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#include "ofMain.h"
#include "testApp.h"

//========================================================================
int main( ){

	//ofSetupOpenGL(4080,768, OF_WINDOW);			// <-------- setup the GL context
	//ofSetupOpenGL(2400,450, OF_WINDOW);			// <-------- setup the GL context
	ofSetupOpenGL(ofxFensterManager::get(),4080,768, OF_WINDOW); //2048,768


	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:

	ofRunFensterApp(new testApp);

}