be reviewed on the mailing list. You will likely be asked
+to make some changes and are expected to send in an improved version that
+incorporates the requests from the review. This process may go through
+several iterations. Once your patch is deemed good enough, some developer
+will pick it up and commit it to the official FFmpeg tree.
+
+Give us a few days to react. But if some time passes without reaction,
+send a reminder by email. Your patch should eventually be dealt with.
+
+
+@section New codecs or formats checklist
+
+@enumerate
+@item
+ Did you use av_cold for codec initialization and close functions?
+@item
+ Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
+ AVInputFormat/AVOutputFormat struct?
+@item
+ Did you bump the minor version number (and reset the micro version
+ number) in @file{libavcodec/version.h} or @file{libavformat/version.h}?
+@item
+ Did you register it in @file{allcodecs.c} or @file{allformats.c}?
+@item
+ Did you add the AVCodecID to @file{avcodec.h}?
+ When adding new codec IDs, also add an entry to the codec descriptor
+ list in @file{libavcodec/codec_desc.c}.
+@item
+ If it has a FourCC, did you add it to @file{libavformat/riff.c},
+ even if it is only a decoder?
+@item
+ Did you add a rule to compile the appropriate files in the Makefile?
+ Remember to do this even if you're just adding a format to a file that is
+ already being compiled by some other rule, like a raw demuxer.
+@item
+ Did you add an entry to the table of supported formats or codecs in
+ @file{doc/general.texi}?
+@item
+ Did you add an entry in the Changelog?
+@item
+ If it depends on a parser or a library, did you add that dependency in
+ configure?
+@item
+ Did you @code{git add} the appropriate files before committing?
+@item
+ Did you make sure it compiles standalone, i.e. with
+ @code{configure --disable-everything --enable-decoder=foo}
+ (or @code{--enable-demuxer} or whatever your component is)?
+@end enumerate
+
+
+@section patch submission checklist
+
+@enumerate
+@item
+ Does @code{make fate} pass with the patch applied?
+@item
+ Was the patch generated with git format-patch or send-email?
+@item
+ Did you sign off your patch? (git commit -s)
+ See @url{http://git.kernel.org/?p=linux/kernel/git/torvalds/linux.git;a=blob_plain;f=Documentation/SubmittingPatches} for the meaning
+ of sign off.
+@item
+ Did you provide a clear git commit log message?
+@item
+ Is the patch against latest FFmpeg git master branch?
+@item
+ Are you subscribed to ffmpeg-devel?
+ (the list is subscribers only due to spam)
+@item
+ Have you checked that the changes are minimal, so that the same cannot be
+ achieved with a smaller patch and/or simpler final code?
+@item
+ If the change is to speed critical code, did you benchmark it?
+@item
+ If you did any benchmarks, did you provide them in the mail?
+@item
+ Have you checked that the patch does not introduce buffer overflows or
+ other security issues?
+@item
+ Did you test your decoder or demuxer against damaged data? If no, see
+ tools/trasher, the noise bitstream filter, and
+ @uref{http://caca.zoy.org/wiki/zzuf, zzuf}. Your decoder or demuxer
+ should not crash, end in a (near) infinite loop, or allocate ridiculous
+ amounts of memory when fed damaged data.
+@item
+ Does the patch not mix functional and cosmetic changes?
+@item
+ Did you add tabs or trailing whitespace to the code? Both are forbidden.
+@item
+ Is the patch attached to the email you send?
+@item
+ Is the mime type of the patch correct? It should be text/x-diff or
+ text/x-patch or at least text/plain and not application/octet-stream.
+@item
+ If the patch fixes a bug, did you provide a verbose analysis of the bug?
+@item
+ If the patch fixes a bug, did you provide enough information, including
+ a sample, so the bug can be reproduced and the fix can be verified?
+ Note please do not attach samples >100k to mails but rather provide a
+ URL, you can upload to ftp://upload.ffmpeg.org
+@item
+ Did you provide a verbose summary about what the patch does change?
+@item
+ Did you provide a verbose explanation why it changes things like it does?
+@item
+ Did you provide a verbose summary of the user visible advantages and
+ disadvantages if the patch is applied?
+@item
+ Did you provide an example so we can verify the new feature added by the
+ patch easily?
+@item
+ If you added a new file, did you insert a license header? It should be
+ taken from FFmpeg, not randomly copied and pasted from somewhere else.
+@item
+ You should maintain alphabetical order in alphabetically ordered lists as
+ long as doing so does not break API/ABI compatibility.
+@item
+ Lines with similar content should be aligned vertically when doing so
+ improves readability.
+@item
+ Consider to add a regression test for your code.
+@item
+ If you added YASM code please check that things still work with --disable-yasm
+@item
+ Make sure you check the return values of function and return appropriate
+ error codes. Especially memory allocation functions like @code{av_malloc()}
+ are notoriously left unchecked, which is a serious problem.
+@item
+ Test your code with valgrind and or Address Sanitizer to ensure it's free
+ of leaks, out of array accesses, etc.
