#include "layers.h" svglayer::svglayer() { xo=0;yo=0; } svglayer::svglayer(string _f) { load(_f); } void svglayer::load(string _f){ //check if files exits svg.load(_f); printf("%i paths\n",svg.getNumPath()); for (int i=0;i0) { xo=(ofGetWidth()-svg.getWidth())/2; yo=(ofGetHeight()-svg.getHeight())/2; } isLoaded= (svg.getNumPath()>0); } void svglayer::draw(float a) { //svg.draw(); for (int i=0;i