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-rwxr-xr-xliveengineUnmapped/src/layers.h85
1 files changed, 81 insertions, 4 deletions
diff --git a/liveengineUnmapped/src/layers.h b/liveengineUnmapped/src/layers.h
index c6f4171..f8ed650 100755
--- a/liveengineUnmapped/src/layers.h
+++ b/liveengineUnmapped/src/layers.h
@@ -3,6 +3,7 @@
#include "ofxSVGTiny.h"
#include "ofMain.h"
+#include "ofxSprite.h"
class layer
{
@@ -13,7 +14,10 @@ class layer
virtual void load(string _f){};
virtual void draw(float a,int cx,int cy,float colShift){};
virtual void draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack=false,float colShift=0.0f){ draw(a,cx,cy,colShift);};
- bool getLoaded() {return isLoaded;};
+ bool getLoaded() {return isLoaded;};
+ virtual void setNote(int note) {};
+ string name;
+ int startNote,endNote;
protected:
bool isLoaded;
private:
@@ -37,18 +41,91 @@ class svglayer: public layer
vector <ofColor> strokes;
float xo,yo;
};
+
+class sunkenSprite: public ofxSprite {
+ public:
+ float playhead,frameRate;
+ void setFrameRate(float frameRate) { this->frameRate = frameRate;};
+ void play() {
+ startTime=ofGetElapsedTimef();
+ ofxSprite::play();
+ }
+ void update() {
+ if (!getIsPlaying()) return;
+ playhead=fmod(speed * frameRate * (ofGetElapsedTimef()-startTime),(float)getTotalFrames());
+ ofxSprite::setCurrentFrame(playhead);
+
+ }
+ void setCurrentFrame(float frame) {
+ //this idea doesn't work - fucks up when frameRate is 0 -
+ //need to rethink
+
+ //when frameRate is 0 startTime doesn't matter
+ //this still might not be not entirely correct
+ if (frameRate>0) startTime-=(frame-pos) / ((float)(frameRate * speed ));
+ //printf("sunkensprite setting frame %i of %i\n",(int)frame,getTotalFrames());
+ //printf("1 checking frame %i of %i\n",(int)frame,getTotalFrames());
+ ofxSprite::setCurrentFrame(frame);
+ /*
+ pos = frame;
+ printf("2 checking frame %i of %i\n",(int)frame,getTotalFrames());
+ printf("requesting movie frame %i of %i\n",(int)pos,getTotalFrames());
+ if (pos<0) if (loop) { pos += totalFrames; } else stop();
+ if (pos>=totalFrames) if (loop) {
+ while (pos>=totalFrames) pos -= totalFrames;
+ } else { pos = totalFrames-.00001f; isPlaying=false; }
+ printf("set movie frame %i of %i\n",(int)pos,totalFrames);
+ */
+ }
+ void draw(int x,int y,int w,int h) {
+
+ int f=playhead;
+ float fr=fmod(playhead,1.0);
+ ofSetColor(255,255,255,(1.0-fr)*255);
+ //not always?
+ getImageAtFrame(f).setUseTexture(true);
+ getImageAtFrame(f).reloadTexture();
+ getImageAtFrame(f).draw(x,y,w,h);
+ ofSetColor(255,255,255,fr*255);
+ f=(f+1)%getTotalFrames();
+ getImageAtFrame(f).setUseTexture(true);
+ getImageAtFrame(f).reloadTexture();
+ getImageAtFrame(f).draw(x,y,w,h);
+ }
+
+ private:
+ float startTime;
+
+};
class imglayer: public layer
{
public:
imglayer();
- imglayer(string _f);
+ imglayer(string _f,int _frames=1,int _start=1,float _rate=0,int note=0,int endnote=0);
virtual ~imglayer();
- void load(string _f);
+ void load(string _filename,int _frames=1,int _start=1,float _rate=0.0,int note=0,int endnote=0);
void draw(float a,int cx,int cy,float colShift);
void draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack,float colShift);
+ void setNote(int n);
protected:
private:
- ofImage img;
+ sunkenSprite sprite;
+};
+
+class videolayer: public layer
+{
+ public:
+ videolayer();
+ videolayer(string _f,int n,int e,float s);
+ virtual ~videolayer();
+ void load(string _f);
+ void draw(float a,int cx,int cy,float colShift);
+ void draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack,float colShift);
+ void setNote(int n);
+ protected:
+ private:
+ float speed;
+ ofVideoPlayer mov;
};
#endif // SVGLAYER_H