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diff --git a/ffmpeg1/doc/platform.texi b/ffmpeg1/doc/platform.texi deleted file mode 100644 index bb8e6ca..0000000 --- a/ffmpeg1/doc/platform.texi +++ /dev/null @@ -1,369 +0,0 @@ -\input texinfo @c -*- texinfo -*- - -@settitle Platform Specific Information -@titlepage -@center @titlefont{Platform Specific Information} -@end titlepage - -@top - -@contents - -@chapter Unix-like - -Some parts of FFmpeg cannot be built with version 2.15 of the GNU -assembler which is still provided by a few AMD64 distributions. To -make sure your compiler really uses the required version of gas -after a binutils upgrade, run: - -@example -$(gcc -print-prog-name=as) --version -@end example - -If not, then you should install a different compiler that has no -hard-coded path to gas. In the worst case pass @code{--disable-asm} -to configure. - -@section BSD - -BSD make will not build FFmpeg, you need to install and use GNU Make -(@command{gmake}). - -@section (Open)Solaris - -GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}), -standard Solaris Make will not work. When building with a non-c99 front-end -(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o} -or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options -since the libc is not c99-compliant by default. The probes performed by -configure may raise an exception leading to the death of configure itself -due to a bug in the system shell. Simply invoke a different shell such as -bash directly to work around this: - -@example -bash ./configure -@end example - -@anchor{Darwin} -@section Darwin (Mac OS X, iPhone) - -The toolchain provided with Xcode is sufficient to build the basic -unacelerated code. - -Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from -@url{http://github.com/yuvi/gas-preprocessor} to build the optimized -assembler functions. Just download the Perl script and put it somewhere -in your PATH, FFmpeg's configure will pick it up automatically. - -Mac OS X on amd64 and x86 requires @command{yasm} to build most of the -optimized assembler functions. @uref{http://www.finkproject.org/, Fink}, -@uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix}, -@uref{http://mxcl.github.com/homebrew/, Homebrew} -or @uref{http://www.macports.org, MacPorts} can easily provide it. - - -@chapter DOS - -Using a cross-compiler is preferred for various reasons. -@url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html} - - -@chapter OS/2 - -For information about compiling FFmpeg on OS/2 see -@url{http://www.edm2.com/index.php/FFmpeg}. - - -@chapter Windows - -To get help and instructions for building FFmpeg under Windows, check out -the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}. - -@section Native Windows compilation using MinGW or MinGW-w64 - -FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64 -toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from -@url{http://www.mingw.org/} or @url{http://mingw-w64.sourceforge.net/}. -You can find detailed installation instructions in the download section and -the FAQ. - -Notes: - -@itemize - -@item Building natively using MSYS can be sped up by disabling implicit rules -in the Makefile by calling @code{make -r} instead of plain @code{make}. This -speed up is close to non-existent for normal one-off builds and is only -noticeable when running make for a second time (for example during -@code{make install}). - -@item In order to compile FFplay, you must have the MinGW development library -of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed. - -@item By using @code{./configure --enable-shared} when configuring FFmpeg, -you can build the FFmpeg libraries (e.g. libavutil, libavcodec, -libavformat) as DLLs. - -@end itemize - -@section Microsoft Visual C++ - -FFmpeg can be built with MSVC using a C99-to-C89 conversion utility and -wrapper. - -You will need the following prerequisites: - -@itemize -@item @uref{http://download.videolan.org/pub/contrib/c99-to-c89/, C99-to-C89 Converter & Wrapper} -@item @uref{http://code.google.com/p/msinttypes/, msinttypes} -@item @uref{http://www.mingw.org/, MSYS} -@item @uref{http://yasm.tortall.net/, YASM} -@item @uref{http://gnuwin32.sourceforge.net/packages/bc.htm, bc for Windows} if -you want to run @uref{fate.html, FATE}. -@end itemize - -To set up a proper MSVC environment in MSYS, you simply need to run -@code{msys.bat} from the Visual Studio command prompt. - -Place @code{makedef}, @code{c99wrap.exe}, @code{c99conv.exe}, and @code{yasm.exe} -somewhere in your @code{PATH}. - -Next, make sure @code{inttypes.h} and any other headers and libs you want to use -are located in a spot that MSVC can see. Do so by modifying the @code{LIB} and -@code{INCLUDE} environment variables to include the @strong{Windows} paths to -these directories. Alternatively, you can try and use the -@code{--extra-cflags}/@code{--extra-ldflags} configure options. - -Finally, run: - -@example -./configure --toolchain=msvc -make -make install -@end example - -If you wish to compile shared libraries, add @code{--enable-shared} to your -configure options. Note that due to the way MSVC handles DLL imports and -exports, you cannot compile static and shared libraries at the same time, and -enabling shared libraries will automatically disable the static ones. - -Notes: - -@itemize - -@item It is possible that coreutils' @code{link.exe} conflicts with MSVC's linker. -You can find out by running @code{which link} to see which @code{link.exe} you -are using. If it is located at @code{/bin/link.exe}, then you have the wrong one -in your @code{PATH}. Either move or remove that copy, or make sure MSVC's -@code{link.exe} takes precedence in your @code{PATH} over coreutils'. - -@item If you wish to build with zlib support, you will have to grab a compatible -zlib binary from somewhere, with an MSVC import lib, or if you wish to link -statically, you can follow the instructions below to build a compatible -@code{zlib.lib} with MSVC. Regardless of which method you use, you must still -follow step 3, or compilation will fail. -@enumerate -@item Grab the @uref{http://zlib.net/, zlib sources}. -@item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since -this is how FFmpeg is built as well. -@item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets -erroneously included when building FFmpeg. -@item Run @code{nmake -f win32/Makefile.msc}. -@item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC -can see. -@end enumerate - -@item FFmpeg has been tested with