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#include "ofMain.h"
#include "ofxXmlSettings.h"
#include "ofxOpenNI.h"



//in order to play different clips it seems necessary to have a player per clip
class syncOniPlayer{
	public:
		syncOniPlayer() {
			drawable=false;
		}
		~syncOniPlayer(){
			stop();
		}
		void addPlayer(string name);
		void play();
		void update();
		void pause();
		int getCurrentFrame();
		void drawWindows();
		void drawCloud(int step);
		void stop();
		string audio;
		
	private:
		vector<ofxOpenNI*> players;
		vector<string> filenames;
		ofSoundPlayer soundplayer;
		bool drawable;
		
};
//========================================
class oniManager{
	public:
		void init(const char* filename);
		void startPlayer(int num);
		void update();
		void drawWindows();
		void drawCloud(int step);
		void previous();
		void next();
		int playing;
		ofxXmlSettings XML;
    	vector<syncOniPlayer> players;
};