From d06fe4264b760e4be5880456cfd50f817dbeb1ea Mon Sep 17 00:00:00 2001 From: Tim Redfern Date: Sun, 11 Nov 2012 11:19:41 +0000 Subject: tracking kinda working --- liveengine/src/viewport.cpp | 181 ++++++++++++++++++++------------------------ 1 file changed, 82 insertions(+), 99 deletions(-) (limited to 'liveengine/src/viewport.cpp') diff --git a/liveengine/src/viewport.cpp b/liveengine/src/viewport.cpp index 35a4036..5a5a5e2 100755 --- a/liveengine/src/viewport.cpp +++ b/liveengine/src/viewport.cpp @@ -109,7 +109,11 @@ void viewport::draw(float a,unsigned char* controllers,int xshift,int yshift,pla ofPushStyle(); if (note>0) { - switch(mode) { + switch(mode) { + case SOLID: + ofSetColor(255,0,0); + ofRect(0,0,ofGetWidth(),ofGetHeight()); + break; case BLOCKS: for (int i=0;i>7,(controller_colours[i].g*controllers[i])>>7,(controller_colours[i].b*controllers[i])>>7)); @@ -196,7 +200,7 @@ double viewport::getSetting(const string& setting){ if (setting=="distort") return vars[8].getVal(); return 0.0; } -void viewport::mapdraw(float a,unsigned char* controllers,int xshift,int yshift,playlist &list,bool transparentBlack,int note,int mode,ofColor* controller_colours,bool controlColours,float scale,float fscale,float colShift){ +void viewport::mapdraw(float a,unsigned char* controllers,int xshift,int yshift,playlist &list,bool transparentBlack,int note,int mode,ofColor* controller_colours,bool controlColours,float scale,float fscale,float colShift,bool drawCloud){ ofNode c=ofNode(); ofNode t=ofNode(); @@ -218,7 +222,6 @@ void viewport::mapdraw(float a,unsigned char* controllers,int xshift,int yshift, rb1.begin(); - camera.begin(); int startx=((w-(w*fscale))/2)+xshift; while (startx>0) startx-=(w*fscale); @@ -237,7 +240,11 @@ void viewport::mapdraw(float a,unsigned char* controllers,int xshift,int yshift, ofPushStyle(); if (note>0) { - switch(mode) { + switch(mode) { + case SOLID: + ofSetColor(255,0,0); + ofRect(0,0,ofGetWidth(),ofGetHeight()); + break; case BLOCKS: for (int i=0;i>7,(controller_colours[i].g*controllers[i])>>7,(controller_colours[i].b*controllers[i])>>7)); @@ -260,8 +267,7 @@ void viewport::mapdraw(float a,unsigned char* controllers,int xshift,int yshift, break; } } - - camera.end(); + rb1.end(); @@ -276,106 +282,83 @@ void viewport::mapdraw(float a,unsigned char* controllers,int xshift,int yshift, //rb1.draw(0,0); //map onto kinect skeleton - bindTexture(rb1); + bindTexture(rb1); + + camera.begin(); + + if (drawCloud) { + int step = 1; + + for(int y = 0; y < h; y += step) { + for(int x = 0; x < w; x += step) { + ofPoint pos = rUser->getWorldCoordinateAt(x, y, 0); //userID); + if (pos.z == 0 ) continue; // gets rid of background -> still a bit weird if userID > 0... //&& isCPBkgnd + ofColor color = rUser->getWorldColorAt(x,y, 0); //userID); + glColor4ub((unsigned char)color.r, (unsigned char)color.g, (unsigned char)color.b, (unsigned char)color.a); + glVertex3f(pos.x, pos.y, pos.z); + } + } + glEnd(); + glColor3f(1.0f, 