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#include "ofMain.h"
#include "ofxXmlSettings.h"
#include "ofxOpenNI.h"
//a colour video particle
class fpoint{
public:
fpoint(float _x,float _y, float _z, unsigned char _r,unsigned char _g,unsigned char _b){
setup(x,y,z,r,g,b);
}
void setup(float _x,float _y, float _z, unsigned char _r,unsigned char _g,unsigned char _b){
x=_x;y=_y;z=_z;r=_r;g=_g;b=_b;st=ofGetElapsedTimef();active=true;
}
float x,y,z;
float st;
unsigned char r,g,b;
bool active;
bool draw(float life,float dx,float dy,float dz,float size=5.0f){
if (!active) {
return true;
}
float l=ofGetElapsedTimef()-st;
if (life>l) {
glPointSize((1.0f-(l/life))*size);
glBegin(GL_POINTS);
glColor3ub(r,g,b);
//glColor4ub(r,g,b,(unsigned char)255); // ((l/life)*255.0f));
glVertex3f(x-(pow(l,2)*dx),y-(pow(l,2)*dy),z-(pow(l,2)*dz));
glEnd();
return true;
}
else {
active=false;
return false;
}
}
};
class syncOniPlayer{
public:
syncOniPlayer() {
drawable=false;
gamma=3.0f;
LUT=NULL;
makeLUT();
playerActive=false;
}
~syncOniPlayer(){
stop();
//if (LUT) delete[] LUT;
}
void makeLUT(){
if (NULL==LUT){
LUT=new uint8_t[0xff];
}
for (int i=0;i<0xFF;i++) {
LUT[i]=(uint8_t)(pow(((float)i)/255.0f,gamma)*255.0f);
}
}
void addPlayer(string name);
void play();
void update();
void pause();
int getCurrentFrame();
float getPosition();
int getNumParticles();
void drawWindows();
void drawCloud(int step);
void drawPoints(float birth,float life,float dx,float dy, float dz,float size);
void stop();
string audio;
private:
vector<ofxOpenNI*> players;
vector<string> filenames;
ofSoundPlayer soundplayer;
bool drawable;
vector<fpoint> points;
set<int> pointPool;
float gamma;
uint8_t *LUT;
float startTime;
bool playerActive;
};
//========================================
class oniManager{
public:
void init(const char* filename);
void startPlayer(int num);
int getNumClips();
int getNumParticles();
syncOniPlayer* getCurrentPlayer();
void update();
void drawWindows();
void drawCloud(int step);
void drawPoints(float size,float birth,float life,float dx,float dy, float dz);
void previous();
void next();
int playing;
ofxXmlSettings XML;
vector<syncOniPlayer> players;
};
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