+@end enumerate
+
+@section Patch review process
+
+All patches posted to ffmpeg-devel will be reviewed, unless they contain a
+clear note that the patch is not for the git master branch.
+Reviews and comments will be posted as replies to the patch on the
+mailing list. The patch submitter then has to take care of every comment,
+that can be by resubmitting a changed patch or by discussion. Resubmitted
+patches will themselves be reviewed like any other patch. If at some point
+a patch passes review with no comments then it is approved, that can for
+simple and small patches happen immediately while large patches will generally
+have to be changed and reviewed many times before they are approved.
+After a patch is approved it will be committed to the repository.
+
+We will review all submitted patches, but sometimes we are quite busy so
+especially for large patches this can take several weeks.
+
+If you feel that the review process is too slow and you are willing to try to
+take over maintainership of the area of code you change then just clone
+git master and maintain the area of code there. We will merge each area from
+where its best maintained.
+
+When resubmitting patches, please do not make any significant changes
+not related to the comments received during review. Such patches will
+be rejected. Instead, submit significant changes or new features as
+separate patches.
+
+@anchor{Regression tests}
+@section Regression tests
+
+Before submitting a patch (or committing to the repository), you should at least
+test that you did not break anything.
+
+Running 'make fate' accomplishes this, please see @url{fate.html} for details.
+
+[Of course, some patches may change the results of the regression tests. In
+this case, the reference results of the regression tests shall be modified
+accordingly].
+
+@subsection Adding files to the fate-suite dataset
+
+When there is no muxer or encoder available to generate test media for a
+specific test then the media has to be inlcuded in the fate-suite.
+First please make sure that the sample file is as small as possible to test the
+respective decoder or demuxer sufficiently. Large files increase network
+bandwidth and disk space requirements.
+Once you have a working fate test and fate sample, provide in the commit
+message or introductionary message for the patch series that you post to
+the ffmpeg-devel mailing list, a direct link to download the sample media.
+
+
+@anchor{Release process}
+@section Release process
+
+FFmpeg maintains a set of @strong{release branches}, which are the
+recommended deliverable for system integrators and distributors (such as
+Linux distributions, etc.). At regular times, a @strong{release
+manager} prepares, tests and publishes tarballs on the
+@url{http://ffmpeg.org} website.
+
+There are two kinds of releases:
+
+@enumerate
+@item
+ @strong{Major releases} always include the latest and greatest
+ features and functionality.
+@item
+ @strong{Point releases} are cut from @strong{release} branches,
+ which are named @code{release/X}, with @code{X} being the release
+ version number.
+@end enumerate
+
+Note that we promise to our users that shared libraries from any FFmpeg
+release never break programs that have been @strong{compiled} against
+previous versions of @strong{the same release series} in any case!
+
+However, from time to time, we do make API changes that require adaptations
+in applications. Such changes are only allowed in (new) major releases and
+require further steps such as bumping library version numbers and/or
+adjustments to the symbol versioning file. Please discuss such changes
+on the @strong{ffmpeg-devel} mailing list in time to allow forward planning.
+
+@anchor{Criteria for Point Releases}
+@subsection Criteria for Point Releases
+
+Changes that match the following criteria are valid candidates for
+inclusion into a point release:
+
+@enumerate
+@item
+ Fixes a security issue, preferably identified by a @strong{CVE
+ number} issued by @url{http://cve.mitre.org/}.
+@item
+ Fixes a documented bug in @url{https://ffmpeg.org/trac/ffmpeg}.
+@item
+ Improves the included documentation.
+@item
+ Retains both source code and binary compatibility with previous
+ point releases of the same release branch.
+@end enumerate
+
+The order for checking the rules is (1 OR 2 OR 3) AND 4.
+
+
+@subsection Release Checklist
+
+The release process involves the following steps:
+
+@enumerate
+@item
+ Ensure that the @file{RELEASE} file contains the version number for
+ the upcoming release.
+@item
+ Add the release at @url{https://ffmpeg.org/trac/ffmpeg/admin/ticket/versions}.
+@item
+ Announce the intent to do a release to the mailing list.
+@item
+ Make sure all relevant security fixes have been backported. See
+ @url{https://ffmpeg.org/security.html}.
+@item
+ Ensure that the FATE regression suite still passes in the release
+ branch on at least @strong{i386} and @strong{amd64}
+ (cf. @ref{Regression tests}).
+@item
+ Prepare the release tarballs in @code{bz2} and @code{gz} formats, and
+ supplementing files that contain @code{gpg} signatures
+@item
+ Publish the tarballs at @url{http://ffmpeg.org/releases}. Create and
+ push an annotated tag in the form @code{nX}, with @code{X}
+ containing the version number.
+@item
+ Propose and send a patch to the @strong{ffmpeg-devel} mailing list
+ with a news entry for the website.
+@item
+ Publish the news entry.
+@item
+ Send announcement to the mailing list.
+@end enumerate
+
+@bye