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#pragma once
#define CALIBRATE 1
#define DISPLAY 2
#include "ofMain.h"
#include "ofx3DModelLoader.h"
#include "keyVar.h"
class testApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
void bindTexture(ofBaseHasTexture &t);
void unbindTexture(ofBaseHasTexture &t);
void drawBox();
ofVideoPlayer texture;
double fov,aspect,near,far;
ofCamera camera;
ofNode target;
keyVar* vars;
};
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