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-rw-r--r--04_playobjects/src/testApp.cpp30
-rw-r--r--04_playobjects/src/testApp.h75
2 files changed, 83 insertions, 22 deletions
diff --git a/04_playobjects/src/testApp.cpp b/04_playobjects/src/testApp.cpp
index c1850f9..6351282 100644
--- a/04_playobjects/src/testApp.cpp
+++ b/04_playobjects/src/testApp.cpp
@@ -21,7 +21,9 @@ void testApp::setup() {
for (int i=0;i<num;i++) {
players.push_back(syncOniPlayer());
players[i].addPlayer(XML.getAttribute("rec","left","",i));
- if (numDevices>1) players[i].addPlayer(XML.getAttribute("rec","right","",i));
+ if (numDevices==2) {
+ players[i].addPlayer(XML.getAttribute("rec","right","",i));
+ }
players[i].audio=XML.getAttribute("rec","audio","",i);
}
}
@@ -34,20 +36,14 @@ void testApp::setup() {
receiver.setup(OSCPORT);
- user.setUseMaskTexture(true);
- user.setUsePointCloud(true);
- user.setPointCloudDrawSize(2); // this is the size of the glPoint that will be drawn for the point cloud
- user.setPointCloudResolution(2); // this is the step size between points for the cloud -> eg., this sets it to every second point
-
- drawmovies=false;drawcloud=true;
+ drawmovies=false;drawcloud=false;
}
void testApp::startPlayers(int newplayer){
if (playing>-1) players[playing].stop();
- soundplayer.stop();
usleep(100000);
playing=newplayer;
- players[playing].play(user);
+ players[playing].play();
}
//--------------------------------------------------------------
@@ -82,8 +78,19 @@ void testApp::draw(){
ofPushMatrix();
- if (drawmovies) players[playing].drawWindows();
- if (drawmovies) players[playing].drawCloud();
+ if (playing>-1) {
+ if (drawmovies) {
+ players[playing].drawWindows();
+ }
+
+ if (drawcloud) {
+ cam.begin();
+ ofTranslate(ofGetWidth()/2, ofGetHeight()/2,0);
+ players[playing].drawCloud();
+ ofDrawAxis(100);
+ cam.end();
+ }
+ }
ofPopMatrix();
@@ -93,6 +100,7 @@ void testApp::draw(){
msg += "\nclip: "+ofToString(playing);
if (playing>-1) msg += "\n"+players[playing].audio;
msg += "\noffset: "+ofToString(offset);
+ if (drawcloud>-1) msg += "\nwith cloud";
verdana.drawString(msg, 10, 10);
}
diff --git a/04_playobjects/src/testApp.h b/04_playobjects/src/testApp.h
index 0de2207..32e6dad 100644
--- a/04_playobjects/src/testApp.h
+++ b/04_playobjects/src/testApp.h
@@ -4,6 +4,7 @@
#include "ofxOpenNI.h"
#include "ofMain.h"
#include "ofxXmlSettings.h"
+#include "ofxMayaCam.h"
#include "ofxOsc.h"
@@ -35,21 +36,22 @@ class syncOniPlayer{
//players[players.size()-1]->start();
//players[players.size()-1]->startPlayer(name);
}
- void play(ofxOpenNIUser user){
+ void play(){
for (int i=0;i<players.size();i++) {
players[i]=new ofxOpenNI();
//players[i]->setSafeThreading(true);
- players[i]->setupFromONI(filenames[i],true);
- players[i]->addUserGenerator();
- players[i]->setRegister(true);
+ players[i]->setupFromONI(filenames[i],false);
+ //players[i]->addDepthGenerator();
+ //players[i]->addImageGenerator();
+ //players[i]->setRegister(true);
players[i]->setLooped(false);
- players[i]->setBaseUserClass(user);
+ //players[i]->setBaseUserClass(user);
players[i]->start();
//players[players.size()-1]->setSpeed(1.0f);
if (audio!="") {
soundplayer.loadSound(audio);
soundplayer.play();
- }
+ };
}
}
void update(){
@@ -63,29 +65,81 @@ class syncOniPlayer{
players[i]->setPaused(true);
}
}
+ int getCurrentFrame(){
+ if (players.size()) return players[0]->getCurrentFrame();
+ else return -1;
+ }
void drawWindows(){
for (int i=0;i<players.size();i++) {
+ if (players[i]==NULL) break;
ofTranslate(0, i * 400);
players[i]->drawDepth(50, 0,520,390);
players[i]->drawImage(600, 0,520,390);
}
}
void drawCloud(){
+ /*
+ int num=0;
for (int i=0;i<players.size();i++) {
ofPushMatrix();
ofEnableBlendMode(OF_BLENDMODE_ALPHA);
int numUsers = players[i]->getNumTrackedUsers();
for (int nID = 0; nID < numUsers; nID++){
ofxOpenNIUser & user = players[i]->getTrackedUser(nID);
- user.drawMask();
+ //user.drawMask();
ofPushMatrix();
- ofTranslate(ofGetWidth()/2, ofGetHeight()/2, -1000);
+ ofTranslate(0,0,-1000);
user.drawPointCloud();
ofPopMatrix();
}
+ num+=numUsers;
ofDisableBlendMode();
ofPopMatrix();
}
+ return num;
+ */
+ //cerr<<"drawing "<<players.size()<<" clouds"<<endl; we are getting to here when unititialised
+
+ int count;
+ for (int i=0;i<players.size();i++) {
+
+ const XnDepthPixel* depthmap=players[i]->getDepthGenerator().GetDepthMap();
+ //uint16_t* depthpixels=depthmap.getPixels();
+ int range=2500;
+
+ if (players[i]==NULL) {
+ cerr<<"more spooky shit....!";
+ return;
+ }
+ int dmw=players[i]->getWidth();
+
+ for (int i=0;i<players[i]->getWidth();i+=2) {
+
+ glBegin(GL_LINES);
+
+ for (int j=0;j<players[i]->getHeight();j+=2) {
+
+
+
+ ofPoint p= players[i]->projectiveToWorld(ofPoint(i,j,(float)(depthmap[j*dmw+i])));
+ //ofPoint p= projectiveToWorld(ofPoint(i,j,(float)depthmap[j*dmw+i]));
+
+ if (p.z == 0 || p.z>range) continue; // gets rid of background -> still a bit weird if userID > 0... //&& isCPBkgnd
+ //ofColor color = kinect->getColorAt(x,y); //userID);
+ //if (col) glColor4ub((unsigned char)color.r, (unsigned char)color.g, (unsigned char)color.b, (unsigned char)color.a);
+ // else
+
+
+ glColor4ub((unsigned char)255, (unsigned char)255, (unsigned char)255, (unsigned char)255);
+ glVertex3f(p.x, p.y, p.z);
+ //if (i==320&&j==160) cerr<<"world point: "<<p.x<<","<<p.y<<","<<p.z<<endl;
+ }
+
+ glEnd();
+ }
+ }
+
+ return;
}
void stop(){
soundplayer.stop();
@@ -130,7 +184,6 @@ public:
int numDevices;
ofxOpenNI openNIPlayers[MAX_DEVICES];
- ofxOpenNIUser user;
int playing;
@@ -140,12 +193,12 @@ public:
vector<syncOniPlayer> players;
- ofSoundPlayer soundplayer;
-
ofxOscReceiver receiver;
bool drawmovies,drawcloud;
int offset;
+
+ ofxMayaCam cam;
};