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#ifndef _TEST_APP
#define _TEST_APP
#include "ofxOpenNI.h"
#include "ofMain.h"
#include "ofxXmlSettings.h"
#include "ofxMayaCam.h"
#define MAX_DEVICES 2
struct record{
vector<string> data;
string audio;
};
class fpoint{
public:
fpoint(float _x,float _y, float _z, unsigned char _r,unsigned char _g,unsigned char _b,float _ay,float _lt){
x=_x;y=_y;z=_z;r=_r;g=_g;b=_b;ay=_ay;dy=0;st=ofGetElapsedTimef(),lt=_lt;
}
float x,y,z;
float st;
float dy;
float ay;
unsigned char r,g,b;
float lt;
bool draw(){
float l=ofGetElapsedTimef()-st;
if (lt>l) {
glColor4ub(r,g,b, (unsigned char)((l/lt)*255.0f));
glVertex3f(x,y-(pow(l,2)*ay),z);
return false;
}
else return true;
}
};
class testApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void exit();
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void startPlayers();
int numDevices;
ofxOpenNI openNIPlayers[MAX_DEVICES];
int playing;
ofTrueTypeFont verdana;
ofxXmlSettings XML;
vector<record> recs;
ofSoundPlayer soundplayer;
float offset;
ofxMayaCam cam;
ofCamera camera;
ofNode target;
bool drawmovies,drawcloud;
int frame;
ofImage point_texture;
vector<fpoint> points;
};
#endif
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