From 3bf0663e94b6335cb748a50a8b95e8a98d2a0630 Mon Sep 17 00:00:00 2001 From: Comment Date: Thu, 24 Jan 2013 18:07:04 +0000 Subject: folded kinect into main branch --- liveengine/src/layers.h | 85 ++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 81 insertions(+), 4 deletions(-) (limited to 'liveengine/src/layers.h') diff --git a/liveengine/src/layers.h b/liveengine/src/layers.h index c6f4171..f8ed650 100755 --- a/liveengine/src/layers.h +++ b/liveengine/src/layers.h @@ -3,6 +3,7 @@ #include "ofxSVGTiny.h" #include "ofMain.h" +#include "ofxSprite.h" class layer { @@ -13,7 +14,10 @@ class layer virtual void load(string _f){}; virtual void draw(float a,int cx,int cy,float colShift){}; virtual void draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack=false,float colShift=0.0f){ draw(a,cx,cy,colShift);}; - bool getLoaded() {return isLoaded;}; + bool getLoaded() {return isLoaded;}; + virtual void setNote(int note) {}; + string name; + int startNote,endNote; protected: bool isLoaded; private: @@ -37,18 +41,91 @@ class svglayer: public layer vector strokes; float xo,yo; }; + +class sunkenSprite: public ofxSprite { + public: + float playhead,frameRate; + void setFrameRate(float frameRate) { this->frameRate = frameRate;}; + void play() { + startTime=ofGetElapsedTimef(); + ofxSprite::play(); + } + void update() { + if (!getIsPlaying()) return; + playhead=fmod(speed * frameRate * (ofGetElapsedTimef()-startTime),(float)getTotalFrames()); + ofxSprite::setCurrentFrame(playhead); + + } + void setCurrentFrame(float frame) { + //this idea doesn't work - fucks up when frameRate is 0 - + //need to rethink + + //when frameRate is 0 startTime doesn't matter + //this still might not be not entirely correct + if (frameRate>0) startTime-=(frame-pos) / ((float)(frameRate * speed )); + //printf("sunkensprite setting frame %i of %i\n",(int)frame,getTotalFrames()); + //printf("1 checking frame %i of %i\n",(int)frame,getTotalFrames()); + ofxSprite::setCurrentFrame(frame); + /* + pos = frame; + printf("2 checking frame %i of %i\n",(int)frame,getTotalFrames()); + printf("requesting movie frame %i of %i\n",(int)pos,getTotalFrames()); + if (pos<0) if (loop) { pos += totalFrames; } else stop(); + if (pos>=totalFrames) if (loop) { + while (pos>=totalFrames) pos -= totalFrames; + } else { pos = totalFrames-.00001f; isPlaying=false; } + printf("set movie frame %i of %i\n",(int)pos,totalFrames); + */ + } + void draw(int x,int y,int w,int h) { + + int f=playhead; + float fr=fmod(playhead,1.0); + ofSetColor(255,255,255,(1.0-fr)*255); + //not always? + getImageAtFrame(f).setUseTexture(true); + getImageAtFrame(f).reloadTexture(); + getImageAtFrame(f).draw(x,y,w,h); + ofSetColor(255,255,255,fr*255); + f=(f+1)%getTotalFrames(); + getImageAtFrame(f).setUseTexture(true); + getImageAtFrame(f).reloadTexture(); + getImageAtFrame(f).draw(x,y,w,h); + } + + private: + float startTime; + +}; class imglayer: public layer { public: imglayer(); - imglayer(string _f); + imglayer(string _f,int _frames=1,int _start=1,float _rate=0,int note=0,int endnote=0); virtual ~imglayer(); - void load(string _f); + void load(string _filename,int _frames=1,int _start=1,float _rate=0.0,int note=0,int endnote=0); void draw(float a,int cx,int cy,float colShift); void draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack,float colShift); + void setNote(int n); protected: private: - ofImage img; + sunkenSprite sprite; +}; + +class videolayer: public layer +{ + public: + videolayer(); + videolayer(string _f,int n,int e,float s); + virtual ~videolayer(); + void load(string _f); + void draw(float a,int cx,int cy,float colShift); + void draw(float a,unsigned char* controllers,int cx,int cy,bool transparentBlack,float colShift); + void setNote(int n); + protected: + private: + float speed; + ofVideoPlayer mov; }; #endif // SVGLAYER_H -- cgit v1.2.3