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authorTim <tim@Admins-Mac-Pro-2.local>2013-06-19 20:03:17 +0100
committerTim <tim@Admins-Mac-Pro-2.local>2013-06-19 20:03:17 +0100
commitcdd0e0b630bd3a5a8ba15dbce7f5e03221b72f92 (patch)
tree4ada26f9bf3d4e0bdb97889472e95729433518a6 /06_performance/src/FFTOctaveAnalyzer.cpp
parent4fdd082d9a5657b0f9c613d47c2c58cea366a2e6 (diff)
working on performance version
Diffstat (limited to '06_performance/src/FFTOctaveAnalyzer.cpp')
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diff --git a/06_performance/src/FFTOctaveAnalyzer.cpp b/06_performance/src/FFTOctaveAnalyzer.cpp
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+#include "ofMain.h"
+#include "FFTOctaveAnalyzer.h"
+
+
+void FFTOctaveAnalyzer::setup(float samplingRate, int nBandsInTheFFT, int nAveragesPerOctave){
+
+ samplingRate = samplingRate;
+ nSpectrum = nBandsInTheFFT;
+ spectrumFrequencySpan = (samplingRate / 2.0f) / (float)(nSpectrum);
+ nAverages = nBandsInTheFFT;
+ // fe: 2f for octave bands, sqrt(2) for half-octave bands, cuberoot(2) for third-octave bands, etc
+ if (nAveragesPerOctave==0) // um, wtf?
+ nAveragesPerOctave = 1;
+ nAveragesPerOctave = nAveragesPerOctave;
+ averageFrequencyIncrement = pow(2.0f, 1.0f/(float)(nAveragesPerOctave));
+ // this isn't currently configurable (used once here then no effect), but here's some reasoning:
+ // 43 is a good value if you want to approximate "computer" octaves: 44100/2/2/2/2/2/2/2/2/2/2
+ // 55 is a good value if you'd rather approximate A-440 octaves: 440/2/2/2
+ // 65 is a good value if you'd rather approximate "middle-C" octaves: ~262/2/2
+ // you could easily double it if you felt the lowest band was just rumble noise (as it probably is)
+ // but don't go much smaller unless you have a huge fft window size (see below for more why)
+ // keep in mind, if you change it, that the number of actual bands may change +/-1, and
+ // for some values, the last averaging band may not be very useful (may extend above nyquist)
+ firstOctaveFrequency = 55.0f;
+ // for each spectrum[] bin, calculate the mapping into the appropriate average[] bin.
+ // this gives us roughly log-sized averaging bins, subject to how "fine" the spectrum bins are.
+ // with more spectrum bins, you can better map into the averaging bins (especially at low
+ // frequencies) or use more averaging bins per octave. with an fft window size of 2048,
+ // sampling rate of 44100, and first octave around 55, that's about enough to do half-octave
+ // analysis. if you don't have enough spectrum bins to map adequately into averaging bins
+ // at the requested number per octave then you'll end up with "empty" averaging bins, where
+ // there is no spectrum available to map into it. (so... if you have "nonreactive" averages,
+ // either increase fft buffer size, or decrease number of averages per octave, etc)
+ spe2avg = new int[nSpectrum];
+ int avgidx = 0;
+ float averageFreq = firstOctaveFrequency; // the "top" of the first averaging bin
+ // we're looking for the "top" of the first spectrum bin, and i'm just sort of
+ // guessing that this is where it is (or possibly spectrumFrequencySpan/2?)
+ // ... either way it's probably close enough for these purposes
+ float spectrumFreq = spectrumFrequencySpan;
+ for (int speidx=0; speidx < nSpectrum; speidx++) {
+ while (spectrumFreq > averageFreq) {
+ avgidx++;
+ averageFreq *= averageFrequencyIncrement;
+ }
+ spe2avg[speidx] = avgidx;
+ spectrumFreq += spectrumFrequencySpan;
+ }
+ nAverages = avgidx;
+ averages = new float[nAverages];
+ peaks = new float[nAverages];
+ peakHoldTimes = new int[nAverages];
+ peakHoldTime = 0; // arbitrary
+ peakDecayRate = 0.9f; // arbitrary
+ linearEQIntercept = 1.0f; // unity -- no eq by default
+ linearEQSlope = 0.0f; // unity -- no eq by default
+}
+
+void FFTOctaveAnalyzer::calculate(float * fftData){
+
+ int last_avgidx = 0; // tracks when we've crossed into a new averaging bin, so store current average
+ float sum = 0.0f; // running total of spectrum data
+ int count = 0; // count of spectrums accumulated (for averaging)
+ for (int speidx=0; speidx < nSpectrum; speidx++) {
+ count++;
+ sum += fftData[speidx] * (linearEQIntercept + (float)(speidx) * linearEQSlope);
+ int avgidx = spe2avg[speidx];
+ if (avgidx != last_avgidx) {
+
+ for (int j = last_avgidx; j < avgidx; j++){
+ averages[j] = sum / (float)(count);
+ }
+ count = 0;
+ sum = 0.0f;
+ }
+ last_avgidx = avgidx;
+ }
+ // the last average was probably not calculated...
+ if ((count > 0) && (last_avgidx < nAverages)){
+ averages[last_avgidx] = sum / (float)(count);
+ }
+
+ // update the peaks separately
+ for (int i=0; i < nAverages; i++) {
+ if (averages[i] >= peaks[i]) {
+ // save new peak level, also reset the hold timer
+ peaks[i] = averages[i];
+ peakHoldTimes[i] = peakHoldTime;
+ } else {
+ // current average does not exceed peak, so hold or decay the peak
+ if (peakHoldTimes[i] > 0) {
+ peakHoldTimes[i]--;
+ } else {
+ peaks[i] *= peakDecayRate;
+ }
+ }
+ }
+}