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#include "ofMain.h"
#include "testApp.h"
#include "ofAppGlutWindow.h"
// Includes for Mac OSX
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
/*
//Includes for Windows
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/freeglut.h>
#include <iostream>
*/
//========================================================================
int main( ){
ofAppGlutWindow window;
ofSetupOpenGL(&window, 600,600, OF_WINDOW); // <-------- setup the GL context
glutIgnoreKeyRepeat(1);
printf("key repeat ignore: %i\n",glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT));
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
window.setFrameRate(200.0f);
ofRunApp( new testApp());
}
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