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#include "ofMain.h"
#include "ofxXmlSettings.h"
#include "ofxOpenNI.h"

//a colour video particle
class fpoint{
	public:
		fpoint(float _x,float _y, float _z, unsigned char _r,unsigned char _g,unsigned char _b){
			x=_x;y=_y;z=_z;r=_r;g=_g;b=_b;st=ofGetElapsedTimef();
		}
		float x,y,z;
		float st;
		unsigned char r,g,b;
		bool draw(float life,float dx,float dy,float dz){
			float l=ofGetElapsedTimef()-st;
			if (life>l) {
				glColor4ub(r,g,b,(unsigned char)255); // ((l/life)*255.0f));
	            glVertex3f(x-(pow(l,2)*dx),y-(pow(l,2)*dy),z-(pow(l,2)*dz));
	            return false;
	        }
	        else return true;
		}
};
class syncOniPlayer{
	public:
		syncOniPlayer() {
			drawable=false;
		}
		~syncOniPlayer(){
			stop();
		}
		void addPlayer(string name);
		void play();
		void update();
		void pause();
		int getCurrentFrame();
		int getNumParticles();
		void drawWindows();
		void drawCloud(int step);
		void drawPoints(float birth,float life,float dx,float dy, float dz);
		void stop();
		string audio;
		
	private:
		vector<ofxOpenNI*> players;
		vector<string> filenames;
		ofSoundPlayer soundplayer;
		bool drawable;
		list<fpoint> points;
};
//========================================
class oniManager{
	public:
		void init(const char* filename);
		void startPlayer(int num);
		int getNumClips();
		int getNumParticles();
		void update();
		void drawWindows();
		void drawCloud(int step);
		void drawPoints(float size,float birth,float life,float dx,float dy, float dz);
		void previous();
		void next();
		int playing;
		ofxXmlSettings XML;
    	vector<syncOniPlayer> players;
};