1.0f, 1.0f); + } + glPushMatrix(); glScalef(ofGetWidth()/640.0f,ofGetHeight()/480.0f, 1); for (int i=0;igetNumberOfTrackedUsers();i++){ ofxTrackedUser* u=(rUser->getTrackedUser(i+1)); - //if (u->skeletonTracking) { - if (u->neck.found) { - // u->debugDraw(); - //ofxTrackedUser* u= - //printf("%i\n",(int)recordUser.getTrackedUser(i)->id); - //printf("tracking\n"); - - /* - glBegin(GL_QUADS); - glVertex3i(u->hip.position[0].X, u->hip.position[0].Y,u->hip.position[0].Z); - glVertex3i(u->hip.position[1].X, u->hip.position[1].Y,u->hip.position[1].Z); - glVertex3i(u->right_shoulder.position[1].X, u->right_shoulder.position[1].Y,u->right_shoulder.position[1].Z); - glVertex3i(u->left_shoulder.position[1].X, u->left_shoulder.position[1].Y, u->left_shoulder.position[1].Z); - glEnd(); - */ - - /* - glBegin(GL_QUADS); - glVertex3i(u->hip.position[0].X, u->hip.position[0].Y,0); - glVertex3i(u->hip.position[1].X, u->hip.position[1].Y,0); - glVertex3i(u->right_shoulder.position[1].X, u->right_shoulder.position[1].Y,0); - glVertex3i(u->left_shoulder.position[1].X, u->left_shoulder.position[1].Y,0); - glEnd(); - */ - - float ratio=16.0f/9.0f; - float heightratio=0.8f; - float widthratio=0.8f; - - float ax=((float)(u->hip.position[1].X-u->hip.position[0].X)); //hip width x - float ay=((float)(u->hip.position[1].Y-u->hip.position[0].Y)); //hip width y - - float cx=(float)(u->hip.position[0].X)+(ax*0.5f); //centre of hips - float cy=(float)(u->hip.position[0].Y)+(ay*0.5f); - - float hx=(((float)(u->left_shoulder.position[0].X))-cx); //height of torso - float hy=(((float)(u->left_shoulder.position[0].Y))-cy); - - float p1x=cx+(hx*(1.0f-heightratio)*0.5f); //centre of frame bottom - float p1y=cy+(hy*(1.0f-heightratio)*0.5f); - - float p2x=cx+(hx*(1.0f-((1.0f-heightratio)*0.5f))); //centre of frame top - float p2y=cy+(hy*(1.0f-((1.0f-heightratio)*0.5f))); - - ofVec3f c1=ofVec3f(p2x-(ax*0.5*widthratio), p2y-(ay*0.5*widthratio),0); - ofVec3f c2=ofVec3f(p2x+(ax*0.5*widthratio), p2y+(ay*0.5*widthratio),0); - ofVec3f c3=ofVec3f(p1x-(ax*0.5*widthratio), p1y-(ay*0.5*widthratio),0); - ofVec3f c4=ofVec3f(p1x+(ax*0.5*widthratio), p1y+(ay*0.5*widthratio),0); - - - /* - ofVec3f c1=ofVec3f(u->left_shoulder.position[1].X, u->left_shoulder.position[1].Y,0); - ofVec3f c2=ofVec3f(u->right_shoulder.position[1].X, u->right_shoulder.position[1].Y,0); - ofVec3f c3=ofVec3f(u->hip.position[1].X, u->hip.position[1].Y,0); - ofVec3f c4=ofVec3f(u->hip.position[0].X, u->hip.position[0].Y,0); - */ - - - /* - glBegin(GL_QUADS); - glVertex3i(u->hip.position[1].X, u->hip.position[1].Y,0); - glVertex3i(u->hip.position[0].X, u->hip.position[0].Y,0); - glVertex3i(u->left_shoulder.position[1].X, u->left_shoulder.position[1].Y,0); - glVertex3i(u->right_shoulder.position[1].X, u->right_shoulder.position[1].Y,0); - glEnd(); - */ - - - ofMesh