Visual Studio 2010 and 2012, Pro and Express. -Anything else is not officially supported. - -@end itemize - -@subsection Linking to FFmpeg with Microsoft Visual C++ - -If you plan to link with MSVC-built static libraries, you will need -to make sure you have @code{Runtime Library} set to -@code{Multi-threaded (/MT)} in your project's settings. - -FFmpeg headers do not declare global data for Windows DLLs through the usual -dllexport/dllimport interface. Such data will be exported properly while -building, but to use them in your MSVC code you will have to edit the -appropriate headers and mark the data as dllimport. For example, in -libavutil/pixdesc.h you should have: -@example -extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[]; -@end example - -You will also need to define @code{inline} to something MSVC understands: -@example -#define inline __inline -@end example - -Also note, that as stated in @strong{Microsoft Visual C++}, you will need -an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}. - -If you plan on using import libraries created by dlltool, you must -set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization -settings, otherwise the resulting binaries will fail during runtime. -This is not required when using import libraries generated by @code{lib.exe}. -This issue is reported upstream at -@url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}. - -To create import libraries that work with the @code{/OPT:REF} option -(which is enabled by default in Release mode), follow these steps: - -@enumerate - -@item Open the @emph{Visual Studio Command Prompt}. - -Alternatively, in a normal command line prompt, call @file{vcvars32.bat} -which sets up the environment variables for the Visual C++ tools -(the standard location for this file is something like -@file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}). - -@item Enter the @file{bin} directory where the created LIB and DLL files -are stored. - -@item Generate new import libraries with @command{lib.exe}: - -@example -lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib -@end example - -Replace @code{foo-version} and @code{foo} with the respective library names. - -@end enumerate - -@anchor{Cross compilation for Windows with Linux} -@section Cross compilation for Windows with Linux - -You must use the MinGW cross compilation tools available at -@url{http://www.mingw.org/}. - -Then configure FFmpeg with the following options: -@example -./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- -@end example -(you can change the cross-prefix according to the prefix chosen for the -MinGW tools). - -Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}. - -@section Compilation under Cygwin - -Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack -llrint() in its C library. - -Install your Cygwin with all the "Base" packages, plus the -following "Devel" ones: -@example -binutils, gcc4-core, make, git, mingw-runtime, texi2html -@end example - -In order to run FATE you will also need the following "Utils" packages: -@example -bc, diffutils -@end example - -If you want to build FFmpeg with additional libraries, download Cygwin -"Devel" packages for Ogg and Vorbis from any Cygwin packages repository: -@example -libogg-devel, libvorbis-devel -@end example - -These library packages are only available from -@uref{http://sourceware.org/cygwinports/, Cygwin Ports}: - -@example -yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel, -libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel -@end example - -The recommendation for x264 is to build it from source, as it evolves too -quickly for Cygwin Ports to be up to date. - -@section Crosscompilation for Windows under Cygwin - -With Cygwin you can create Windows binaries that do not need the cygwin1.dll. - -Just install your Cygwin as explained before, plus these additional -"Devel" packages: -@example -gcc-mingw-core, mingw-runtime, mingw-zlib -@end example - -and add some special flags to your configure invocation. - -For a static build run -@example -./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin -@end example - -and for a build with shared libraries -@example -./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin -@end example - -@chapter Plan 9 - -The native @uref{http://plan9.bell-labs.com/plan9/, Plan 9} compiler -does not implement all the C99 features needed by FFmpeg so the gcc -port must be used. Furthermore, a few items missing from the C -library and shell environment need to be fixed. - -@itemize - -@item GNU awk, grep, make, and sed - -Working packages of these tools can be found at -@uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9}. -They can be installed with @uref{http://9front.org/, 9front's} @code{pkg} -utility by setting @code{pkgpath} to -@code{http://ports2plan9.googlecode.com/files/}. - -@item Missing/broken @code{head} and @code{printf} commands - -Replacements adequate for building FFmpeg can be found in the -@code{compat/plan9} directory. Place these somewhere they will be -found by the shell. These are not full implementations of the -commands and are @emph{not} suitable for general use. - -@item Missing C99 @code{stdint.h} and @code{inttypes.h} - -Replacement headers are available from -@url{http://code.google.com/p/plan9front/issues/detail?id=152}. - -@item Missing or non-standard library functions - -Some functions in the C library are missing or incomplete. The -@code{@uref{http://ports2plan9.googlecode.com/files/gcc-apelibs-1207.tbz, -gcc-apelibs-1207}} package from -@uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9} -includes an updated C library, but installing the full package gives -unusable executables. Instead, keep the files from @code{gccbin.tgz} -under @code{/386/lib/gnu}. From the @code{libc.a} archive in the -@code{gcc-apelibs-1207} package, extract the following object files and -turn them into a library: - -@itemize -@item @code{strerror.o} -@item @code{strtoll.o} -@item @code{snprintf.o} -@item @code{vsnprintf.o} -@item @code{vfprintf.o} -@item @code{_IO_getc.o} -@item @code{_IO_putc.o} -@end itemize - -Use the @code{--extra-libs} option of @code{configure} to inform the -build system of this library. - -@item FPU exceptions enabled by default - -Unlike most other systems, Plan 9 enables FPU exceptions by default. -These must be disabled before calling any FFmpeg functions. While the -included tools will do this automatically, other users of the -libraries must do it themselves. - -@end itemize - -@bye |
