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#include "oni.h"
void syncOniPlayer::addPlayer(string name){
//ofxOpenNI *o=new ofxOpenNI;
//o->setupFromONI(name,true);
//o->setPaused(true);
//players.push_back(o);
players.push_back(NULL);
filenames.push_back(name);
soundplayer.setLoop(false);
//players[players.size()-1]->setSpeed(0.0f);
//players[players.size()-1]->setup(true);
//players[players.size()-1]->start();
//players[players.size()-1]->startPlayer(name);
}
void syncOniPlayer::play(){
for (int i=0;i<players.size();i++) {
players[i]=new ofxOpenNI();
//players[i]->setSafeThreading(true);
players[i]->setupFromONI(filenames[i],true);
//players[i]->addDepthGenerator();
//players[i]->addImageGenerator();
//players[i]->setRegister(true);
players[i]->setLooped(false);
//players[i]->setBaseUserClass(user);
players[i]->start();
//players[players.size()-1]->setSpeed(1.0f);
if (audio!="") {
soundplayer.loadSound(audio);
soundplayer.play();
};
//sleep(2);
drawable=true;
}
}
void syncOniPlayer::update(){
for (int i=0;i<players.size();i++) {
players[i]->update();
}
}
void syncOniPlayer::pause(){
for (int i=0;i<players.size();i++) {
//players[players.size()-1]->setSpeed(0.0f);
players[i]->setPaused(true);
}
}
int syncOniPlayer::getCurrentFrame(){
if (players.size()) return players[0]->getCurrentFrame();
else return -1;
}
void syncOniPlayer::drawWindows(){
if (!drawable) return;
for (int i=0;i<players.size();i++) {
if (players[i]==NULL) break;
ofTranslate(0, i * 400);
players[i]->drawDepth(50, 0,520,390);
players[i]->drawImage(600, 0,520,390);
}
}
void syncOniPlayer::drawCloud(int step){
int count;
for (int n=0;n<players.size();n++) {
const XnDepthPixel* depthmap=players[n]->getDepthGenerator().GetDepthMap();
//uint16_t* depthpixels=depthmap.getPixels();
int range=1700;
int depthW=players[n]->getWidth();
int depthH=players[n]->getHeight();
for (int i=0;i<depthW;i+=step) {
glBegin(GL_LINES);
for (int j=0;j<depthH;j+=step) {
ofPoint p= players[n]->projectiveToWorld(ofPoint(i,j,(float)(depthmap[j*depthW+i])));
//ofPoint p= projectiveToWorld(ofPoint(i,j,(float)depthmap[j*dmw+i]));
if (p.z == 0 || p.z>range) continue; // gets rid of background
glColor4ub((unsigned char)255, (unsigned char)255, (unsigned char)255, (unsigned char)255);
glVertex3f(p.x, p.y, p.z);
//if (i==320&&j==160) cerr<<"world point: "<<p.x<<","<<p.y<<","<<p.z<<endl;
}
glEnd();
}
}
return;
}
void syncOniPlayer::stop(){
soundplayer.stop();
for (int i=0;i<players.size();i++) {
if (players[i]!=NULL) {
players[i]->stop();
delete players[i];
players[i]=NULL;
}
}
drawable=false;
}
//=================
void oniManager::init(const char* filename){
playing=-1;
int numDevices=1;
string f=string(filename);
if( !XML.loadFile(f) ){
printf("unable to load recordings, check data/ folder\n");
}else{
if(XML.pushTag("TRSS")) {
int num=XML.getNumTags("rec");
if(num) {
for (int i=0;i<num;i++) {
players.push_back(syncOniPlayer());
players[i].addPlayer(XML.getAttribute("rec","left","",i));
if (numDevices==2) {
players[i].addPlayer(XML.getAttribute("rec","right","",i));
}
players[i].audio=XML.getAttribute("rec","audio","",i);
}
}
else printf("no recordings found!\n");
}
}
}
void oniManager::startPlayer(int newplayer){
if (players.size()>newplayer){
if (playing>-1) players[playing].stop();
usleep(500000);
playing=newplayer;
players[playing].play();
}
}
void oniManager::update(){
if (players.size()>playing&&playing>-1) players[playing].update();
}
void oniManager::drawWindows(){
if (players.size()>playing&&playing>-1) players[playing].drawWindows();
}
void oniManager::drawCloud(int step){
if (players.size()>playing&&playing>-1) players[playing].drawCloud(step);
}
void oniManager::previous(){
int newp=(playing+1)%players.size();
startPlayer(newp);
}
void oniManager::next(){
int newp=playing-1<0?players.size()-1:playing-1;
startPlayer(newp);
}
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