targ; - targ.addVertex(c1); - targ.addTexCoord(ofVec2f(0,0)); - targ.addVertex(c2); - targ.addTexCoord(ofVec2f(1,0)); - targ.addVertex(c3); - targ.addTexCoord(ofVec2f(0,1)); - targ.addVertex(c3); - targ.addTexCoord(ofVec2f(0,1)); - targ.addVertex(c2); - targ.addTexCoord(ofVec2f(1,0)); - targ.addVertex(c4); - targ.addTexCoord(ofVec2f(1,1)); - targ.draw(); - - - - //ofLine(u->left_shoulder.position[1].X,u->left_shoulder.position[1].Y,u->left_shoulder.position[1].Z,u->right_shoulder.position[1].X,u->right_shoulder.position[1].Y,u->right_shoulder.position[1].Z); - ofLine(u->right_shoulder.position[1].X,u->right_shoulder.position[1].Y,u->right_shoulder.position[1].Z,u->right_lower_torso.position[1].X,u->right_lower_torso.position[1].Y,u->right_lower_torso.position[1].Z); - ofLine(u->right_lower_torso.position[1].X,u->right_lower_torso.position[1].Y,u->right_lower_torso.position[1].Z,u->left_lower_torso.position[1].X,u->left_lower_torso.position[1].Y,u->left_lower_torso.position[1].Z); - ofLine(u->left_lower_torso.position[1].X,u->left_lower_torso.position[1].Y,u->left_lower_torso.position[1].Z,u->left_shoulder.position[1].X,u->left_shoulder.position[1].Y,u->left_shoulder.position[1].Z); + if (u->neck.found) { + + float ratio=16.0f/9.0f; + float heightratio=0.8f; + float widthratio=0.8f; + + float ax=((float)(u->hip.position[1].X-u->hip.position[0].X)); //hip vector + float ay=((float)(u->hip.position[1].Y-u->hip.position[0].Y)); + float az=((float)(u->hip.position[1].Z-u->hip.position[0].Z)); + + float cx=(float)(u->hip.position[0].X)+(ax*0.5f); //centre of hips + float cy=(float)(u->hip.position[0].Y)+(ay*0.5f); + float cz=(float)(u->hip.position[0].Z)+(az*0.5f); + + float hx=(((float)(u->left_shoulder.position[0].X))-cx); //torso vector + float hy=(((float)(u->left_shoulder.position[0].Y))-cy); + float hz=(((float)(u->left_shoulder.position[0].Z))-cz); + + float p1x=cx+(hx*(1.0f-heightratio)*0.5f); //centre of frame bottom + float p1y=cy+(hy*(1.0f-heightratio)*0.5f); + float p1z=cz+(hz*(1.0f-heightratio)*0.5f); + + float p2x=cx+(hx*(1.0f-((1.0f-heightratio)*0.5f))); //centre of frame top + float p2y=cy+(hy*(1.0f-((1.0f-heightratio)*0.5f))); + float p2z=cz+(hz*(1.0f-((1.0f-heightratio)*0.5f))); + + ofVec3f c1=ofVec3f(p2x-(ax*0.5*widthratio), p2y-(ay*0.5*widthratio), p2z-(az*0.5*widthratio)); + ofVec3f c2=ofVec3f(p2x+(ax*0.5*widthratio), p2y+(ay*0.5*widthratio), p2z+(az*0.5*widthratio)); + ofVec3f c3=ofVec3f(p1x-(ax*0.5*widthratio), p1y-(ay*0.5*widthratio), p1z-(az*0.5*widthratio)); + ofVec3f c4=ofVec3f(p1x+(ax*0.5*widthratio), p1y+(ay*0.5*widthratio), p1z+(az*0.5*widthratio)); + + ofMesh targ; + targ.addVertex(c1); + targ.addTexCoord(ofVec2f(0,0)); + targ.addVertex(c2); + targ.addTexCoord(ofVec2f(1,0)); + targ.addVertex(c3); + targ.addTexCoord(ofVec2f(0,1)); + targ.addVertex(c3); + targ.addTexCoord(ofVec2f(0,1)); + targ.addVertex(c2); + targ.addTexCoord(ofVec2f(1,0)); + targ.addVertex(c4); + targ.addTexCoord(ofVec2f(1,1)); + targ.draw(); + + } + } + + camera.end(); - } - } - glPopMatrix(); unbindTexture(rb1); -- cgit v1.2.3