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#include "ofMain.h"
#include "testApp.h"
#include "ofAppGlutWindow.h"

// Includes for Mac OSX 
 
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>

/*
//Includes for Windows

#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/freeglut.h>
#include <iostream>
 */

//========================================================================
int main( ){

    ofAppGlutWindow window;
	ofSetupOpenGL(&window, 600,600, OF_WINDOW);			// <-------- setup the GL context
	glutIgnoreKeyRepeat(1);
	printf("key repeat ignore: %i\n",glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT));
	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	window.setFrameRate(200.0f);
	ofRunApp( new testApp());

}